lwjgl2-arm64/src/java/org/lwjgl/util/IGL.java
2004-04-19 23:01:33 +00:00

5238 lines
94 KiB
Java

/*
* Copyright (c) 2003 Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
/**
* $Id$
* This is an interface describing an Object that can render using
* OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions
* in the LWJGL library. Its main purpose is to stop object-oriented
* zealots annoying us any more.
* @author $Author$
* @version $Revision$
*/
public interface IGL {
/**
* @param op
* @param value
*/
public void glAccum(int op, float value);
/**
* @param func
* @param ref
*/
public void glAlphaFunc(int func, float ref);
/**
* @param i
*/
public void glArrayElement(int i);
/**
* @param mode
*/
public void glBegin(int mode);
/**
* @param target
* @param texture
*/
public void glBindTexture(int target, int texture);
/**
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param bitmap
*/
public void glBitmap(int width, int height, float xorig,
float yorig, float xmove, float ymove, ByteBuffer bitmap);
/**
* @param sfactor
* @param dfactor
*/
public void glBlendFunc(int sfactor, int dfactor);
/**
* @param list
*/
public void glCallList(int list);
/**
* @param lists
*/
public void glCallLists(ByteBuffer lists);
/**
* @param n
* @param lists
*/
public void glCallLists(int n, IntBuffer lists);
/**
* @param lists
*/
public void glCallLists(ShortBuffer lists);
/**
* @param mask
*/
public void glClear(int mask);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glClearAccum(float red, float green, float blue,
float alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glClearColor(float red, float green, float blue,
float alpha);
/**
* @param depth
*/
public void glClearDepth(double depth);
/**
* @param c
*/
public void glClearIndex(float c);
/**
* @param s
*/
public void glClearStencil(int s);
/**
* @param plane
* @param equation
*/
public void glClipPlane(int plane, DoubleBuffer equation);
/**
* @param red
* @param green
* @param blue
*/
public void glColor3b(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
*/
public void glColor3f(float red, float green, float blue);
/**
* @param red
* @param green
* @param blue
*/
public void glColor3ub(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColor4b(byte red, byte green, byte blue, byte alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColor4f(float red, float green, float blue, float alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColor4ub(byte red, byte green, byte blue, byte alpha);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glColorMask(boolean red, boolean green, boolean blue,
boolean alpha);
/**
* @param face
* @param mode
*/
public void glColorMaterial(int face, int mode);
/**
* @param size
* @param unsigned
* @param stride
* @param pointer
*/
public void glColorPointer(int size, boolean unsigned, int stride,
ByteBuffer pointer);
/**
* @param size
* @param stride
* @param pointer
*/
public void glColorPointer(int size, int stride, FloatBuffer pointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glColorPointer(int size, int type, int stride,
int buffer_offset);
/**
* @param x
* @param y
* @param width
* @param height
* @param type
*/
public void glCopyPixels(int x, int y, int width, int height,
int type);
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param border
*/
public void glCopyTexImage1D(int target, int level,
int internalFormat, int x, int y, int width, int border);
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param height
* @param border
*/
public void glCopyTexImage2D(int target, int level,
int internalFormat, int x, int y, int width, int height, int border);
/**
* @param target
* @param level
* @param xoffset
* @param x
* @param y
* @param width
*/
public void glCopyTexSubImage1D(int target, int level, int xoffset,
int x, int y, int width);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param x
* @param y
* @param width
* @param height
*/
public void glCopyTexSubImage2D(int target, int level, int xoffset,
int yoffset, int x, int y, int width, int height);
/**
* @param mode
*/
public void glCullFace(int mode);
/**
* @param list
* @param range
*/
public void glDeleteLists(int list, int range);
/**
* @param textures
*/
public void glDeleteTextures(IntBuffer textures);
/**
* @param func
*/
public void glDepthFunc(int func);
/**
* @param flag
*/
public void glDepthMask(boolean flag);
/**
* @param zNear
* @param zFar
*/
public void glDepthRange(double zNear, double zFar);
/**
* @param cap
*/
public void glDisable(int cap);
/**
* @param cap
*/
public void glDisableClientState(int cap);
/**
* @param mode
* @param first
* @param count
*/
public void glDrawArrays(int mode, int first, int count);
/**
* @param mode
*/
public void glDrawBuffer(int mode);
/**
* @param mode
* @param indices
*/
public void glDrawElements(int mode, ByteBuffer indices);
/**
* @param mode
* @param count
* @param type
* @param buffer_offset
*/
public void glDrawElements(int mode, int count, int type,
int buffer_offset);
/**
* @param mode
* @param indices
*/
public void glDrawElements(int mode, IntBuffer indices);
/**
* @param mode
* @param indices
*/
public void glDrawElements(int mode, ShortBuffer indices);
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glDrawPixels(int width, int height, int format,
int type, ByteBuffer pixels);
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glDrawPixels(int width, int height, int format,
int type, IntBuffer pixels);
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glDrawPixels(int width, int height, int format,
int type, ShortBuffer pixels);
/**
* @param flag
*/
public void glEdgeFlag(boolean flag);
/**
* @param stride
* @param pointer
*/
public void glEdgeFlagPointer(int stride, ByteBuffer pointer);
/**
* @param stride
* @param buffer_offset
*/
public void glEdgeFlagPointer(int stride, int buffer_offset);
/**
* @param cap
*/
public void glEnable(int cap);
/**
* @param cap
*/
public void glEnableClientState(int cap);
/**
*
*/
public void glEnd();
/**
*
*/
public void glEndList();
/**
* @param u
*/
public void glEvalCoord1f(float u);
/**
* @param u
* @param v
*/
public void glEvalCoord2f(float u, float v);
/**
* @param mode
* @param i1
* @param i2
*/
public void glEvalMesh1(int mode, int i1, int i2);
/**
* @param mode
* @param i1
* @param i2
* @param j1
* @param j2
*/
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);
/**
* @param i
*/
public void glEvalPoint1(int i);
/**
* @param i
* @param j
*/
public void glEvalPoint2(int i, int j);
/**
* @param type
* @param buffer
*/
public void glFeedbackBuffer(int type, FloatBuffer buffer);
/**
*
*/
public void glFinish();
/**
*
*/
public void glFlush();
/**
* @param pname
* @param params
*/
public void glFog(int pname, FloatBuffer params);
/**
* @param pname
* @param params
*/
public void glFog(int pname, IntBuffer params);
/**
* @param pname
* @param param
*/
public void glFogf(int pname, float param);
/**
* @param pname
* @param param
*/
public void glFogi(int pname, int param);
/**
* @param mode
*/
public void glFrontFace(int mode);
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
public void glFrustum(double left, double right, double bottom,
double top, double zNear, double zFar);
/**
* @param range
* @return
*/
public int glGenLists(int range);
/**
* @param textures
*/
public void glGenTextures(IntBuffer textures);
/**
* @param pname
* @param params
*/
public void glGetBoolean(int pname, ByteBuffer params);
/**
* @param plane
* @param equation
*/
public void glGetClipPlane(int plane, DoubleBuffer equation);
/**
* @param pname
* @param params
*/
public void glGetDouble(int pname, DoubleBuffer params);
/**
* @return
*/
public int glGetError();
/**
* @param pname
* @param params
*/
public void glGetFloat(int pname, FloatBuffer params);
/**
* @param pname
* @param params
*/
public void glGetInteger(int pname, IntBuffer params);
/**
* @param light
* @param pname
* @param params
*/
public void glGetLight(int light, int pname, FloatBuffer params);
/**
* @param light
* @param pname
* @param params
*/
public void glGetLight(int light, int pname, IntBuffer params);
/**
* @param target
* @param query
* @param v
*/
public void glGetMap(int target, int query, FloatBuffer v);
/**
* @param target
* @param query
* @param v
*/
public void glGetMap(int target, int query, IntBuffer v);
/**
* @param face
* @param pname
* @param params
*/
public void glGetMaterial(int face, int pname, FloatBuffer params);
/**
* @param face
* @param pname
* @param params
*/
public void glGetMaterial(int face, int pname, IntBuffer params);
/**
* @param map
* @param values
*/
public void glGetPixelMap(int map, FloatBuffer values);
/**
* @param map
* @param values
*/
public void glGetPixelMap(int map, IntBuffer values);
/**
* @param map
* @param values
*/
public void glGetPixelMap(int map, ShortBuffer values);
/**
* @param pname
* @param size
* @return
*/
public ByteBuffer glGetPointerv(int pname, int size);
/**
* @param mask
*/
public void glGetPolygonStipple(ByteBuffer mask);
/**
* @param name
* @return
*/
public String glGetString(int name);
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexEnv(int coord, int pname, FloatBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexEnv(int coord, int pname, IntBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexGen(int coord, int pname, FloatBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
public void glGetTexGen(int coord, int pname, IntBuffer params);
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public void glGetTexImage(int target, int level, int format,
int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public void glGetTexImage(int target, int level, int format,
int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public void glGetTexImage(int target, int level, int format,
int type, ShortBuffer pixels);
/**
* @param target
* @param level
* @param pname
* @param params
*/
public void glGetTexLevelParameter(int target, int level, int pname,
FloatBuffer params);
/**
* @param target
* @param level
* @param pname
* @param params
*/
public void glGetTexLevelParameter(int target, int level, int pname,
IntBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glGetTexParameter(int target, int pname,
FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glGetTexParameter(int target, int pname, IntBuffer params);
/**
* @param target
* @param mode
*/
public void glHint(int target, int mode);
/**
*
*/
public void glInitNames();
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride,
ByteBuffer pointer);
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride,
FloatBuffer pointer);
/**
* @param format
* @param stride
* @param buffer_offset
*/
public void glInterleavedArrays(int format, int stride,
int buffer_offset);
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride,
IntBuffer pointer);
/**
* @param format
* @param stride
* @param pointer
*/
public void glInterleavedArrays(int format, int stride,
ShortBuffer pointer);
/**
* @param cap
* @return
*/
public boolean glIsEnabled(int cap);
/**
* @param list
* @return
*/
public boolean glIsList(int list);
/**
* @param texture
* @return
*/
public boolean glIsTexture(int texture);
/**
* @param light
* @param pname
* @param params
*/
public void glLight(int light, int pname, FloatBuffer params);
/**
* @param light
* @param pname
* @param params
*/
public void glLight(int light, int pname, IntBuffer params);
/**
* @param light
* @param pname
* @param param
*/
public void glLightf(int light, int pname, float param);
/**
* @param light
* @param pname
* @param param
*/
public void glLighti(int light, int pname, int param);
/**
* @param pname
* @param params
*/
public void glLightModel(int pname, FloatBuffer params);
/**
* @param pname
* @param params
*/
public void glLightModel(int pname, IntBuffer params);
/**
* @param pname
* @param param
*/
public void glLightModelf(int pname, float param);
/**
* @param pname
* @param param
*/
public void glLightModeli(int pname, int param);
/**
* @param factor
* @param pattern
*/
public void glLineStipple(int factor, short pattern);
/**
* @param width
*/
public void glLineWidth(float width);
/**
* @param base
*/
public void glListBase(int base);
/**
*
*/
public void glLoadIdentity();
/**
* @param m
*/
public void glLoadMatrix(FloatBuffer m);
/**
* @param name
*/
public void glLoadName(int name);
/**
* @param opcode
*/
public void glLogicOp(int opcode);
/**
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
public void glMap1f(int target, float u1, float u2, int stride,
int order, FloatBuffer points);
/**
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
public void glMap2f(int target, float u1, float u2, int ustride,
int uorder, float v1, float v2, int vstride, int vorder,
FloatBuffer points);
/**
* @param un
* @param u1
* @param u2
*/
public void glMapGrid1f(int un, float u1, float u2);
/**
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
public void glMapGrid2f(int un, float u1, float u2, int vn,
float v1, float v2);
/**
* @param face
* @param pname
* @param params
*/
public void glMaterial(int face, int pname, FloatBuffer params);
/**
* @param face
* @param pname
* @param params
*/
public void glMaterial(int face, int pname, IntBuffer params);
/**
* @param face
* @param pname
* @param param
*/
public void glMaterialf(int face, int pname, float param);
/**
* @param face
* @param pname
* @param param
*/
public void glMateriali(int face, int pname, int param);
/**
* @param mode
*/
public void glMatrixMode(int mode);
/**
* @param m
*/
public void glMultMatrix(FloatBuffer m);
/**
* @param list
* @param mode
*/
public void glNewList(int list, int mode);
/**
* @param nx
* @param ny
* @param nz
*/
public void glNormal3b(byte nx, byte ny, byte nz);
/**
* @param nx
* @param ny
* @param nz
*/
public void glNormal3f(float nx, float ny, float nz);
/**
* @param nx
* @param ny
* @param nz
*/
public void glNormal3i(int nx, int ny, int nz);
/**
* @param stride
* @param pointer
*/
public void glNormalPointer(int stride, ByteBuffer pointer);
/**
* @param stride
* @param pointer
*/
public void glNormalPointer(int stride, FloatBuffer pointer);
/**
* @param type
* @param stride
* @param buffer_offset
*/
public void glNormalPointer(int type, int stride, int buffer_offset);
/**
* @param stride
* @param pointer
*/
public void glNormalPointer(int stride, IntBuffer pointer);
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
public void glOrtho(double left, double right, double bottom,
double top, double zNear, double zFar);
/**
* @param token
*/
public void glPassThrough(float token);
/**
* @param map
* @param values
*/
public void glPixelMap(int map, FloatBuffer values);
/**
* @param map
* @param values
*/
public void glPixelMap(int map, IntBuffer values);
/**
* @param map
* @param values
*/
public void glPixelMap(int map, ShortBuffer values);
/**
* @param pname
* @param param
*/
public void glPixelStoref(int pname, float param);
/**
* @param pname
* @param param
*/
public void glPixelStorei(int pname, int param);
/**
* @param pname
* @param param
*/
public void glPixelTransferf(int pname, float param);
/**
* @param pname
* @param param
*/
public void glPixelTransferi(int pname, int param);
/**
* @param xfactor
* @param yfactor
*/
public void glPixelZoom(float xfactor, float yfactor);
/**
* @param size
*/
public void glPointSize(float size);
/**
* @param face
* @param mode
*/
public void glPolygonMode(int face, int mode);
/**
* @param factor
* @param units
*/
public void glPolygonOffset(float factor, float units);
/**
* @param mask
*/
public void glPolygonStipple(ByteBuffer mask);
/**
*
*/
public void glPopAttrib();
/**
*
*/
public void glPopClientAttrib();
/**
*
*/
public void glPopMatrix();
/**
*
*/
public void glPopName();
/**
* @param mask
*/
public void glPushAttrib(int mask);
/**
* @param mask
*/
public void glPushClientAttrib(int mask);
/**
*
*/
public void glPushMatrix();
/**
* @param name
*/
public void glPushName(int name);
/**
* @param x
* @param y
*/
public void glRasterPos2f(float x, float y);
/**
* @param x
* @param y
*/
public void glRasterPos2i(int x, int y);
/**
* @param x
* @param y
* @param z
*/
public void glRasterPos3f(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
public void glRasterPos3i(int x, int y, int z);
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glRasterPos4f(float x, float y, float z, float w);
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glRasterPos4i(int x, int y, int z, int w);
/**
* @param mode
*/
public void glReadBuffer(int mode);
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glReadPixels(int x, int y, int width, int height,
int format, int type, ByteBuffer pixels);
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glReadPixels(int x, int y, int width, int height,
int format, int type, IntBuffer pixels);
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glReadPixels(int x, int y, int width, int height,
int format, int type, ShortBuffer pixels);
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
public void glRectf(float x1, float y1, float x2, float y2);
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
public void glRecti(int x1, int y1, int x2, int y2);
/**
* @param mode
* @return
*/
public int glRenderMode(int mode);
/**
* @param angle
* @param x
* @param y
* @param z
*/
public void glRotatef(float angle, float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
public void glScalef(float x, float y, float z);
/**
* @param x
* @param y
* @param width
* @param height
*/
public void glScissor(int x, int y, int width, int height);
/**
* @param buffer
*/
public void glSelectBuffer(IntBuffer buffer);
/**
* @param mode
*/
public void glShadeModel(int mode);
/**
* @param func
* @param ref
* @param mask
*/
public void glStencilFunc(int func, int ref, int mask);
/**
* @param mask
*/
public void glStencilMask(int mask);
/**
* @param fail
* @param zfail
* @param zpass
*/
public void glStencilOp(int fail, int zfail, int zpass);
/**
* @param s
*/
public void glTexCoord1f(float s);
/**
* @param s
* @param t
*/
public void glTexCoord2f(float s, float t);
/**
* @param s
* @param t
* @param r
*/
public void glTexCoord3f(float s, float t, float r);
/**
* @param s
* @param t
* @param r
* @param q
*/
public void glTexCoord4f(float s, float t, float r, float q);
/**
* @param size
* @param stride
* @param pointer
*/
public void glTexCoordPointer(int size, int stride,
FloatBuffer pointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glTexCoordPointer(int size, int type, int stride,
int buffer_offset);
/**
* @param target
* @param pname
* @param params
*/
public void glTexEnv(int target, int pname, FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glTexEnv(int target, int pname, IntBuffer params);
/**
* @param target
* @param pname
* @param param
*/
public void glTexEnvf(int target, int pname, float param);
/**
* @param target
* @param pname
* @param param
*/
public void glTexEnvi(int target, int pname, int param);
/**
* @param coord
* @param pname
* @param params
*/
public void glTexGen(int coord, int pname, FloatBuffer params);
/**
* @param coord
* @param pname
* @param params
*/
public void glTexGen(int coord, int pname, IntBuffer params);
/**
* @param coord
* @param pname
* @param param
*/
public void glTexGenf(int coord, int pname, float param);
/**
* @param coord
* @param pname
* @param param
*/
public void glTexGeni(int coord, int pname, int param);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, FloatBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, ShortBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
ByteBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
FloatBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
IntBuffer pixels);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
ShortBuffer pixels);
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameter(int target, int pname, FloatBuffer param);
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameter(int target, int pname, IntBuffer param);
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameterf(int target, int pname, float param);
/**
* @param target
* @param pname
* @param param
*/
public void glTexParameteri(int target, int pname, int param);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage1D(int target, int level, int xoffset,
int width, int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage1D(int target, int level, int xoffset,
int width, int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage1D(int target, int level, int xoffset,
int width, int format, int type, ShortBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
ByteBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
IntBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
ShortBuffer pixels);
/**
* @param x
* @param y
* @param z
*/
public void glTranslatef(float x, float y, float z);
/**
* @param x
* @param y
*/
public void glVertex2f(float x, float y);
/**
* @param x
* @param y
*/
public void glVertex2i(int x, int y);
/**
* @param x
* @param y
* @param z
*/
public void glVertex3f(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
public void glVertex3i(int x, int y, int z);
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glVertex4f(float x, float y, float z, float w);
/**
* @param x
* @param y
* @param z
* @param w
*/
public void glVertex4i(int x, int y, int z, int w);
/**
* @param size
* @param stride
* @param pointer
*/
public void glVertexPointer(int size, int stride, FloatBuffer pointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glVertexPointer(int size, int type, int stride,
int buffer_offset);
/**
* @param size
* @param stride
* @param pointer
*/
public void glVertexPointer(int size, int stride, IntBuffer pointer);
/**
* @param x
* @param y
* @param width
* @param height
*/
public void glViewport(int x, int y, int width, int height);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param x
* @param y
* @param width
* @param height
*/
public void glCopyTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int x, int y, int width, int height);
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public void glDrawRangeElements(int mode, int start, int end,
ByteBuffer indices);
/**
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param buffer_offset
*/
public void glDrawRangeElements(int mode, int start, int end,
int count, int type, int buffer_offset);
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public void glDrawRangeElements(int mode, int start, int end,
IntBuffer indices);
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public void glDrawRangeElements(int mode, int start, int end,
ShortBuffer indices);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
ByteBuffer pixels);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
FloatBuffer pixels);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
IntBuffer pixels);
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
ShortBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, ByteBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, FloatBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, IntBuffer pixels);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, ShortBuffer pixels);
/**
* @param texture
*/
public void glActiveTexture(int texture);
/**
* @param texture
*/
public void glClientActiveTexture(int texture);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
ByteBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
FloatBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
IntBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
ShortBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, ShortBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, ByteBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, FloatBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, IntBuffer data);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, ShortBuffer data);
/**
* @param target
* @param lod
* @param img
*/
public void glGetCompressedTexImage(int target, int lod,
ByteBuffer img);
/**
* @param target
* @param lod
* @param img
*/
public void glGetCompressedTexImage(int target, int lod,
IntBuffer img);
/**
* @param target
* @param lod
* @param img
*/
public void glGetCompressedTexImage(int target, int lod,
ShortBuffer img);
/**
* @param m
*/
public void glLoadTransposeMatrix(FloatBuffer m);
/**
* @param target
* @param s
*/
public void glMultiTexCoord1f(int target, float s);
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2f(int target, float s, float t);
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3f(int target, float s, float t, float r);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4f(int target, float s, float t, float r,
float q);
/**
* @param m
*/
public void glMultTransposeMatrix(FloatBuffer m);
/**
* @param value
* @param invert
*/
public void glSampleCoverage(float value, boolean invert);
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public void glBlendColor(float red, float green, float blue,
float alpha);
/**
* @param mode
*/
public void glBlendEquation(int mode);
/**
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB,
int sfactorAlpha, int dfactorAlpha);
/**
* @param coord
*/
public void glFogCoordf(float coord);
/**
* @param stride
* @param data
*/
public void glFogCoordPointer(int stride, FloatBuffer data);
/**
* @param type
* @param stride
* @param buffer_offset
*/
public void glFogCoordPointer(int type, int stride, int buffer_offset);
/**
* @param mode
* @param piFirst
* @param piCount
*/
public void glMultiDrawArrays(int mode, IntBuffer piFirst,
IntBuffer piCount);
/**
* @param pname
* @param params
*/
public void glPointParameter(int pname, FloatBuffer params);
/**
* @param pname
* @param param
*/
public void glPointParameterf(int pname, float param);
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3b(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3f(float red, float green, float blue);
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3ub(byte red, byte green, byte blue);
/**
* @param size
* @param unsigned
* @param stride
* @param data
*/
public void glSecondaryColorPointer(int size, boolean unsigned,
int stride, ByteBuffer data);
/**
* @param size
* @param stride
* @param data
*/
public void glSecondaryColorPointer(int size, int stride,
FloatBuffer data);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glSecondaryColorPointer(int size, int type, int stride,
int buffer_offset);
/**
* @param x
* @param y
*/
public void glWindowPos2f(float x, float y);
/**
* @param x
* @param y
*/
public void glWindowPos2i(int x, int y);
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3f(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3i(int x, int y, int z);
/**
* @param target
* @param id
*/
public void glBeginQuery(int target, int id);
/**
* @param target
* @param buffer
*/
public void glBindBuffer(int target, int buffer);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferData(int target, int size, ByteBuffer data,
int usage);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferData(int target, int size, FloatBuffer data,
int usage);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferData(int target, int size, IntBuffer data,
int usage);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferData(int target, int size, ShortBuffer data,
int usage);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubData(int target, int offset, ShortBuffer data);
/**
* @param buffers
*/
public void glDeleteBuffers(IntBuffer buffers);
/**
* @param ids
*/
public void glDeleteQueries(IntBuffer ids);
/**
* @param target
*/
public void glEndQuery(int target);
/**
* @param buffers
*/
public void glGenBuffers(IntBuffer buffers);
/**
* @param ids
*/
public void glGenQueries(IntBuffer ids);
/**
* @param target
* @param pname
* @param params
*/
public void glGetBufferParameter(int target, int pname,
IntBuffer params);
/**
* @param target
* @param pname
* @param size
* @return
*/
public ByteBuffer glGetBufferPointer(int target, int pname, int size);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset,
ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset,
FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset, IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubData(int target, int offset,
ShortBuffer data);
/**
* @param target
* @param pname
* @param params
*/
public void glGetQuery(int target, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObject(int id, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObjectu(int id, int pname, IntBuffer params);
/**
* @param buffer
* @return
*/
public boolean glIsBuffer(int buffer);
/**
* @param id
* @return
*/
public boolean glIsQuery(int id);
/**
* @param target
* @param access
* @param size
* @param oldBuffer
* @return
*/
public ByteBuffer glMapBuffer(int target, int access, int size,
ByteBuffer oldBuffer);
/**
* @param target
* @return
*/
public boolean glUnmapBuffer(int target);
/**
* @param target
* @param buffer
*/
public void glBindBufferARB(int target, int buffer);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferDataARB(int target, int size, ByteBuffer data,
int usage);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferDataARB(int target, int size, FloatBuffer data,
int usage);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferDataARB(int target, int size, IntBuffer data,
int usage);
/**
* @param target
* @param size
* @param data
* @param usage
*/
public void glBufferDataARB(int target, int size, ShortBuffer data,
int usage);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset,
ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset,
FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset, IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glBufferSubDataARB(int target, int offset,
ShortBuffer data);
/**
* @param buffers
*/
public void glDeleteBuffersARB(IntBuffer buffers);
/**
* @param buffers
*/
public void glGenBuffersARB(IntBuffer buffers);
/**
* @param target
* @param pname
* @param params
*/
public void glGetBufferParameterARB(int target, int pname,
IntBuffer params);
/**
* @param target
* @param pname
* @param size
* @return
*/
public ByteBuffer glGetBufferPointerARB(int target, int pname,
int size);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset,
ByteBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset,
FloatBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset,
IntBuffer data);
/**
* @param target
* @param offset
* @param data
*/
public void glGetBufferSubDataARB(int target, int offset,
ShortBuffer data);
/**
* @param buffer
* @return
*/
public boolean glIsBufferARB(int buffer);
/**
* @param target
* @param access
* @param size
* @param oldBuffer
* @return
*/
public ByteBuffer glMapBufferARB(int target, int access, int size,
ByteBuffer oldBuffer);
/**
* @param target
* @return
*/
public boolean glUnmapBufferARB(int target);
/**
* @param target
* @param program
*/
public void glBindProgramARB(int target, int program);
/**
* @param programs
*/
public void glDeleteProgramsARB(IntBuffer programs);
/**
* @param programs
*/
public void glGenProgramsARB(IntBuffer programs);
/**
* @param target
* @param parameterName
* @param params
*/
public void glGetProgramARB(int target, int parameterName,
IntBuffer params);
/**
* @param target
* @param index
* @param params
*/
public void glGetProgramEnvParameterARB(int target, int index,
FloatBuffer params);
/**
* @param target
* @param index
* @param params
*/
public void glGetProgramLocalParameterARB(int target, int index,
FloatBuffer params);
/**
* @param target
* @param parameterName
* @param paramString
*/
public void glGetProgramStringARB(int target, int parameterName,
ByteBuffer paramString);
/**
* @param program
* @return
*/
public boolean glIsProgramARB(int program);
/**
* @param target
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glProgramEnvParameter4fARB(int target, int index,
float x, float y, float z, float w);
/**
* @param target
* @param index
* @param params
*/
public void glProgramEnvParameterARB(int target, int index,
FloatBuffer params);
/**
* @param target
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glProgramLocalParameter4fARB(int target, int index,
float x, float y, float z, float w);
/**
* @param target
* @param index
* @param params
*/
public void glProgramLocalParameterARB(int target, int index,
FloatBuffer params);
/**
* @param target
* @param format
* @param string
*/
public void glProgramStringARB(int target, int format,
ByteBuffer string);
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param data
*/
public void glColorSubTable(int target, int start, int count,
int format, int type, ByteBuffer data);
/**
* @param target
* @param start
* @param count
* @param format
* @param type
* @param data
*/
public void glColorSubTable(int target, int start, int count,
int format, int type, FloatBuffer data);
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param data
*/
public void glColorTable(int target, int internalFormat, int width,
int format, int type, ByteBuffer data);
/**
* @param target
* @param internalFormat
* @param width
* @param format
* @param type
* @param data
*/
public void glColorTable(int target, int internalFormat, int width,
int format, int type, FloatBuffer data);
/**
* @param target
* @param pname
* @param params
*/
public void glColorTableParameter(int target, int pname,
FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glColorTableParameter(int target, int pname,
IntBuffer params);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat,
int width, int format, int type, ByteBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat,
int width, int format, int type, FloatBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat,
int width, int format, int type, IntBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter1D(int target, int internalformat,
int width, int format, int type, ShortBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter2D(int target, int internalformat,
int width, int height, int format, int type, ByteBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter2D(int target, int internalformat,
int width, int height, int format, int type, IntBuffer image);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param image
*/
public void glConvolutionFilter2D(int target, int internalformat,
int width, int height, int format, int type, ShortBuffer image);
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameter(int target, int pname,
FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameterf(int target, int pname,
float params);
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameteri(int target, int pname, int params);
/**
* @param target
* @param pname
* @param params
*/
public void glConvolutionParameteriv(int target, int pname,
IntBuffer params);
/**
* @param target
* @param start
* @param x
* @param y
* @param width
*/
public void glCopyColorSubTable(int target, int start, int x, int y,
int width);
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
public void glCopyColorTable(int target, int internalformat, int x,
int y, int width);
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
*/
public void glCopyConvolutionFilter1D(int target,
int internalformat, int x, int y, int width);
/**
* @param target
* @param internalformat
* @param x
* @param y
* @param width
* @param height
*/
public void glCopyConvolutionFilter2D(int target,
int internalformat, int x, int y, int width, int height);
/**
* @param target
* @param format
* @param type
* @param data
*/
public void glGetColorTable(int target, int format, int type,
ByteBuffer data);
/**
* @param target
* @param format
* @param type
* @param data
*/
public void glGetColorTable(int target, int format, int type,
FloatBuffer data);
/**
* @param target
* @param pname
* @param params
*/
public void glGetColorTableParameter(int target, int pname,
FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glGetColorTableParameter(int target, int pname,
IntBuffer params);
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type,
ByteBuffer image);
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type,
FloatBuffer image);
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type,
IntBuffer image);
/**
* @param target
* @param format
* @param type
* @param image
*/
public void glGetConvolutionFilter(int target, int format, int type,
ShortBuffer image);
/**
* @param target
* @param pname
* @param params
*/
public void glGetConvolutionParameter(int target, int pname,
FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glGetConvolutionParameter(int target, int pname,
IntBuffer params);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format,
int type, ByteBuffer values);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format,
int type, FloatBuffer values);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format,
int type, IntBuffer values);
/**
* @param target
* @param reset
* @param format
* @param type
* @param values
*/
public void glGetHistogram(int target, boolean reset, int format,
int type, ShortBuffer values);
/**
* @param target
* @param pname
* @param params
*/
public void glGetHistogramParameter(int target, int pname,
FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glGetHistogramParameter(int target, int pname,
IntBuffer params);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format,
int types, ByteBuffer values);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format,
int types, FloatBuffer values);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format,
int types, IntBuffer values);
/**
* @param target
* @param reset
* @param format
* @param types
* @param values
*/
public void glGetMinmax(int target, boolean reset, int format,
int types, ShortBuffer values);
/**
* @param target
* @param pname
* @param params
*/
public void glGetMinmaxParameter(int target, int pname,
FloatBuffer params);
/**
* @param target
* @param pname
* @param params
*/
public void glGetMinmaxParameter(int target, int pname,
IntBuffer params);
/**
* @param target
* @param format
* @param type
* @param row
* @param column
* @param span
*/
public void glGetSeparableFilter(int target, int format, int type,
Buffer row, Buffer column, Buffer span);
/**
* @param target
* @param width
* @param internalformat
* @param sink
*/
public void glHistogram(int target, int width, int internalformat,
boolean sink);
/**
* @param target
* @param internalformat
* @param sink
*/
public void glMinmax(int target, int internalformat, boolean sink);
/**
* @param target
*/
public void glResetHistogram(int target);
/**
* @param target
*/
public void glResetMinmax(int target);
/**
* @param target
* @param internalformat
* @param width
* @param height
* @param format
* @param type
* @param row
* @param column
*/
public void glSeparableFilter2D(int target, int internalformat,
int width, int height, int format, int type, Buffer row,
Buffer column);
/**
* @param index
*/
public void glCurrentPaletteMatrixARB(int index);
/**
* @param size
* @param stride
* @param pPointer
*/
public void glMatrixIndexPointerARB(int size, int stride,
ByteBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glMatrixIndexPointerARB(int size, int type, int stride,
int buffer_offset);
/**
* @param size
* @param stride
* @param pPointer
*/
public void glMatrixIndexPointerARB(int size, int stride,
IntBuffer pPointer);
/**
* @param size
* @param stride
* @param pPointer
*/
public void glMatrixIndexPointerARB(int size, int stride,
ShortBuffer pPointer);
/**
* @param pIndices
*/
public void glMatrixIndexuARB(ByteBuffer pIndices);
/**
* @param piIndices
*/
public void glMatrixIndexuARB(IntBuffer piIndices);
/**
* @param psIndices
*/
public void glMatrixIndexuARB(ShortBuffer psIndices);
/**
* @param value
* @param invert
*/
public void glSampleCoverageARB(float value, boolean invert);
/**
* @param texture
*/
public void glActiveTextureARB(int texture);
/**
* @param texture
*/
public void glClientActiveTextureARB(int texture);
/**
* @param target
* @param s
*/
public void glMultiTexCoord1fARB(int target, float s);
/**
* @param target
* @param s
*/
public void glMultiTexCoord1iARB(int target, int s);
/**
* @param target
* @param s
*/
public void glMultiTexCoord1sARB(int target, short s);
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2fARB(int target, float s, float t);
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2iARB(int target, int s, int t);
/**
* @param target
* @param s
* @param t
*/
public void glMultiTexCoord2sARB(int target, short s, short t);
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3fARB(int target, float s, float t,
float r);
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3iARB(int target, int s, int t, int r);
/**
* @param target
* @param s
* @param t
* @param r
*/
public void glMultiTexCoord3sARB(int target, short s, short t,
short r);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4fARB(int target, float s, float t,
float r, float q);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4iARB(int target, int s, int t, int r,
int q);
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public void glMultiTexCoord4sARB(int target, short s, short t,
short r, short q);
/**
* @param target
* @param id
*/
public void glBeginQueryARB(int target, int id);
/**
* @param ids
*/
public void glDeleteQueriesARB(IntBuffer ids);
/**
* @param target
*/
public void glEndQueryARB(int target);
/**
* @param ids
*/
public void glGenQueriesARB(IntBuffer ids);
/**
* @param target
* @param pname
* @param params
*/
public void glGetQueryARB(int target, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObjectiARB(int id, int pname, IntBuffer params);
/**
* @param id
* @param pname
* @param params
*/
public void glGetQueryObjectuiARB(int id, int pname, IntBuffer params);
/**
* @param id
* @return
*/
public boolean glIsQueryARB(int id);
/**
* @param pname
* @param pfParams
*/
public void glPointParameterARB(int pname, FloatBuffer pfParams);
/**
* @param pname
* @param param
*/
public void glPointParameterfARB(int pname, float param);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level,
int internalformat, int width, int border, int imageSize,
ByteBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level,
int internalformat, int width, int border, int imageSize,
FloatBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level,
int internalformat, int width, int border, int imageSize,
IntBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage1DARB(int target, int level,
int internalformat, int width, int border, int imageSize,
ShortBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage2DARB(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexImage3DARB(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level,
int xoffset, int width, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level,
int xoffset, int width, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level,
int xoffset, int width, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage1DARB(int target, int level,
int xoffset, int width, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level,
int xoffset, int yoffset, int width, int height, int border,
int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level,
int xoffset, int yoffset, int width, int height, int border,
int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level,
int xoffset, int yoffset, int width, int height, int border,
int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage2DARB(int target, int level,
int xoffset, int yoffset, int width, int height, int border,
int imageSize, ShortBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int border, int imageSize, ByteBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int border, int imageSize, FloatBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int border, int imageSize, IntBuffer pData);
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param pData
*/
public void glCompressedTexSubImage3DARB(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int border, int imageSize, ShortBuffer pData);
/**
* @param target
* @param lod
* @param pImg
*/
public void glGetCompressedTexImageARB(int target, int lod,
ByteBuffer pImg);
/**
* @param target
* @param lod
* @param pImg
*/
public void glGetCompressedTexImageARB(int target, int lod,
IntBuffer pImg);
/**
* @param target
* @param lod
* @param pImg
*/
public void glGetCompressedTexImageARB(int target, int lod,
ShortBuffer pImg);
/**
* @param pfMtx
*/
public void glLoadTransposeMatrixARB(FloatBuffer pfMtx);
/**
* @param pfMtx
*/
public void glMultTransposeMatrixfARB(FloatBuffer pfMtx);
/**
* @param count
*/
public void glVertexBlendARB(int count);
/**
* @param pWeights
*/
public void glWeightARB(ByteBuffer pWeights);
/**
* @param pfWeights
*/
public void glWeightARB(FloatBuffer pfWeights);
/**
* @param piWeights
*/
public void glWeightARB(IntBuffer piWeights);
/**
* @param psWeights
*/
public void glWeightARB(ShortBuffer psWeights);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, boolean unsigned,
int stride, ByteBuffer pPointer);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, boolean unsigned,
int stride, IntBuffer pPointer);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, boolean unsigned,
int stride, ShortBuffer pPointer);
/**
* @param size
* @param stride
* @param pPointer
*/
public void glWeightPointerARB(int size, int stride,
FloatBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glWeightPointerARB(int size, int type, int stride,
int buffer_offset);
/**
* @param pWeights
*/
public void glWeightuARB(ByteBuffer pWeights);
/**
* @param piWeights
*/
public void glWeightuARB(IntBuffer piWeights);
/**
* @param psWeights
*/
public void glWeightuARB(ShortBuffer psWeights);
/**
* @param programObj
* @param index
* @param name
*/
public void glBindAttribLocationARB(int programObj, int index,
ByteBuffer name);
/**
* @param programObj
* @param index
* @param length
* @param size
* @param type
* @param name
*/
public void glGetActiveAttribARB(int programObj, int index,
IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/**
* @param programObj
* @param name
* @return
*/
public int glGetAttribLocationARB(int programObj, ByteBuffer name);
/**
* @param x
* @param y
*/
public void glWindowPos2fARB(float x, float y);
/**
* @param x
* @param y
*/
public void glWindowPos2iARB(int x, int y);
/**
* @param x
* @param y
*/
public void glWindowPos2sARB(short x, short y);
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3fARB(float x, float y, float z);
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3iARB(int x, int y, int z);
/**
* @param x
* @param y
* @param z
*/
public void glWindowPos3sARB(short x, short y, short z);
/**
* @param containerObj
* @param obj
*/
public void glAttachObjectARB(int containerObj, int obj);
/**
* @param shaderObj
*/
public void glCompileShaderARB(int shaderObj);
/**
* @return
*/
public int glCreateProgramObjectARB();
/**
* @param shaderType
* @return
*/
public int glCreateShaderObjectARB(int shaderType);
/**
* @param obj
*/
public void glDeleteObjectARB(int obj);
/**
* @param containerObj
* @param attachedObj
*/
public void glDetachObjectARB(int containerObj, int attachedObj);
/**
* @param programObj
* @param index
* @param length
* @param size
* @param type
* @param name
*/
public void glGetActiveUniformARB(int programObj, int index,
IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name);
/**
* @param containerObj
* @param count
* @param obj
*/
public void glGetAttachedObjectsARB(int containerObj,
IntBuffer count, IntBuffer obj);
/**
* @param pname
* @return
*/
public int glGetHandleARB(int pname);
/**
* @param obj
* @param length
* @param infoLog
*/
public void glGetInfoLogARB(int obj, IntBuffer length,
ByteBuffer infoLog);
/**
* @param obj
* @param pname
* @param params
*/
public void glGetObjectParameterARB(int obj, int pname,
FloatBuffer params);
/**
* @param obj
* @param pname
* @param params
*/
public void glGetObjectParameterARB(int obj, int pname,
IntBuffer params);
/**
* @param obj
* @param length
* @param source
*/
public void glGetShaderSourceARB(int obj, IntBuffer length,
ByteBuffer source);
/**
* @param programObj
* @param location
* @param params
*/
public void glGetUniformARB(int programObj, int location,
FloatBuffer params);
/**
* @param programObj
* @param location
* @param params
*/
public void glGetUniformARB(int programObj, int location,
IntBuffer params);
/**
* @param programObj
* @param name
* @return
*/
public int glGetUniformLocationARB(int programObj, ByteBuffer name);
/**
* @param programObj
*/
public void glLinkProgramARB(int programObj);
/**
* @param shaderObj
* @param string
*/
public void glShaderSourceARB(int shaderObj, ByteBuffer string);
/**
* @param shaderObj
* @param strings
*/
public void glShaderSourceARB(int shaderObj, ByteBuffer[] strings);
/**
* @param location
* @param values
*/
public void glUniform1ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
public void glUniform1ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
*/
public void glUniform1fARB(int location, float v0);
/**
* @param location
* @param v0
*/
public void glUniform1iARB(int location, int v0);
/**
* @param location
* @param values
*/
public void glUniform2ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
public void glUniform2ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
* @param v1
*/
public void glUniform2fARB(int location, float v0, float v1);
/**
* @param location
* @param v0
* @param v1
*/
public void glUniform2iARB(int location, int v0, int v1);
/**
* @param location
* @param values
*/
public void glUniform3ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
public void glUniform3ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
public void glUniform3fARB(int location, float v0, float v1, float v2);
/**
* @param location
* @param v0
* @param v1
* @param v2
*/
public void glUniform3iARB(int location, int v0, int v1, int v2);
/**
* @param location
* @param values
*/
public void glUniform4ARB(int location, FloatBuffer values);
/**
* @param location
* @param values
*/
public void glUniform4ARB(int location, IntBuffer values);
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
public void glUniform4fARB(int location, float v0, float v1,
float v2, float v3);
/**
* @param location
* @param v0
* @param v1
* @param v2
* @param v3
*/
public void glUniform4iARB(int location, int v0, int v1, int v2,
int v3);
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix2ARB(int location, boolean transpose,
FloatBuffer matrices);
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix3ARB(int location, boolean transpose,
FloatBuffer matrices);
/**
* @param location
* @param transpose
* @param matrices
*/
public void glUniformMatrix4ARB(int location, boolean transpose,
FloatBuffer matrices);
/**
* @param programObj
*/
public void glUseProgramObjectARB(int programObj);
/**
* @param programObj
*/
public void glValidateProgramARB(int programObj);
/**
* @param index
*/
public void glDisableVertexAttribArrayARB(int index);
/**
* @param index
*/
public void glEnableVertexAttribArrayARB(int index);
/**
* @param index
* @param pname
* @param params
*/
public void glGetVertexAttribARB(int index, int pname,
FloatBuffer params);
/**
* @param index
* @param pname
* @param params
*/
public void glGetVertexAttribARB(int index, int pname,
IntBuffer params);
/**
* @param index
* @param pname
* @param size
* @return
*/
public ByteBuffer glGetVertexAttribPointerARB(int index, int pname,
int size);
/**
* @param index
* @param x
*/
public void glVertexAttrib1fARB(int index, float x);
/**
* @param index
* @param x
*/
public void glVertexAttrib1sARB(int index, short x);
/**
* @param index
* @param x
* @param y
*/
public void glVertexAttrib2fARB(int index, float x, float y);
/**
* @param index
* @param x
* @param y
*/
public void glVertexAttrib2sARB(int index, short x, short y);
/**
* @param index
* @param x
* @param y
* @param z
*/
public void glVertexAttrib3fARB(int index, float x, float y, float z);
/**
* @param index
* @param x
* @param y
* @param z
*/
public void glVertexAttrib3sARB(int index, short x, short y, short z);
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glVertexAttrib4fARB(int index, float x, float y,
float z, float w);
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z,
byte w);
/**
* @param index
* @param x
* @param y
* @param z
* @param w
*/
public void glVertexAttrib4sARB(int index, short x, short y,
short z, short w);
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size,
boolean unsigned, boolean normalized, int stride, ByteBuffer buffer);
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size,
boolean unsigned, boolean normalized, int stride, IntBuffer buffer);
/**
* @param index
* @param size
* @param unsigned
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size,
boolean unsigned, boolean normalized, int stride, ShortBuffer buffer);
/**
* @param index
* @param size
* @param normalized
* @param stride
* @param buffer
*/
public void glVertexAttribPointerARB(int index, int size,
boolean normalized, int stride, FloatBuffer buffer);
/**
* @param index
* @param size
* @param type
* @param normalized
* @param stride
* @param bufferOffset
*/
public void glVertexAttribPointerARB(int index, int size, int type,
boolean normalized, int stride, int bufferOffset);
/**
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB,
int sfactorAlpha, int dfactorAlpha);
/**
* @param first
* @param count
*/
public void glLockArraysEXT(int first, int count);
/**
*
*/
public void glUnlockArraysEXT();
/**
* @param zmin
* @param zmax
*/
public void glDepthBoundsEXT(float zmin, float zmax);
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
public void glDrawRangeElementsEXT(int mode, int start, int end,
ByteBuffer pIndices);
/**
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param buffer_offset
*/
public void glDrawRangeElementsEXT(int mode, int start, int end,
int count, int type, int buffer_offset);
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
public void glDrawRangeElementsEXT(int mode, int start, int end,
IntBuffer pIndices);
/**
* @param mode
* @param start
* @param end
* @param pIndices
*/
public void glDrawRangeElementsEXT(int mode, int start, int end,
ShortBuffer pIndices);
/**
* @param coord
*/
public void glFogCoordfEXT(float coord);
/**
* @param stride
* @param data
*/
public void glFogCoordPointerEXT(int stride, FloatBuffer data);
/**
* @param type
* @param stride
* @param buffer_offset
*/
public void glFogCoordPointerEXT(int type, int stride,
int buffer_offset);
/**
* @param mode
* @param piFirst
* @param piCount
*/
public void glMultiDrawArraysEXT(int mode, IntBuffer piFirst,
IntBuffer piCount);
/**
* @param pname
* @param pfParams
*/
public void glPointParameterEXT(int pname, FloatBuffer pfParams);
/**
* @param pname
* @param param
*/
public void glPointParameterfEXT(int pname, float param);
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3bEXT(byte red, byte green, byte blue);
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3fEXT(float red, float green, float blue);
/**
* @param red
* @param green
* @param blue
*/
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue);
/**
* @param size
* @param unsigned
* @param stride
* @param pPointer
*/
public void glSecondaryColorPointerEXT(int size, boolean unsigned,
int stride, ByteBuffer pPointer);
/**
* @param size
* @param stride
* @param pPointer
*/
public void glSecondaryColorPointerEXT(int size, int stride,
FloatBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glSecondaryColorPointerEXT(int size, int type,
int stride, int buffer_offset);
/**
* @param face
*/
public void glActiveStencilFaceEXT(int face);
/**
*
*/
public void glBeginVertexShaderEXT();
/**
* @param light
* @param value
* @return
*/
public int glBindLightParameterEXT(int light, int value);
/**
* @param face
* @param value
* @return
*/
public int glBindMaterialParameterEXT(int face, int value);
/**
* @param value
* @return
*/
public int glBindParameterEXT(int value);
/**
* @param unit
* @param coord
* @param value
* @return
*/
public int glBindTexGenParameterEXT(int unit, int coord, int value);
/**
* @param unit
* @param value
* @return
*/
public int glBindTextureUnitParameterEXT(int unit, int value);
/**
* @param id
*/
public void glBindVertexShaderEXT(int id);
/**
* @param id
*/
public void glDeleteVertexShaderEXT(int id);
/**
* @param id
*/
public void glDisableVariantClientStateEXT(int id);
/**
* @param id
*/
public void glEnableVariantClientStateEXT(int id);
/**
*
*/
public void glEndVertexShaderEXT();
/**
* @param res
* @param src
* @param num
*/
public void glExtractComponentEXT(int res, int src, int num);
/**
* @param dataType
* @param storageType
* @param range
* @param components
* @return
*/
public int glGenSymbolsEXT(int dataType, int storageType, int range,
int components);
/**
* @param range
* @return
*/
public int glGenVertexShadersEXT(int range);
/**
* @param id
* @param value
* @param pbData
*/
public void glGetInvariantBooleanEXT(int id, int value,
ByteBuffer pbData);
/**
* @param id
* @param value
* @param pfData
*/
public void glGetInvariantFloatEXT(int id, int value,
FloatBuffer pfData);
/**
* @param id
* @param value
* @param piData
*/
public void glGetInvariantIntegerEXT(int id, int value,
IntBuffer piData);
/**
* @param id
* @param value
* @param pbData
*/
public void glGetLocalConstantBooleanEXT(int id, int value,
ByteBuffer pbData);
/**
* @param id
* @param value
* @param pfData
*/
public void glGetLocalConstantFloatEXT(int id, int value,
FloatBuffer pfData);
/**
* @param id
* @param value
* @param piData
*/
public void glGetLocalConstantIntegerEXT(int id, int value,
IntBuffer piData);
/**
* @param id
* @param value
* @param pbData
*/
public void glGetVariantBooleanEXT(int id, int value,
ByteBuffer pbData);
/**
* @param id
* @param value
* @param pfData
*/
public void glGetVariantFloatEXT(int id, int value,
FloatBuffer pfData);
/**
* @param id
* @param value
* @param piData
*/
public void glGetVariantIntegerEXT(int id, int value,
IntBuffer piData);
/**
* @param id
* @param value
* @param size
* @return
*/
public ByteBuffer glGetVariantPointerEXT(int id, int value, int size);
/**
* @param res
* @param src
* @param num
*/
public void glInsertComponentEXT(int res, int src, int num);
/**
* @param id
* @param cap
* @return
*/
public boolean glIsVariantEnabledEXT(int id, int cap);
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetInvariantEXT(int id, boolean unsigned,
ByteBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetInvariantEXT(int id, boolean unsigned,
IntBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetInvariantEXT(int id, boolean unsigned,
ShortBuffer pAddr);
/**
* @param id
* @param pAddr
*/
public void glSetInvariantEXT(int id, FloatBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, boolean unsigned,
ByteBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, boolean unsigned,
IntBuffer pAddr);
/**
* @param id
* @param unsigned
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, boolean unsigned,
ShortBuffer pAddr);
/**
* @param id
* @param pAddr
*/
public void glSetLocalConstantEXT(int id, FloatBuffer pAddr);
/**
* @param op
* @param res
* @param arg1
*/
public void glShaderOp1EXT(int op, int res, int arg1);
/**
* @param op
* @param res
* @param arg1
* @param arg2
*/
public void glShaderOp2EXT(int op, int res, int arg1, int arg2);
/**
* @param op
* @param res
* @param arg1
* @param arg2
* @param arg3
*/
public void glShaderOp3EXT(int op, int res, int arg1, int arg2,
int arg3);
/**
* @param res
* @param in
* @param outX
* @param outY
* @param outZ
* @param outW
*/
public void glSwizzleEXT(int res, int in, int outX, int outY,
int outZ, int outW);
/**
* @param id
* @param pAddr
*/
public void glVariantEXT(int id, ByteBuffer pAddr);
/**
* @param id
* @param pfAddr
*/
public void glVariantEXT(int id, FloatBuffer pfAddr);
/**
* @param id
* @param piAddr
*/
public void glVariantEXT(int id, IntBuffer piAddr);
/**
* @param id
* @param psAddr
*/
public void glVariantEXT(int id, ShortBuffer psAddr);
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, boolean unsigned,
int stride, ByteBuffer pAddr);
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, boolean unsigned,
int stride, IntBuffer pAddr);
/**
* @param id
* @param unsigned
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, boolean unsigned,
int stride, ShortBuffer pAddr);
/**
* @param id
* @param stride
* @param pAddr
*/
public void glVariantPointerEXT(int id, int stride, FloatBuffer pAddr);
/**
* @param id
* @param type
* @param stride
* @param buffer_offset
*/
public void glVariantPointerEXT(int id, int type, int stride,
int buffer_offset);
/**
* @param id
* @param pAddr
*/
public void glVariantuEXT(int id, ByteBuffer pAddr);
/**
* @param id
* @param piAddr
*/
public void glVariantuEXT(int id, IntBuffer piAddr);
/**
* @param id
* @param psAddr
*/
public void glVariantuEXT(int id, ShortBuffer psAddr);
/**
* @param res
* @param in
* @param outX
* @param outY
* @param outZ
* @param outW
*/
public void glWriteMaskEXT(int res, int in, int outX, int outY,
int outZ, int outW);
/**
* @param weight
*/
public void glVertexWeightfEXT(float weight);
/**
* @param size
* @param stride
* @param pPointer
*/
public void glVertexWeightPointerEXT(int size, int stride,
FloatBuffer pPointer);
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public void glVertexWeightPointerEXT(int size, int type, int stride,
int buffer_offset);
}