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lwjgl2-arm64
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8dd4e47dae
lwjgl2-arm64
/
platform_build
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Elias Naur
6cf49718db
Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
2006-06-26 13:50:48 +00:00
..
mac_xcode
xcode build environment - by Scott Palmer
2004-06-14 20:23:08 +00:00
sharp_develop
removed SWTCanvas - not part of default
2004-07-11 08:49:32 +00:00
win32_ms_cmdline
Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
2006-06-26 13:50:48 +00:00
win32_vs_net
Removed dud old files
2004-07-30 14:11:53 +00:00