mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-01-19 23:20:17 +01:00
177 lines
4.8 KiB
C++
177 lines
4.8 KiB
C++
/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* $Id$
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*
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* Base OSX functionality for GL.
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*
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* @author Gregory Pierce <me@gregorypierce.com>
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* @version $Revision$
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*/
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#define _OSX
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#include "extgl.h"
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#include "org_lwjgl_opengl_BaseGL.h"
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#include "RenderingContext.h"
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extern RenderingContext * renderingContext;
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/*
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* Class: org_lwjgl_opengl_BaseGL
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* Method: nCreate
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* Signature: (IIII)Z
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*/
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JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_BaseGL_nCreate
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(JNIEnv * env, jobject obj, jint colorBits, jint alphaBits, jint depthBits, jint stencilBits)
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{
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AGLPixelFormat fmt;
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GLboolean ok;
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GLint attrib[] = { AGL_RGBA, AGL_NONE };
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if ( extgl_Open() != 0 )
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{
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printf("extgl_Open failed");
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return JNI_FALSE;
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}
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/* Choose an rgb pixel format */
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fmt = aglChoosePixelFormat(NULL, 0, attrib);
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if(fmt == NULL)
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{
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return JNI_FALSE;
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}
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/* Create an AGL context */
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renderingContext->aglContext = aglCreateContext(fmt, NULL);
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if( renderingContext->aglContext == NULL)
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{
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return JNI_FALSE;
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}
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/* Attach the window to the context */
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ok = aglSetDrawable(renderingContext->aglContext, GetWindowPort(renderingContext->windowPtr) );
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if(!ok)
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{
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return JNI_FALSE;
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}
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/* Make the context the current context */
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ok = aglSetCurrentContext(renderingContext->aglContext);
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if(!ok)
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{
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return JNI_FALSE;
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}
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if ( extgl_Initialize() != 0 )
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{
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printf("Failed to initialize GL [extgl_Initialize()]\n");
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return JNI_FALSE;
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}
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/* Pixel format is no longer needed */
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aglDestroyPixelFormat(fmt);
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#ifdef _DEBUG
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char * p = (char * ) glGetString( GL_EXTENSIONS );
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if ( NULL == p )
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{
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printf("NO extensions available");
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}
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else
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{
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printf("Available extensions:\n%s\n", p);
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}
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#endif /* DEBUG */
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return JNI_TRUE;
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}
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/*
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* Class: org_lwjgl_opengl_BaseGL
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* Method: nDestroy
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* Signature: ()V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nDestroy
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(JNIEnv * env, jobject obj)
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{
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// clear out the current rendering context
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//
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aglSetCurrentContext( NULL );
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// destroy the context
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//
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aglDestroyContext( renderingContext->aglContext );
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// close the gl extension context
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//
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extgl_Close();
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}
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/*
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* Class: org_lwjgl_opengl_BaseGL
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* Method: swapBuffers
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* Signature: ()V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_swapBuffers(JNIEnv * env, jobject obj)
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{
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// swap the rendering buffer
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//
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aglSwapBuffers( renderingContext->aglContext );
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}
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/*
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* Class: org_lwjgl_opengl_BaseGL
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* Method: nMakeCurrent
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* Signature: ()V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nMakeCurrent
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(JNIEnv * env, jobject obj)
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{
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// make the current context the one we have stored
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//
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aglSetCurrentContext( renderingContext->aglContext );
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}
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/*
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* * Class: org_lwjgl_opengl_BaseGL
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* * Method: nFreeContext
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* * Signature: ()V
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* */
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_BaseGL_nReleaseContext
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(JNIEnv *, jobject)
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{
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// release the context
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//
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aglSetCurrentContext( NULL );
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}
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