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context.c
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windows: Add support for WGL_ATI_pixel_format_float
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2006-06-15 15:03:29 +00:00 |
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context.h
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windows: Add support for WGL_ATI_pixel_format_float
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2006-06-15 15:03:29 +00:00 |
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dinputhelper.c
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Linux: Moved most input related stuff from native to java
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2006-07-03 18:07:44 +00:00 |
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dinputhelper.h
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Linux: Moved most input related stuff from native to java
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2006-07-03 18:07:44 +00:00 |
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display.c
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Windows: Moved gamma and display modes settings and more boolean state to java side.
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2006-07-08 21:57:20 +00:00 |
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display.h
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Windows: Moved gamma and display modes settings and more boolean state to java side.
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2006-07-08 21:57:20 +00:00 |
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extgl_wgl.c
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windows: Add support for WGL_ATI_pixel_format_float
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2006-06-15 15:03:29 +00:00 |
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extgl_wgl.h
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windows: Add support for WGL_ATI_pixel_format_float
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2006-06-15 15:03:29 +00:00 |
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LWJGL.c
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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org_lwjgl_input_Cursor.c
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Windows: Generalize getMin/MaxCursorSize to one native GetSystemMetrics
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2006-06-27 11:11:37 +00:00 |
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org_lwjgl_opengl_Display.c
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Windows: Moved gamma and display modes settings and more boolean state to java side.
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2006-07-08 21:57:20 +00:00 |
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org_lwjgl_opengl_Pbuffer.c
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windows: Add support for WGL_ATI_pixel_format_float
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2006-06-15 15:03:29 +00:00 |
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org_lwjgl_opengl_Win32AWTGLCanvasPeerInfo.c
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Mac OS X port of the refactoring. Linux and Win32 fixes.
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2005-02-23 11:11:08 +00:00 |
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org_lwjgl_opengl_Win32ContextImplementation.c
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Added setSwapInterval to Display and AWTGLCanvas
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2006-01-01 19:50:06 +00:00 |
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org_lwjgl_opengl_Win32DisplayPeerInfo.c
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Added support for native formatted exception messages
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2005-11-24 11:31:26 +00:00 |
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org_lwjgl_opengl_Win32PeerInfo.c
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windows: Add support for WGL_ATI_pixel_format_float
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2006-06-15 15:03:29 +00:00 |
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org_lwjgl_opengl_Win32Registry.c
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Win32: Moved some registry access code to java (for Win32Display.getAdapter())
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2005-09-23 10:25:24 +00:00 |
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org_lwjgl_opengl_WindowsDirectInput3.c
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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org_lwjgl_opengl_WindowsDirectInput8.c
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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org_lwjgl_opengl_WindowsDirectInputDevice3.c
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Added Keyboard.getEventNanoseconds() and Mouse.getEventNanoseconds()
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2006-07-04 17:07:13 +00:00 |
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org_lwjgl_opengl_WindowsDirectInputDevice8.c
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Added Keyboard.getEventNanoseconds() and Mouse.getEventNanoseconds()
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2006-07-04 17:07:13 +00:00 |
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org_lwjgl_opengl_WindowsKeyboard.c
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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org_lwjgl_Sys.c
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Win32: Updated various native string handling to use the new _s "secure" variants.
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2006-05-18 12:11:37 +00:00 |
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win32_al.c
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OpenAL: Split platform dependent code from extal.c into platform subdirs. Made nCreate take a path instead of an array of paths.
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2006-01-16 15:54:50 +00:00 |
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Window.h
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Windows: Moved gamma and display modes settings and more boolean state to java side.
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2006-07-08 21:57:20 +00:00 |