mirror of
https://github.com/sochix/TLSharp.git
synced 2025-12-06 08:02:00 +01:00
72 lines
1.6 KiB
C#
72 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TeleSharp.TL;
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namespace TeleSharp.TL
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{
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[TLObject(-1107729093)]
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public class TLGame : TLObject
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{
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public override int Constructor
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{
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get
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{
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return -1107729093;
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}
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}
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public int flags {get;set;}
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public long id {get;set;}
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public long access_hash {get;set;}
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public string short_name {get;set;}
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public string title {get;set;}
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public string description {get;set;}
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public TLAbsPhoto photo {get;set;}
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public TLAbsDocument document {get;set;}
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public void ComputeFlags()
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{
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flags = 0;
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flags = document != null ? (flags | 1) : (flags & ~1);
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}
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public override void DeserializeBody(BinaryReader br)
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{
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flags = br.ReadInt32();
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id = br.ReadInt64();
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access_hash = br.ReadInt64();
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short_name = StringUtil.Deserialize(br);
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title = StringUtil.Deserialize(br);
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description = StringUtil.Deserialize(br);
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photo = (TLAbsPhoto)ObjectUtils.DeserializeObject(br);
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if ((flags & 1) != 0)
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document = (TLAbsDocument)ObjectUtils.DeserializeObject(br);
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else
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document = null;
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}
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public override void SerializeBody(BinaryWriter bw)
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{
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bw.Write(Constructor);
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ComputeFlags();
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bw.Write(flags);
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bw.Write(id);
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bw.Write(access_hash);
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StringUtil.Serialize(short_name,bw);
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StringUtil.Serialize(title,bw);
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StringUtil.Serialize(description,bw);
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ObjectUtils.SerializeObject(photo,bw);
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if ((flags & 1) != 0)
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ObjectUtils.SerializeObject(document,bw);
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}
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}
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}
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