Generator Must Respect MS .NET API guidelines

This commit is contained in:
Afshin Arani 2017-11-09 02:35:15 -08:00 committed by Andres G. Aragoneses
parent 3ba3ea53fd
commit d769dd3c2f
646 changed files with 7213 additions and 7166 deletions

View file

@ -18,12 +18,12 @@ namespace TeleSharp.TL.Updates
}
}
public TLVector<TLAbsMessage> new_messages { get; set; }
public TLVector<TLAbsEncryptedMessage> new_encrypted_messages { get; set; }
public TLVector<TLAbsUpdate> other_updates { get; set; }
public TLVector<TLAbsChat> chats { get; set; }
public TLVector<TLAbsUser> users { get; set; }
public Updates.TLState state { get; set; }
public TLVector<TLAbsMessage> NewMessages { get; set; }
public TLVector<TLAbsEncryptedMessage> NewEncryptedMessages { get; set; }
public TLVector<TLAbsUpdate> OtherUpdates { get; set; }
public TLVector<TLAbsChat> Chats { get; set; }
public TLVector<TLAbsUser> Users { get; set; }
public Updates.TLState State { get; set; }
public void ComputeFlags()
@ -33,24 +33,24 @@ namespace TeleSharp.TL.Updates
public override void DeserializeBody(BinaryReader br)
{
new_messages = (TLVector<TLAbsMessage>)ObjectUtils.DeserializeVector<TLAbsMessage>(br);
new_encrypted_messages = (TLVector<TLAbsEncryptedMessage>)ObjectUtils.DeserializeVector<TLAbsEncryptedMessage>(br);
other_updates = (TLVector<TLAbsUpdate>)ObjectUtils.DeserializeVector<TLAbsUpdate>(br);
chats = (TLVector<TLAbsChat>)ObjectUtils.DeserializeVector<TLAbsChat>(br);
users = (TLVector<TLAbsUser>)ObjectUtils.DeserializeVector<TLAbsUser>(br);
state = (Updates.TLState)ObjectUtils.DeserializeObject(br);
NewMessages = (TLVector<TLAbsMessage>)ObjectUtils.DeserializeVector<TLAbsMessage>(br);
NewEncryptedMessages = (TLVector<TLAbsEncryptedMessage>)ObjectUtils.DeserializeVector<TLAbsEncryptedMessage>(br);
OtherUpdates = (TLVector<TLAbsUpdate>)ObjectUtils.DeserializeVector<TLAbsUpdate>(br);
Chats = (TLVector<TLAbsChat>)ObjectUtils.DeserializeVector<TLAbsChat>(br);
Users = (TLVector<TLAbsUser>)ObjectUtils.DeserializeVector<TLAbsUser>(br);
State = (Updates.TLState)ObjectUtils.DeserializeObject(br);
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ObjectUtils.SerializeObject(new_messages, bw);
ObjectUtils.SerializeObject(new_encrypted_messages, bw);
ObjectUtils.SerializeObject(other_updates, bw);
ObjectUtils.SerializeObject(chats, bw);
ObjectUtils.SerializeObject(users, bw);
ObjectUtils.SerializeObject(state, bw);
ObjectUtils.SerializeObject(NewMessages, bw);
ObjectUtils.SerializeObject(NewEncryptedMessages, bw);
ObjectUtils.SerializeObject(OtherUpdates, bw);
ObjectUtils.SerializeObject(Chats, bw);
ObjectUtils.SerializeObject(Users, bw);
ObjectUtils.SerializeObject(State, bw);
}
}