lwjgl2-arm64/build.xml
Ioannis Tsakpinis 929817a4eb Added support for OpenGL 4.3 and OpenGL ES 3.0.
Modified the generator process to use relative paths. We were hitting the command line length limit on Windows.
Some extension improvements, fixes and spec updates.
2012-08-07 15:14:03 +00:00

643 lines
26 KiB
XML

<project name="LWJGL" default="all" basedir=".">
<property name="build.sysclasspath" value="last" />
<import file="platform_build/build-definitions.xml"/>
<import file="platform_build/build-generator.xml"/>
<import file="platform_build/build-applet.xml"/>
<import file="platform_build/build-webstart.xml"/>
<import file="platform_build/build-maven.xml"/>
<import file="eclipse-update/org.lwjgl.build/build-updatesite.xml"/>
<!-- ================================================================== -->
<!-- Everything below this line is targets. -->
<!-- Do not modify, unless you know what you're doing -->
<!-- ================================================================== -->
<!-- ================================================================== -->
<!-- Initialize build -->
<!-- ================================================================== -->
<target name="-initialize">
<mkdir dir="${lwjgl.bin}" taskname="initialiazing bin folder" />
<mkdir dir="${lwjgl.bin}/lwjgl" taskname="initialiazing native bin folder" />
<mkdir dir="${lwjgl.bin}/lwjgles" taskname="initialiazing native OpenGL ES bin folder"/>
<mkdir dir="${lwjgl.lib}" taskname="initialiazing lib folder" />
<mkdir dir="${lwjgl.dist}" taskname="initialiazing dist folder" />
<mkdir dir="${lwjgl.docs}/javadoc" taskname="initialiazing docs folder" />
<mkdir dir="${lwjgl.res}" taskname="initialiazing res folder" />
<mkdir dir="${lwjgl.temp}" taskname="initialiazing temp folder" />
<mkdir dir="${lwjgl.temp}/jar" taskname="initialiazing temp/jar folder" />
<mkdir dir="${lwjgl.temp}/doc" taskname="initialiazing temp/doc folder" />
<mkdir dir="${lwjgl.temp}/res" taskname="initialiazing temp/res folder" />
<mkdir dir="${lwjgl.temp}/native" taskname="initialiazing temp/native folder" />
<mkdir dir="${lwjgl.temp}/native/windows" taskname="initialiazing temp/windows folder" />
<mkdir dir="${lwjgl.temp}/native/linux" taskname="initialiazing temp/linux folder" />
<mkdir dir="${lwjgl.temp}/native/macosx" taskname="initialiazing temp/macosx folder" />
<mkdir dir="${lwjgl.temp}/native/solaris" taskname="initialiazing temp/solaris folder" />
</target>
<!-- Cleans up any files created during the execution of this script -->
<target name="clean" description="Cleans all directories controlled by this ant script" depends="clean-java, clean-native"/>
<!-- Cleans up any non-native files created during the execution of this script -->
<target name="clean-java" description="Cleans non-native files generated by this ant script" depends="clean-generated">
<delete dir="${lwjgl.temp}" quiet="true" failonerror="false" taskname="cleaning temp folder" />
<delete dir="${lwjgl.docs}/javadoc" quiet="true" failonerror="false" taskname="cleaning javadoc folder" />
<!-- Delete java classes only to avoid unnecessary native recompilation -->
<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder" />
</target>
<!-- Useful when we need to force native recompilation -->
<target name="clean-native" description="Cleans native files generated by this ant script" depends="clean-generated-native">
<delete dir="${lwjgl.bin}/lwjgl" quiet="true" failonerror="false" taskname="cleaning native bin folder" />
<delete dir="${lwjgl.bin}/lwjgles" quiet="true" failonerror="false" taskname="cleaning native OpenGL ES bin folder"/>
</target>
<!-- Creates a distribution of LWJGL -->
<target name="release" description="Creates a distribution of LWJGL using supplied native binaries">
<!-- Warn user -->
<echo message="Before running the release target, please manually compile all platforms and place required files in ${lwjgl.lib}/windows, ${lwjgl.lib}/linux and ${lwjgl.lib}/macosx${line.separator}Missing files will result in a successfull built, but with incomplete release zips"/>
<input
message="All data in the ${lwjgl.dist} folder will be deleted. Continue? "
validargs="yes,no"
addproperty="do.delete"
/>
<condition property="do.abort">
<equals arg1="no" arg2="${do.delete}"/>
</condition>
<fail if="do.abort">Build aborted by user.</fail>
<!-- prepare -->
<delete dir="${lwjgl.dist}" quiet="true" failonerror="false" />
<antcall target="clean-java" />
<antcall target="-initialize" />
<!-- compile and create debug jars -->
<antcall target="generate-debug" />
<antcall target="compile" />
<antcall target="-createdebugjars" />
<!-- Generator will skip all templates if we don't clean -->
<delete dir="${lwjgl.bin}/org" quiet="true" failonerror="false" taskname="cleaning bin folder" />
<!-- compile and create jars -->
<antcall target="generate-all" />
<antcall target="compile" />
<antcall target="-createjars" />
<antcall target="-jars_NoDEP" />
<antcall target="javadoc" />
<antcall target="applet-release" />
<!-- copy resources to res folder -->
<copy todir="${lwjgl.temp}/res">
<fileset dir="res"/>
</copy>
<!-- copy docs -->
<copy todir="${lwjgl.temp}/doc">
<fileset dir="${lwjgl.docs}">
<patternset refid="lwjgl-docs.fileset" />
</fileset>
</copy>
<!-- create distribution from files in libs/ and temp/ -->
<antcall target="-distribution_javadoc" />
<antcall target="-distribution_source" />
<antcall target="-distribute" />
</target>
<target name="all" description="Creates the Java archives and the natives for the current platform" depends="jars, compile_native"/>
<!-- Create ONLY the jar archives -->
<target name="jars" description="Creates the Java archives ONLY and places them in libs/" depends="-initialize, generate-all, compile, -createjars">
<antcall target="-jars_NoDEP" />
</target>
<!-- Create ONLY the jar archives for the ES build -->
<target name="jars_es" description="Creates the Java archives ONLY for the ES build and places them in libs/"
depends="-initialize, generate-all, compile, -createjars_es">
<antcall target="-jars_NoDEP"/>
</target>
<target name="-jars_NoDEP">
<move todir="libs/">
<fileset dir="${lwjgl.temp}/jar">
<include name="*.jar"/>
</fileset>
</move>
</target>
<!-- Packages the java files -->
<target name="-createdebugjars">
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl-debug.jar" taskname="lwjgl-debug.jar">
<fileset refid="lwjgl.fileset" />
<fileset refid="lwjgl.fileset.dependencies"/>
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
</target>
<!-- Packages the java files -->
<target name="-createjars">
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl.jar" taskname="lwjgl.jar">
<fileset refid="lwjgl.fileset" />
<fileset refid="lwjgl.fileset.dependencies"/>
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
<!-- Create lwjgl_util_applet.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_util_applet.jar" taskname="lwjgl_util_applet.jar">
<fileset dir="${lwjgl.res}" includes="applet*"/>
<fileset refid="lwjgl_util_applet.fileset" />
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_test.jar" taskname="lwjgl_test.jar">
<fileset refid="lwjgl_test.fileset" />
<fileset refid="lwjgl_test_extra.fileset" />
</jar>
<!-- Create lwjgl_util.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_util.jar" taskname="lwjgl_util.jar">
<fileset refid="lwjgl_util.fileset" />
</jar>
</target>
<!-- Packages the java files for the ES build -->
<target name="-createjars_es">
<!-- ================================================================== -->
<!-- Generate a list of the OpenGL extension classes -->
<!-- ================================================================== -->
<fileset id="opengl-template-fileset" dir="${lwjgl.src}/generated/org/lwjgl/opengl" includes="${opengl-template-pattern}"/>
<property name="opengl-template-files" refid="opengl-template-fileset"/>
<tempfile property="temp.file"/>
<echo file="${temp.file}" message="${opengl-template-files}" taskname=""/>
<loadfile srcfile="${temp.file}" property="opengl-template-classes">
<filterchain>
<tokenfilter delimoutput=",">
<stringtokenizer delims=";"/>
<replaceregex pattern="(.+)[.]java"
replace="org/lwjgl/opengl/\1.class"/>
</tokenfilter>
</filterchain>
</loadfile>
<delete file="${temp.file}" />
<!-- Create lwjgl.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl.jar" taskname="lwjgl.jar">
<!-- Files to include in the lwjgl.jar file, for the ES build -->
<fileset dir="${lwjgl.bin}" excludes="${opengl-template-classes}">
<patternset id="lwjgl_es.package.pattern">
<include name="org/**/*"/>
<exclude name="org/lwjgl/d3d/**"/>
<exclude name="org/lwjgl/test/**"/>
<exclude name="org/lwjgl/util/**"/>
<exclude name="org/lwjgl/examples/**"/>
</patternset>
</fileset>
<manifest>
<attribute name="Sealed" value="true"/>
</manifest>
</jar>
<!-- Create lwjgl_test.jar -->
<jar destfile="${lwjgl.temp}/jar/lwjgl_test.jar" taskname="lwjgl_test.jar">
<fileset refid="lwjgl_test_es.fileset"/>
</jar>
</target>
<!-- Distributes files -->
<target name="-distribute">
<delete>
<fileset dir="${lwjgl.temp}/native/" includes="**/*"/>
</delete>
<copy todir="${lwjgl.temp}/jar">
<fileset dir="${lwjgl.lib}/" includes="*.jar"/>
</copy>
<copy todir="${lwjgl.temp}/native/windows">
<fileset dir="${lwjgl.lib}/windows">
<patternset refid="lwjgl-windows.fileset" />
</fileset>
</copy>
<copy todir="${lwjgl.temp}/native/linux">
<fileset dir="${lwjgl.lib}/linux">
<patternset refid="lwjgl-linux.fileset" />
</fileset>
</copy>
<copy todir="${lwjgl.temp}/native/macosx">
<fileset dir="${lwjgl.lib}/macosx">
<patternset refid="lwjgl-macosx.fileset" />
</fileset>
</copy>
<copy todir="${lwjgl.temp}/native/solaris">
<fileset dir="${lwjgl.lib}/solaris">
<patternset refid="lwjgl-solaris.fileset" />
</fileset>
</copy>
<!-- create base package -->
<zip destfile="${lwjgl.dist}/lwjgl-${lwjgl.version}.zip">
<zipfileset dir="${lwjgl.temp}" prefix="lwjgl-${lwjgl.version}/">
<patternset refid="lwjgl_base"/>
</zipfileset>
</zip>
<!-- create applet package -->
<zip destfile="${lwjgl.dist}/lwjgl_applet-${lwjgl.version}.zip">
<zipfileset dir="." prefix="lwjgl_applet-${lwjgl.version}/">
<patternset refid="lwjgl_applet"/>
</zipfileset>
</zip>
</target>
<!-- Creates a versioned distribution of javadocs -->
<target name="-distribution_javadoc">
<zip destfile="${lwjgl.dist}/lwjgl-docs-${lwjgl.version}.zip" basedir="${lwjgl.docs}" includes="javadoc/**" />
</target>
<!-- Creates a versioned distribution of the source code -->
<target name="-distribution_source">
<zip destfile="${lwjgl.dist}/lwjgl-source-${lwjgl.version}.zip">
<fileset refid="lwjgl.source.fileset" />
</zip>
</target>
<!-- Generates the native headers from source files -->
<target name="headers" description="invokes javah on java classes" depends="compile">
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/linux" force="yes">
<class name="org.lwjgl.LinuxSysImplementation" />
<class name="org.lwjgl.opengl.LinuxEvent" />
<class name="org.lwjgl.opengl.LinuxMouse" />
<class name="org.lwjgl.opengl.LinuxKeyboard" />
<class name="org.lwjgl.opengl.LinuxDisplay" />
<class name="org.lwjgl.opengl.LinuxPeerInfo" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/linux/opengl" force="yes">
<class name="org.lwjgl.opengl.LinuxPbufferPeerInfo"/>
<class name="org.lwjgl.opengl.LinuxDisplayPeerInfo"/>
<class name="org.lwjgl.opengl.LinuxAWTGLCanvasPeerInfo"/>
<class name="org.lwjgl.opengl.LinuxContextImplementation"/>
<class name="org.lwjgl.opengl.LinuxCanvasImplementation"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows" force="yes">
<class name="org.lwjgl.WindowsSysImplementation"/>
<class name="org.lwjgl.opengl.WindowsKeyboard" />
<class name="org.lwjgl.opengl.WindowsRegistry" />
<class name="org.lwjgl.opengl.WindowsDisplay"/>
<class name="org.lwjgl.opengl.WindowsDisplayPeerInfo"/>
<class name="org.lwjgl.opengl.WindowsAWTGLCanvasPeerInfo"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows/opengl" force="yes">
<class name="org.lwjgl.opengl.WindowsPbufferPeerInfo"/>
<class name="org.lwjgl.opengl.WindowsPeerInfo"/>
<class name="org.lwjgl.opengl.WindowsContextImplementation"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows/opengles" force="yes">
<class name="org.lwjgl.opengl.WindowsPeerInfo"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
<class name="org.lwjgl.MacOSXSysImplementation" />
<class name="org.lwjgl.opengl.MacOSXMouseEventQueue" />
<class name="org.lwjgl.opengl.MacOSXCanvasPeerInfo" />
<class name="org.lwjgl.opengl.MacOSXPeerInfo" />
<class name="org.lwjgl.opengl.MacOSXPbufferPeerInfo" />
<class name="org.lwjgl.opengl.MacOSXDisplay" />
<class name="org.lwjgl.opengl.MacOSXContextImplementation" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes">
<class name="org.lwjgl.opengl.AWTSurfaceLock" />
<class name="org.lwjgl.DefaultSysImplementation" />
<class name="org.lwjgl.input.Cursor" />
<class name="org.lwjgl.input.Keyboard" />
<class name="org.lwjgl.input.Mouse" />
<class name="org.lwjgl.openal.AL" />
<class name="org.lwjgl.opencl.CL" />
<class name="org.lwjgl.opencl.CallbackUtil" />
<class name="org.lwjgl.BufferUtils" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/opengl" force="yes">
<class name="org.lwjgl.opengl.GLContext"/>
<class name="org.lwjgl.opengl.Pbuffer"/>
<class name="org.lwjgl.opengl.CallbackUtil"/>
<class name="org.lwjgl.opengl.NVPresentVideoUtil"/>
<class name="org.lwjgl.opengl.NVVideoCaptureUtil"/>
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}/opengles" force="yes">
<class name="org.lwjgl.opengles.EGL"/>
<class name="org.lwjgl.opengles.EGLKHRFenceSync"/>
<class name="org.lwjgl.opengles.EGLKHRReusableSync"/>
<class name="org.lwjgl.opengles.EGLNVSync"/>
<class name="org.lwjgl.opengles.GLContext"/>
<class name="org.lwjgl.opengles.CallbackUtil"/>
</javah>
</target>
<target name="touch-version">
<touch file="${lwjgl.src.native}/windows/org_lwjgl_opengl_Display.c"/>
<touch file="${lwjgl.src.native}/linux/org_lwjgl_opengl_Display.c"/>
<touch file="${lwjgl.src.native}/macosx/org_lwjgl_opengl_Display.m"/>
</target>
<target name="version-mismatch">
<loadfile srcfile="${lwjgl.src}/java/org/lwjgl/WindowsSysImplementation.java" property="lwjgl.java.windows.version">
<filterchain>
<tokenfilter>
<containsstring contains="JNI_VERSION ="/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src}/java/org/lwjgl/LinuxSysImplementation.java" property="lwjgl.java.linux.version">
<filterchain>
<tokenfilter>
<containsstring contains="JNI_VERSION ="/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src}/java/org/lwjgl/MacOSXSysImplementation.java" property="lwjgl.java.macosx.version">
<filterchain>
<tokenfilter>
<containsstring contains="JNI_VERSION ="/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src.native}/windows/org_lwjgl_WindowsSysImplementation.h" property="lwjgl.native.windows.version">
<filterchain>
<tokenfilter>
<containsstring contains="#define org_lwjgl_WindowsSysImplementation_JNI_VERSION"/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src.native}/linux/org_lwjgl_LinuxSysImplementation.h" property="lwjgl.native.linux.version">
<filterchain>
<tokenfilter>
<containsstring contains="#define org_lwjgl_LinuxSysImplementation_JNI_VERSION"/>
</tokenfilter>
</filterchain>
</loadfile>
<loadfile srcfile="${lwjgl.src.native}/macosx/org_lwjgl_MacOSXSysImplementation.h" property="lwjgl.native.macosx.version">
<filterchain>
<tokenfilter>
<containsstring contains="#define org_lwjgl_MacOSXSysImplementation_JNI_VERSION"/>
</tokenfilter>
</filterchain>
</loadfile>
<echo>
lwjgl.java.windows.version = ${lwjgl.java.windows.version}
lwjgl.native.windows.version = ${lwjgl.native.windows.version}
lwjgl.java.linux.version = ${lwjgl.java.linux.version}
lwjgl.native.linux.version = ${lwjgl.native.linux.version}
lwjgl.java.macosx.version = ${lwjgl.java.macosx.version}
lwjgl.native.macosx.version = ${lwjgl.native.macosx.version}
</echo>
</target>
<macrodef name="version-check">
<attribute name="platform"/>
<sequential>
<java classname="org.lwjgl.test.NativeTest" logError="false" resultproperty="nativetest.res" outputproperty="nativetest.out" errorproperty="nativetest.err" fork="true">
<jvmarg value="-Djava.library.path=libs/@{platform}"/>
<jvmarg value="-Dorg.lwjgl.util.Debug=true"/>
<classpath>
<pathelement path="${lwjgl.bin}"/>
<pathelement path="${java.class.path}"/>
</classpath>
</java>
<fail message="Unable to load native library: ${nativetest.err}">
<condition>
<not>
<equals arg1="OK" arg2="${nativetest.out}"/>
</not>
</condition>
</fail>
<echo message="Successfully executed NativeTest"/>
</sequential>
</macrodef>
<!-- Compiles the Java source code -->
<target name="compile" description="Compiles the java source code" depends="-initialize">
<javac debug="yes" destdir="${lwjgl.bin}" source="1.5" target="1.5" classpath="${lwjgl.lib}/jinput.jar:${lwjgl.lib}/AppleJavaExtensions.jar:${lwjgl.lib}/asm-debug-all.jar" taskname="core">
<!--<compilerarg value="-Xlint:unchecked"/>-->
<src path="${lwjgl.src}/java/"/>
<src path="${lwjgl.src}/generated/"/>
<include name="org/lwjgl/*.java"/>
<include name="org/lwjgl/input/**"/>
<include name="org/lwjgl/opengl/**"/>
<include name="org/lwjgl/opengles/**"/>
<include name="org/lwjgl/openal/**"/>
<include name="org/lwjgl/opencl/**"/>
<include name="org/lwjgl/util/**"/>
<exclude name="org/lwjgl/util/generator/**"/>
</javac>
<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/test/**" source="1.5" target="1.5" taskname="test" />
<javac debug="yes" srcdir="${lwjgl.src}/java/" destdir="${lwjgl.bin}" includes="org/lwjgl/examples/**" source="1.5" target="1.5" taskname="examples" />
</target>
<target name="compile_native" depends="-initialize, headers, touch-version, version-mismatch" description="Compiles the native files">
<condition property="lwjgl.platform.windows">
<os family="windows" />
</condition>
<antcall target="-compile_native_win32" />
<condition property="lwjgl.platform.linux">
<os name="Linux" />
</condition>
<antcall target="-compile_native_linux" />
<condition property="lwjgl.platform.solaris">
<os name="SunOS" />
</condition>
<antcall target="-compile_native_solaris" />
<condition property="lwjgl.platform.macosx">
<os name="Mac OS X" />
</condition>
<antcall target="-compile_native_macosx" />
</target>
<!-- Compiles LWJGL on Win32 platforms -->
<target name="-compile_native_win32" if="lwjgl.platform.windows">
<ant antfile="platform_build/windows_ant/build.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/windows">
<fileset dir="${lwjgl.bin}/lwjgl" includes="lwjgl*.dll"/>
</copy>
<version-check platform="windows"/>
</target>
<!-- Compiles LWJGL on Linux platforms -->
<target name="-compile_native_linux" if="lwjgl.platform.linux">
<ant antfile="platform_build/linux_ant/build.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/linux">
<fileset dir="${lwjgl.bin}/lwjgl" includes="liblwjgl*.so"/>
</copy>
<!-- headless issues <version-check platform="linux"/> -->
</target>
<!-- Compiles LWJGL on solaris platforms -->
<target name="-compile_native_solaris" if="lwjgl.platform.solaris">
<!-- Reusing the linux ant task, but copy the output to solaris -->
<ant antfile="platform_build/linux_ant/build.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/solaris">
<fileset dir="${lwjgl.bin}/lwjgl" includes="liblwjgl*.so"/>
</copy>
<version-check platform="solaris"/>
</target>
<!-- Compiles LWJGL on Mac platforms -->
<target name="-compile_native_macosx" if="lwjgl.platform.macosx">
<ant antfile="platform_build/macosx_ant/build.xml" inheritAll="false"/>
<copy file="${lwjgl.bin}/lwjgl/liblwjgl.jnilib" todir="${lwjgl.lib}/macosx"/>
<version-check platform="macosx"/>
</target>
<target name="compile_native_es" depends="-initialize, headers, touch-version, version-mismatch" description="Compiles the native files">
<condition property="lwjgl.platform.windows">
<os family="windows"/>
</condition>
<antcall target="-compile_native_win32_es"/>
<condition property="lwjgl.platform.linux">
<os name="Linux"/>
</condition>
<antcall target="-compile_native_linux_es"/>
</target>
<!-- Compiles LWJGL ES on Win32 platforms -->
<target name="-compile_native_win32_es" if="lwjgl.platform.windows">
<ant antfile="platform_build/windows_ant/build_es.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/windows">
<fileset dir="${lwjgl.bin}/lwjgles" includes="lwjgl*.dll"/>
</copy>
</target>
<!-- Compiles LWJGL ES on Linux platforms -->
<target name="-compile_native_linux_es" if="lwjgl.platform.linux">
<ant antfile="platform_build/linux_ant/build_es.xml" inheritAll="false"/>
<copy todir="${lwjgl.lib}/linux">
<fileset dir="${lwjgl.bin}/lwjgles" includes="liblwjgl*.so"/>
</copy>
</target>
<target name="repack200" description="Pack200-repack a jar file">
<pack200 src="${input}" destfile="${output}" repack="true"/>
</target>
<target name="pack200" description="Pack200 a jar file">
<pack200 src="${input}" destfile="${output}"/>
</target>
<target name="lzma" description="LZMA compress a file">
<java fork="true" classname="SevenZip.LzmaAlone">
<classpath>
<pathelement location="platform_build/JLzma.jar"/>
</classpath>
<jvmarg value="-Xmx512m"/>
<arg value="e"/>
<arg value="${input}"/>
<arg value="${output}"/>
</java>
</target>
<target name="compress-sign-class">
<antcall target="repack200">
<param name="input" value="${dir}${jarfile}.jar"/>
<param name="output" value="${dir}${jarfile}-repack.jar"/>
</antcall>
<signjar jar="${dir}${jarfile}-repack.jar" alias="${alias}" keystore="${keystore}" storepass="${password}"/>
<antcall target="pack200">
<param name="input" value="${dir}${jarfile}-repack.jar"/>
<param name="output" value="${dir}${jarfile}.jar.pack"/>
</antcall>
<antcall target="lzma">
<param name="input" value="${dir}${jarfile}.jar.pack"/>
<param name="output" value="${outputdir}${jarfile}.jar.pack.lzma"/>
</antcall>
<!--delete file="${dir}${jarfile}-repack.jar"/-->
<delete file="${dir}${jarfile}.jar.pack"/>
<!--delete file="${dir}${jarfile}.jar"/-->
<rename src="${dir}${jarfile}-repack.jar" dest="${dir}${jarfile}.jar" replace="yes"/>
</target>
<target name="compress-resource">
<antcall target="lzma">
<param name="input" value="${input}"/>
<param name="output" value="${output}"/>
</antcall>
</target>
<target name="applettest" depends="applet">
<exec executable="appletviewer">
<arg value="-J-Djava.security.policy=applet/appletviewer.policy"/>
<arg path="applet/applet.html"/>
</exec>
</target>
<target name="runtest" depends="all">
<fail message="test.mainclass is not set. Use 'ant -Dtest.mainclass=&lt;main-class&gt; runtest'" unless="test.mainclass"/>
<condition property="native_path" value="libs/windows">
<os family="windows" />
</condition>
<condition property="native_path" value="libs/linux">
<or>
<os name="Linux" />
<os name="SunOS" />
</or>
</condition>
<condition property="native_path" value="libs/macosx">
<os name="Mac OS X" />
</condition>
<property name="native_path_expanded" location="${native_path}"/>
<java classname="${test.mainclass}" classpath="res:${lwjgl.lib}/lwjgl.jar:${lwjgl.lib}/lwjgl_util.jar:${lwjgl.lib}/lwjgl_test.jar:${lwjgl.lib}/jinput.jar" fork="true">
<sysproperty key="org.lwjgl.util.Debug" value="true"/>
<sysproperty key="java.library.path" value="${native_path_expanded}"/>
<arg line="${args}"/>
</java>
</target>
<!-- Creates the Javadoc -->
<target name="javadoc" description="Creates javadoc from java source code">
<javadoc destdir="${lwjgl.docs}/javadoc" classpath="${lwjgl.lib}/jinput.jar" author="true" version="true" use="true" source="1.5" windowtitle="LWJGL API" useexternalfile="true">
<fileset refid="lwjgl.javadoc.fileset" />
<doctitle><![CDATA[<h1>Lightweight Java Game Toolkit</h1>]]></doctitle>
<bottom><![CDATA[<i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i>]]></bottom>
</javadoc>
</target>
<!-- get and copy nightly binaries into libs folder -->
<target name="copy-nightly-binaries" depends="-initialize" description="Copies latest successful nightly binaries into appropriate libs folder">
<delete file="${lwjgl.temp}/lwjgl-${lwjgl.version}.zip" failonerror="false"/>
<get src="http://www.newdawnsoftware.com/jenkins/view/LWJGL/job/LWJGL/lastSuccessfulBuild/artifact/dist/lwjgl-${lwjgl.version}.zip" dest="${lwjgl.temp}" verbose="true"/>
<unzip src="${lwjgl.temp}/lwjgl-${lwjgl.version}.zip" dest="${lwjgl.lib}" overwrite="true">
<patternset>
<include name="**/native/**/*lwjgl*"/>
</patternset>
<globmapper from="lwjgl-${lwjgl.version}/native/*" to="*"/>
</unzip>
</target>
</project>