TL-Layer: Update To Layer 66 (#519)

* TL-Layer: Update To Layer 66
This commit is contained in:
Afshin Arani 2017-07-20 06:37:24 +04:30 committed by Andres G. Aragoneses
parent 0d55940c12
commit 133b9fdf6c
784 changed files with 17201 additions and 10048 deletions

View file

@ -7,7 +7,7 @@ using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL.Channels
{
[TLObject(618237842)]
[TLObject(618237842)]
public class TLRequestGetParticipants : TLMethod
{
public override int Constructor
@ -18,40 +18,40 @@ namespace TeleSharp.TL.Channels
}
}
public TLAbsInputChannel channel {get;set;}
public TLAbsChannelParticipantsFilter filter {get;set;}
public int offset {get;set;}
public int limit {get;set;}
public Channels.TLChannelParticipants Response{ get; set;}
public TLAbsInputChannel channel { get; set; }
public TLAbsChannelParticipantsFilter filter { get; set; }
public int offset { get; set; }
public int limit { get; set; }
public Channels.TLChannelParticipants Response { get; set; }
public void ComputeFlags()
{
}
public void ComputeFlags()
{
}
public override void DeserializeBody(BinaryReader br)
{
channel = (TLAbsInputChannel)ObjectUtils.DeserializeObject(br);
filter = (TLAbsChannelParticipantsFilter)ObjectUtils.DeserializeObject(br);
offset = br.ReadInt32();
limit = br.ReadInt32();
filter = (TLAbsChannelParticipantsFilter)ObjectUtils.DeserializeObject(br);
offset = br.ReadInt32();
limit = br.ReadInt32();
}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
ObjectUtils.SerializeObject(channel,bw);
ObjectUtils.SerializeObject(filter,bw);
bw.Write(offset);
bw.Write(limit);
bw.Write(Constructor);
ObjectUtils.SerializeObject(channel, bw);
ObjectUtils.SerializeObject(filter, bw);
bw.Write(offset);
bw.Write(limit);
}
public override void deserializeResponse(BinaryReader br)
{
Response = (Channels.TLChannelParticipants)ObjectUtils.DeserializeObject(br);
public override void deserializeResponse(BinaryReader br)
{
Response = (Channels.TLChannelParticipants)ObjectUtils.DeserializeObject(br);
}
}
}
}