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https://github.com/shadowfacts/lwjgl2-arm64.git
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243 lines
5.6 KiB
Java
243 lines
5.6 KiB
Java
package org.lwjgl.input;
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/**
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* A game controller of some sort that will provide input. The controller
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* presents buttons and axes. Buttons are either pressed or not pressed. Axis
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* provide analogue values.
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*
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* @author Kevin Glass
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*/
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public interface Controller {
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/**
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* Get the name assigned to this controller.
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*
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* @return The name assigned to this controller
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*/
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public String getName();
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/**
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* Get the index of this controller in the collection
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*
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* @return The index of this controller in the collection
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*/
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public int getIndex();
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/**
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* Retrieve the number of buttons available on this controller
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*
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* @return The number of butotns available on this controller
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*/
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public int getButtonCount();
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/**
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* Get the name of the specified button. Be warned, often this is
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* as exciting as "Button X"
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*
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* @param index The index of the button whose name should be retrieved
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* @return The name of the button requested
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*/
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public String getButtonName(int index);
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/**
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* Check if a button is currently pressed
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*
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* @param index The button to check
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* @return True if the button is currently pressed
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*/
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public boolean isButtonPressed(int index);
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/**
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* Poll the controller for new data. This will also update
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* events
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*/
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public void poll();
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/**
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* Get the X-Axis value of the POV on this controller
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*
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* @return The X-Axis value of the POV on this controller
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*/
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public float getPovX();
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/**
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* Get the Y-Axis value of the POV on this controller
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*
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* @return The Y-Axis value of the POV on this controller
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*/
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public float getPovY();
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/**
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* Get the dead zone for a specified axis
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*
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* @param index The index of the axis for which to retrieve the dead zone
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* @return The dead zone for the specified axis
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*/
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public float getDeadZone(int index);
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/**
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* Set the dead zone for the specified axis
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*
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* @param index The index of hte axis for which to set the dead zone
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* @param zone The dead zone to use for the specified axis
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*/
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public void setDeadZone(int index,float zone);
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/**
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* Retrieve the number of axes available on this controller.
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*
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* @return The number of axes available on this controller.
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*/
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public int getAxisCount();
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/**
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* Get the name that's given to the specified axis
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*
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* @param index The index of the axis whose name should be retrieved
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* @return The name of the specified axis.
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*/
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public String getAxisName(int index);
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/**
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* Retrieve the value thats currently available on a specified axis. The
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* value will always be between 1.0 and -1.0 and will calibrate as values
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* are passed read. It may be useful to get the player to wiggle the joystick
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* from side to side to get the calibration right.
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*
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* @param index The index of axis to be read
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* @return The value from the specified axis.
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*/
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public float getAxisValue(int index);
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/**
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* Get the value from the X axis if there is one. If no X axis is
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* defined a zero value will be returned.
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*
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* @return The value from the X axis
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*/
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public float getXAxisValue();
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/**
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* Get the dead zone for the X axis.
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*
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* @return The dead zone for the X axis
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*/
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public float getXAxisDeadZone();
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/**
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* Set the dead zone for the X axis
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*
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* @param zone The dead zone to use for the X axis
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*/
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public void setXAxisDeadZone(float zone);
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/**
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* Get the value from the Y axis if there is one. If no Y axis is
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* defined a zero value will be returned.
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*
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* @return The value from the Y axis
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*/
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public float getYAxisValue();
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/**
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* Get the dead zone for the Y axis.
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*
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* @return The dead zone for the Y axis
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*/
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public float getYAxisDeadZone();
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/**
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* Set the dead zone for the Y axis
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*
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* @param zone The dead zone to use for the Y axis
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*/
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public void setYAxisDeadZone(float zone);
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/**
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* Get the value from the Z axis if there is one. If no Z axis is
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* defined a zero value will be returned.
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*
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* @return The value from the Z axis
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*/
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public float getZAxisValue();
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/**
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* Get the dead zone for the Z axis.
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*
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* @return The dead zone for the Z axis
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*/
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public float getZAxisDeadZone();
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/**
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* Set the dead zone for the Z axis
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*
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* @param zone The dead zone to use for the Z axis
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*/
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public void setZAxisDeadZone(float zone);
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/**
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* Get the value from the RX axis if there is one. If no RX axis is
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* defined a zero value will be returned.
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*
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* @return The value from the RX axis
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*/
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public float getRXAxisValue();
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/**
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* Get the dead zone for the RX axis.
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*
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* @return The dead zone for the RX axis
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*/
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public float getRXAxisDeadZone();
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/**
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* Set the dead zone for the RX axis
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*
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* @param zone The dead zone to use for the RX axis
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*/
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public void setRXAxisDeadZone(float zone);
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/**
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* Get the value from the RY axis if there is one. If no RY axis is
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* defined a zero value will be returned.
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*
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* @return The value from the RY axis
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*/
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public float getRYAxisValue();
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/**
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* Get the dead zone for the RY axis.
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*
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* @return The dead zone for the RY axis
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*/
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public float getRYAxisDeadZone();
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/**
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* Set the dead zone for the RY axis
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*
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* @param zone The dead zone to use for the RY axis
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*/
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public void setRYAxisDeadZone(float zone);
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/**
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* Get the value from the RZ axis if there is one. If no RZ axis is
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* defined a zero value will be returned.
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*
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* @return The value from the RZ axis
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*/
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public float getRZAxisValue();
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/**
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* Get the dead zone for the RZ axis.
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*
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* @return The dead zone for the RZ axis
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*/
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public float getRZAxisDeadZone();
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/**
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* Set the dead zone for the RZ axis
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*
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* @param zone The dead zone to use for the RZ axis
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*/
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public void setRZAxisDeadZone(float zone);
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}
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