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lwjgl2-arm64
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[LEGACY] LWJGL 2.X - The Lightweight Java Game Library.
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8ee5b8d931
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Elias Naur
8ee5b8d931
Windows: replace loadLibrary("jawt") with Toolkit.getDefaultToolkit() which is better and avoids classloader issues with multiple loaded natives. Additionally, getDefaultToolkit is not a privileged action, while loadLibrary is.
2006-06-28 21:16:14 +00:00
applet
Added an applet test (lwjgl from applets doesn't work yet).
2006-06-27 15:41:53 +00:00
doc
Update doc/generator.txt
2006-05-16 11:32:45 +00:00
libs
devil 1.6.8-RC1
2006-06-03 08:15:07 +00:00
platform_build
Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
2006-06-26 13:50:48 +00:00
res
restructure into optional
2006-04-30 19:44:56 +00:00
src
Windows: replace loadLibrary("jawt") with Toolkit.getDefaultToolkit() which is better and avoids classloader issues with multiple loaded natives. Additionally, getDefaultToolkit is not a privileged action, while loadLibrary is.
2006-06-28 21:16:14 +00:00
build.xml
Added an applet test (lwjgl from applets doesn't work yet).
2006-06-27 15:41:53 +00:00