Issues resolved: - Added support for the 10.8 (Mountain Lion) and 10.9 (Mavericks) SDKs. - Dropped universal builds on 10.8 or higher, x86 is not supported anymore. - Use clang instead of gcc on 10.8 or higher. Fixes a system header compilation error on 10.9. - Fixed issue with the libjawt path on certain JDKs. |
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| applet | ||
| doc | ||
| eclipse-update | ||
| libs | ||
| maven | ||
| platform_build | ||
| res | ||
| src | ||
| .gitignore | ||
| build.xml | ||
| README.md | ||
LWJGL - Lightweight Java Game Library
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
Website: http://lwjgl.org Forum: http://lwjgl.org/forum Bugs/Suggestions: https://github.com/LWJGL/lwjgl/issues
Compilation
LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI.
- ant generate-all
- ant compile
- ant compile_native