[LEGACY] LWJGL 2.X - The Lightweight Java Game Library.
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Ioannis Tsakpinis e08c0fbf56 Finished work on the annotation processing port from apt to javac.
LWJGL now requires JDK 6 or later to build, but will continue to work on Java 5. In this commit: removed native file "last modified time" handling.
2014-09-15 01:45:48 +03:00
applet update applet html files to include al_min_jre tag 2011-09-03 18:41:22 +00:00
doc Finalise implementation of HiDPI mode for OS X 2013-11-12 01:25:06 +00:00
eclipse-update LWJGL info and test view are now sorted into category "general" (otherwise they are not visible in Eclipse 4.2) 2012-05-09 12:33:16 +00:00
libs Rename native *.jnilib files to *.dylib to allow Java 8 compatibility 2014-03-25 22:02:27 +00:00
maven applying rubens latest maven patches 2011-10-15 20:18:01 +00:00
platform_build Made the javac-based Generator compatible with JDK 6. 2014-09-14 21:59:47 +03:00
res Fixed JDK5 compilation issue and added SpriteShootout textures. 2011-04-08 03:41:19 +00:00
src Finished work on the annotation processing port from apt to javac. 2014-09-15 01:45:48 +03:00
.gitignore Peer lookup fixed. Canvas as parent is displayed fully covered by the CALayer . Need to check if windowed Display works again. 2014-02-02 20:31:19 +01:00
build.xml Fix util applet permissions 2014-04-26 20:51:12 +02:00
README.md Adding README file 2012-11-18 00:32:14 +01:00

LWJGL - Lightweight Java Game Library

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.

Website: http://lwjgl.org Forum: http://lwjgl.org/forum Bugs/Suggestions: https://github.com/LWJGL/lwjgl/issues

Compilation

LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI.

  • ant generate-all
  • ant compile
  • ant compile_native