using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using TeleSharp.TL; namespace TeleSharp.TL { [TLObject(-652419756)] public class TLChat : TLAbsChat { public override int Constructor { get { return -652419756; } } public int flags {get;set;} public bool creator {get;set;} public bool kicked {get;set;} public bool left {get;set;} public bool admins_enabled {get;set;} public bool admin {get;set;} public bool deactivated {get;set;} public int id {get;set;} public string title {get;set;} public TLAbsChatPhoto photo {get;set;} public int participants_count {get;set;} public int date {get;set;} public int version {get;set;} public TLAbsInputChannel migrated_to {get;set;} public void ComputeFlags() { flags = 0; flags = creator ? (flags | 1) : (flags & ~1); flags = kicked ? (flags | 2) : (flags & ~2); flags = left ? (flags | 4) : (flags & ~4); flags = admins_enabled ? (flags | 8) : (flags & ~8); flags = admin ? (flags | 16) : (flags & ~16); flags = deactivated ? (flags | 32) : (flags & ~32); flags = migrated_to != null ? (flags | 64) : (flags & ~64); } public override void DeserializeBody(BinaryReader br) { flags = br.ReadInt32(); creator = (flags & 1) != 0; kicked = (flags & 2) != 0; left = (flags & 4) != 0; admins_enabled = (flags & 8) != 0; admin = (flags & 16) != 0; deactivated = (flags & 32) != 0; id = br.ReadInt32(); title = StringUtil.Deserialize(br); photo = (TLAbsChatPhoto)ObjectUtils.DeserializeObject(br); participants_count = br.ReadInt32(); date = br.ReadInt32(); version = br.ReadInt32(); if ((flags & 64) != 0) migrated_to = (TLAbsInputChannel)ObjectUtils.DeserializeObject(br); else migrated_to = null; } public override void SerializeBody(BinaryWriter bw) { bw.Write(Constructor); ComputeFlags(); bw.Write(flags); bw.Write(id); StringUtil.Serialize(title,bw); ObjectUtils.SerializeObject(photo,bw); bw.Write(participants_count); bw.Write(date); bw.Write(version); if ((flags & 64) != 0) ObjectUtils.SerializeObject(migrated_to,bw); } } }