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glu
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Tidied up unused variables, added serialVersionUIDs as appropriate,
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2006-04-21 11:11:21 +00:00 |
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AWTCanvasImplementation.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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AWTGLCanvas.java
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AWT: Support re-entrant redrawing (by the same AWT thread). This happens when displaying dialog boxes from paintGL() or initGL()
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2006-06-07 06:52:53 +00:00 |
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AWTSurfaceLock.java
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Spelling fixes
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2006-07-02 22:41:59 +00:00 |
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Context.java
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Mac OS X: Fixed flickering caused by the new context handling in AWTGLCanvas
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2006-06-07 06:35:52 +00:00 |
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ContextImplementation.java
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Mac OS X: Fixed flickering caused by the new context handling in AWTGLCanvas
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2006-06-07 06:35:52 +00:00 |
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Display.java
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Reverted Display.getPrivilegedBoolean access modifier change - package private is alright
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2006-07-02 22:45:56 +00:00 |
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DisplayImplementation.java
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Linux: Fixed Display.setIcon memory leak.
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2006-06-30 18:56:37 +00:00 |
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DisplayMode.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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Drawable.java
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Linux support for AWTGLCanvas. Big refactor of context specific code into Context.java that is now shared between Display, Pbuffer and AWTGLCanvas. (Win32 and Mac OS X is now broken while I implement the same changes on those platforms)
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2005-02-20 11:24:22 +00:00 |
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EventQueue.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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GLChecks.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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GLContext.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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GLUConstants.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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KeyboardEventQueue.java
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Mac OS X: Made KeyboardEventQueue handle widened char types
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2006-06-27 12:57:04 +00:00 |
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LinuxAWTGLCanvasPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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LinuxCanvasImplementation.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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LinuxContextImplementation.java
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Mac OS X: Fixed flickering caused by the new context handling in AWTGLCanvas
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2006-06-07 06:35:52 +00:00 |
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LinuxDisplay.java
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Linux: Fixed Display.setIcon memory leak.
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2006-06-30 18:56:37 +00:00 |
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LinuxDisplayPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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LinuxPbufferPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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LinuxPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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MacOSXAWTGLCanvasPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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MacOSXCanvasImplementation.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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MacOSXCanvasPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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MacOSXContextImplementation.java
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Mac OS X: Fixed flickering caused by the new context handling in AWTGLCanvas
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2006-06-07 06:35:52 +00:00 |
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MacOSXDisplay.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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MacOSXDisplayPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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MacOSXFrame.java
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Reverted Display.getPrivilegedBoolean access modifier change - package private is alright
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2006-07-02 22:45:56 +00:00 |
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MacOSXGLCanvas.java
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Tidied up unused variables, added serialVersionUIDs as appropriate,
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2006-04-21 11:11:21 +00:00 |
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MacOSXPbufferPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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MacOSXPeerInfo.java
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Mac OS X: Check for 10.4 when using floating point formats
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2006-06-12 13:42:25 +00:00 |
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MouseEventQueue.java
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Mac OS X: Fix ctrl-click right button handling
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2006-06-22 10:42:45 +00:00 |
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OpenGLException.java
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Tidied up unused variables, added serialVersionUIDs as appropriate,
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2006-04-21 11:11:21 +00:00 |
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Pbuffer.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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PeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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PixelFormat.java
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Added floating point format to PixelFormat. Linux implementation
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2006-06-12 13:01:05 +00:00 |
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ReferencesStack.java
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Implemented strong references in glVertexPointer and friends
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2005-03-21 08:27:45 +00:00 |
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RenderTexture.java
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Cleanup of unused imports
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2005-05-04 20:59:44 +00:00 |
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StateStack.java
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Code cleanup
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2004-11-25 22:20:45 +00:00 |
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StateTracker.java
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Saved one getClientAttribStack() in StateTracker.pushAttrib()
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2006-05-29 12:24:46 +00:00 |
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Util.java
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Cleanup of unused imports
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2005-05-04 20:59:44 +00:00 |
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Win32AWTGLCanvasPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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Win32CanvasImplementation.java
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Windows: replace loadLibrary("jawt") with Toolkit.getDefaultToolkit() which is better and avoids classloader issues with multiple loaded natives. Additionally, getDefaultToolkit is not a privileged action, while loadLibrary is.
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2006-06-28 21:16:14 +00:00 |
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Win32ContextImplementation.java
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Mac OS X: Fixed flickering caused by the new context handling in AWTGLCanvas
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2006-06-07 06:35:52 +00:00 |
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Win32Display.java
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Windows: Generalize getMin/MaxCursorSize to one native GetSystemMetrics
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2006-06-27 11:11:37 +00:00 |
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Win32DisplayPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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Win32PbufferPeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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Win32PeerInfo.java
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applied patch to move ID tag
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2006-03-23 19:32:21 +00:00 |
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Win32Registry.java
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Win32: Moved some registry access code to java (for Win32Display.getAdapter())
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2005-09-23 10:25:24 +00:00 |
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WindowsDirectInput.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsDirectInput3.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsDirectInput8.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsDirectInputDevice.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsDirectInputDevice3.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsDirectInputDevice8.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsDirectInputDeviceObjectCallback.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsKeyboard.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |
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WindowsMouse.java
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Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
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2006-06-26 13:50:48 +00:00 |