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[LEGACY] LWJGL 2.X - The Lightweight Java Game Library.
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d492cbde20
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Elias Naur
d492cbde20
Linux: Removed the glXIsDirect test to determine whether a context is accelerated or not. This is specifically not the case for Xgl and friends that accelerates indireect rendering. Unfortunately, I'm not sure what to replace the test with, so there is currently no way to know from LWJGL whether we're software rendered or not (other than measuring FPS). In fact, I'm not even sure that we can come up with a good test, because some (DRI) drivers use software MESA rendering for some parts of GL, while other parts are hardware accelerated
2006-02-23 19:29:49 +00:00
doc
create single distribution
2006-02-21 22:11:49 +00:00
libs
using OpenAL32.dll as name now (renamed wrap_oal.dll still, due to proxy issues)
2005-10-20 21:31:00 +00:00
platform_build
Win32: Made the window message proc static
2006-02-22 10:30:35 +00:00
res
temp XPM logo files
2005-07-16 09:13:27 +00:00
src
Linux: Removed the glXIsDirect test to determine whether a context is accelerated or not. This is specifically not the case for Xgl and friends that accelerates indireect rendering. Unfortunately, I'm not sure what to replace the test with, so there is currently no way to know from LWJGL whether we're software rendered or not (other than measuring FPS). In fact, I'm not even sure that we can come up with a good test, because some (DRI) drivers use software MESA rendering for some parts of GL, while other parts are hardware accelerated
2006-02-23 19:29:49 +00:00
build.xml
create single distribution
2006-02-21 22:11:49 +00:00