TLSharp/TeleSharp.TL/TL/TLUpdateInlineBotCallbackQuery.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TeleSharp.TL;
namespace TeleSharp.TL
{
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[TLObject(-103646630)]
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public class TLUpdateInlineBotCallbackQuery : TLAbsUpdate
{
public override int Constructor
{
get
{
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return -103646630;
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}
}
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public int flags {get;set;}
public long query_id {get;set;}
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public int user_id {get;set;}
public TLInputBotInlineMessageID msg_id {get;set;}
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public long chat_instance {get;set;}
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public byte[] data {get;set;}
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public string game_short_name {get;set;}
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public void ComputeFlags()
{
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flags = 0;
flags = data != null ? (flags | 1) : (flags & ~1);
flags = game_short_name != null ? (flags | 2) : (flags & ~2);
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}
public override void DeserializeBody(BinaryReader br)
{
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flags = br.ReadInt32();
query_id = br.ReadInt64();
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user_id = br.ReadInt32();
msg_id = (TLInputBotInlineMessageID)ObjectUtils.DeserializeObject(br);
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chat_instance = br.ReadInt64();
if ((flags & 1) != 0)
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data = BytesUtil.Deserialize(br);
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else
data = null;
if ((flags & 2) != 0)
game_short_name = StringUtil.Deserialize(br);
else
game_short_name = null;
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}
public override void SerializeBody(BinaryWriter bw)
{
bw.Write(Constructor);
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ComputeFlags();
bw.Write(flags);
bw.Write(query_id);
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bw.Write(user_id);
ObjectUtils.SerializeObject(msg_id,bw);
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bw.Write(chat_instance);
if ((flags & 1) != 0)
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BytesUtil.Serialize(data,bw);
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if ((flags & 2) != 0)
StringUtil.Serialize(game_short_name,bw);
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}
}
}