lwjgl2-arm64/src/native/macosx/org_lwjgl_opengl_BaseGL.cpp

177 lines
4.8 KiB
C++

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Base OSX functionality for GL.
*
* @author Gregory Pierce <me@gregorypierce.com>
* @version $Revision$
*/
#define _OSX
#include "extgl.h"
#include "org_lwjgl_opengl_BaseGL.h"
#include "RenderingContext.h"
extern RenderingContext * renderingContext;
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nCreate
* Signature: (IIII)Z
*/
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate
(JNIEnv * env, jobject obj, jint colorBits, jint alphaBits, jint depthBits, jint stencilBits)
{
AGLPixelFormat fmt;
GLboolean ok;
GLint attrib[] = { AGL_RGBA, AGL_NONE };
if ( extgl_Open() != 0 )
{
printf("extgl_Open failed");
return JNI_FALSE;
}
/* Choose an rgb pixel format */
fmt = aglChoosePixelFormat(NULL, 0, attrib);
if(fmt == NULL)
{
return JNI_FALSE;
}
/* Create an AGL context */
renderingContext->aglContext = aglCreateContext(fmt, NULL);
if( renderingContext->aglContext == NULL)
{
return JNI_FALSE;
}
/* Attach the window to the context */
ok = aglSetDrawable(renderingContext->aglContext, GetWindowPort(renderingContext->windowPtr) );
if(!ok)
{
return JNI_FALSE;
}
/* Make the context the current context */
ok = aglSetCurrentContext(renderingContext->aglContext);
if(!ok)
{
return JNI_FALSE;
}
if ( extgl_Initialize() != 0 )
{
printf("Failed to initialize GL [extgl_Initialize()]\n");
return JNI_FALSE;
}
/* Pixel format is no longer needed */
aglDestroyPixelFormat(fmt);
#ifdef _DEBUG
char * p = (char * ) glGetString( GL_EXTENSIONS );
if ( NULL == p )
{
printf("NO extensions available");
}
else
{
printf("Available extensions:\n%s\n", p);
}
#endif /* DEBUG */
return JNI_TRUE;
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nDestroy
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroy
(JNIEnv * env, jobject obj)
{
// clear out the current rendering context
//
aglSetCurrentContext( NULL );
// destroy the context
//
aglDestroyContext( renderingContext->aglContext );
// close the gl extension context
//
extgl_Close();
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: swapBuffers
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_swapBuffers(JNIEnv * env, jobject obj)
{
// swap the rendering buffer
//
aglSwapBuffers( renderingContext->aglContext );
}
/*
* Class: org_lwjgl_opengl_BaseGL
* Method: nMakeCurrent
* Signature: ()V
*/
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nMakeCurrent
(JNIEnv * env, jobject obj)
{
// make the current context the one we have stored
//
aglSetCurrentContext( renderingContext->aglContext );
}
/*
* * Class: org_lwjgl_opengl_BaseGL
* * Method: nFreeContext
* * Signature: ()V
* */
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nReleaseContext
(JNIEnv *, jobject)
{
// release the context
//
aglSetCurrentContext( NULL );
}