[LEGACY] LWJGL 2.X - The Lightweight Java Game Library.
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Ioannis Tsakpinis cab3d10c46 Changed ALC10's alcGetString and alcOpenDevice to use UTF8 decoding/encoding.
New GL extensions: NV_compute_program5, NV_shader_storage_buffer_object, NV_shader_atomic_counters, NV_deep_texture3D
New GLES extension: QCOM_binning_control
2012-08-16 18:58:41 +00:00
applet update applet html files to include al_min_jre tag 2011-09-03 18:41:22 +00:00
doc update credits 2011-10-06 21:11:46 +00:00
eclipse-update LWJGL info and test view are now sorted into category "general" (otherwise they are not visible in Eclipse 4.2) 2012-05-09 12:33:16 +00:00
libs pushing latest openal (785f52aa29d...) with fix for float32 2012-06-17 20:54:07 +00:00
maven applying rubens latest maven patches 2011-10-15 20:18:01 +00:00
platform_build Added support for OpenGL 4.3 and OpenGL ES 3.0. 2012-08-07 15:14:03 +00:00
res Fixed JDK5 compilation issue and added SpriteShootout textures. 2011-04-08 03:41:19 +00:00
src Changed ALC10's alcGetString and alcOpenDevice to use UTF8 decoding/encoding. 2012-08-16 18:58:41 +00:00
build.xml Added support for OpenGL 4.3 and OpenGL ES 3.0. 2012-08-07 15:14:03 +00:00