mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
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Plugin lwjgl.org contains a binary version of LWJGL for development purposes (of this plugin) only. This binary version is ignored by the build script.
61 lines
3.3 KiB
HTML
Executable file
61 lines
3.3 KiB
HTML
Executable file
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN">
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<html>
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<head>
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<title>About</title>
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<meta http-equiv=Content-Type content="text/html; charset=ISO-8859-1">
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</head>
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<body lang="EN-US">
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<img src="lwjgl_logo.png" align="right"/>
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<h2>About This Content</h2>
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<p>The <a href="http://lwjgl.org">Lightweight Java Game Library (LWJGL)</a> is a solution aimed
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directly at professional and amateur Java programmers alike to enable <a
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href="projects.php">commercial quality games</a> to be written in Java.
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LWJGL provides developers access to high performance crossplatform
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libraries such as OpenGL (<a href="http://www.opengl.org/"
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target="_blank">Open Graphics Library</a>) and OpenAL (<a
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href="http://www.openal.org" target="_blank">Open Audio Library</a>)
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allowing for state of the art 3D games and 3D sound. Additionally LWJGL
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provides access to controllers such as Gamepads, Steering wheel and
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Joysticks. All in a simple and straight forward API.</p>
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<p>LWJGL is not meant to make writing games particularly easy; it is
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primarily an enabling technology which allows developers to get at
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resources that are simply otherwise unavailable or poorly implemented on
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the existing <a href="http://java.sun.com" target="_blank">Java
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platform</a>. We anticipate that the LWJGL will, through evolution and
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extension, become the foundation for more complete game libraries and
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"game engines" as they have popularly become known, and hide some of the
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new evils we have had to expose in the APIs.</p>
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<p>LWJGL is available under a <a href="http://lwjgl.org/license.php">BSD
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license</a>, which means it's open source and freely available at no charge.</p>
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<p>Please visit us on the Freenode IRC Network: <a
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href="irc://irc.freenode.net/lwjgl" target="_blank">#LWJGL</a>. Do idle
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if there is no one to answer any of your questions, we are on different
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timezones.</p>
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<h3>Plugin assembly</h3>
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<p>The plugins were assembled by Jens von Pilgrim (developer@jevopi.de). All files related to this assembly, such as manifest files or plugin descriptors, are copyright under the Eclipse Public License (EPL) and the BSD license</p>
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<h3>Third party code</h3>
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<h4>IBM</h4>
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<p>The LWJGL Textview contains code copyright under the Eclipse Public License (EPL):<br/>
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<pre>
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Copyright (c) 2000, 2005 IBM Corporation and others.
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All rights reserved. This program and the accompanying materials
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are made available under the terms of the Eclipse Public License v1.0
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which accompanies this distribution, and is available at
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<a href="http://www.eclipse.org/legal/epl-v10.html">http://www.eclipse.org/legal/epl-v10.html</a>
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</pre>
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The source of this code can be found at:
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<a href="http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets/src/org/eclipse/swt/snippets/Snippet195.java?view=markup&content-type=text%2Fvnd.viewcvs-markup&revision=HEAD">http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets/src/org/eclipse/swt/snippets/Snippet195.java?view=markup&content-type=text%2Fvnd.viewcvs-markup&revision=HEAD</a>
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</p>
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<h4>SGI</h4>
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<p>
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LWJGL contains code copyright by SGI. This code is copyright under the SGI FreeB v1.1, see <a href="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</a>. Note that this license can be updated to version 2.0.
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</p>
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</body>
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</html>
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