using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using TeleSharp.TL; namespace TeleSharp.TL { [TLObject(-652419756)] public class TLChat : TLAbsChat { public override int Constructor { get { return -652419756; } } public int Flags { get; set; } public bool Creator { get; set; } public bool Kicked { get; set; } public bool Left { get; set; } public bool AdminsEnabled { get; set; } public bool Admin { get; set; } public bool Deactivated { get; set; } public int Id { get; set; } public string Title { get; set; } public TLAbsChatPhoto Photo { get; set; } public int ParticipantsCount { get; set; } public int Date { get; set; } public int Version { get; set; } public TLAbsInputChannel MigratedTo { get; set; } public void ComputeFlags() { Flags = 0; Flags = Creator ? (Flags | 1) : (Flags & ~1); Flags = Kicked ? (Flags | 2) : (Flags & ~2); Flags = Left ? (Flags | 4) : (Flags & ~4); Flags = AdminsEnabled ? (Flags | 8) : (Flags & ~8); Flags = Admin ? (Flags | 16) : (Flags & ~16); Flags = Deactivated ? (Flags | 32) : (Flags & ~32); Flags = MigratedTo != null ? (Flags | 64) : (Flags & ~64); } public override void DeserializeBody(BinaryReader br) { Flags = br.ReadInt32(); Creator = (Flags & 1) != 0; Kicked = (Flags & 2) != 0; Left = (Flags & 4) != 0; AdminsEnabled = (Flags & 8) != 0; Admin = (Flags & 16) != 0; Deactivated = (Flags & 32) != 0; Id = br.ReadInt32(); Title = StringUtil.Deserialize(br); Photo = (TLAbsChatPhoto)ObjectUtils.DeserializeObject(br); ParticipantsCount = br.ReadInt32(); Date = br.ReadInt32(); Version = br.ReadInt32(); if ((Flags & 64) != 0) MigratedTo = (TLAbsInputChannel)ObjectUtils.DeserializeObject(br); else MigratedTo = null; } public override void SerializeBody(BinaryWriter bw) { bw.Write(Constructor); ComputeFlags(); bw.Write(Flags); bw.Write(Id); StringUtil.Serialize(Title, bw); ObjectUtils.SerializeObject(Photo, bw); bw.Write(ParticipantsCount); bw.Write(Date); bw.Write(Version); if ((Flags & 64) != 0) ObjectUtils.SerializeObject(MigratedTo, bw); } } }