[LEGACY] LWJGL 2.X - The Lightweight Java Game Library.
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Ioannis Tsakpinis f25e503ce0 Refactored the OS X script for better readability and to enable builds on newer versions.
Issues resolved:

- Added support for the 10.8 (Mountain Lion) and 10.9 (Mavericks) SDKs.
- Dropped universal builds on 10.8 or higher, x86 is not supported anymore.
- Use clang instead of gcc on 10.8 or higher. Fixes a system header compilation error on 10.9.
- Fixed issue with the libjawt path on certain JDKs.
2014-10-01 22:35:25 +03:00
applet update applet html files to include al_min_jre tag 2011-09-03 18:41:22 +00:00
doc Finalise implementation of HiDPI mode for OS X 2013-11-12 01:25:06 +00:00
eclipse-update LWJGL info and test view are now sorted into category "general" (otherwise they are not visible in Eclipse 4.2) 2012-05-09 12:33:16 +00:00
libs Rename native *.jnilib files to *.dylib to allow Java 8 compatibility 2014-03-25 22:02:27 +00:00
maven applying rubens latest maven patches 2011-10-15 20:18:01 +00:00
platform_build Refactored the OS X script for better readability and to enable builds on newer versions. 2014-10-01 22:35:25 +03:00
res Fixed JDK5 compilation issue and added SpriteShootout textures. 2011-04-08 03:41:19 +00:00
src Create virtual key up events for all pressed keys when the display loses focus. 2014-10-01 21:04:50 +03:00
.gitignore Peer lookup fixed. Canvas as parent is displayed fully covered by the CALayer . Need to check if windowed Display works again. 2014-02-02 20:31:19 +01:00
build.xml Merge pull request #54 from qbit/master 2014-09-29 20:33:14 +03:00
README.md Adding README file 2012-11-18 00:32:14 +01:00

LWJGL - Lightweight Java Game Library

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.

Website: http://lwjgl.org Forum: http://lwjgl.org/forum Bugs/Suggestions: https://github.com/LWJGL/lwjgl/issues

Compilation

LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI.

  • ant generate-all
  • ant compile
  • ant compile_native