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https://github.com/shadowfacts/lwjgl2-arm64.git
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127 lines
3.8 KiB
Java
127 lines
3.8 KiB
Java
/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.examples.spaceinvaders;
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import java.io.IOException;
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import org.lwjgl.opengl.GL11;
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/**
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* Implementation of sprite that uses an OpenGL quad and a texture
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* to render a given image to the screen.
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*
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* @author Kevin Glass
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* @author Brian Matzon
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*/
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public class Sprite {
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/** The texture that stores the image for this sprite */
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private Texture texture;
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/** The width in pixels of this sprite */
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private int width;
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/** The height in pixels of this sprite */
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private int height;
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/**
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* Create a new sprite from a specified image.
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*
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* @param window The window in which the sprite will be displayed
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* @param ref A reference to the image on which this sprite should be based
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*/
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public Sprite(TextureLoader loader, String ref) {
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try {
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texture = loader.getTexture("spaceinvaders/" + ref);
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width = texture.getImageWidth();
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height = texture.getImageHeight();
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} catch (IOException ioe) {
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ioe.printStackTrace();
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System.exit(-1);
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}
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}
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/**
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* Get the width of this sprite in pixels
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*
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* @return The width of this sprite in pixels
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*/
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public int getWidth() {
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return texture.getImageWidth();
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}
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/**
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* Get the height of this sprite in pixels
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*
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* @return The height of this sprite in pixels
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*/
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public int getHeight() {
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return texture.getImageHeight();
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}
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/**
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* Draw the sprite at the specified location
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*
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* @param x The x location at which to draw this sprite
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* @param y The y location at which to draw this sprite
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*/
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public void draw(int x, int y) {
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// store the current model matrix
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GL11.glPushMatrix();
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// bind to the appropriate texture for this sprite
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texture.bind();
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// translate to the right location and prepare to draw
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GL11.glTranslatef(x, y, 0);
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// draw a quad textured to match the sprite
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GL11.glBegin(GL11.GL_QUADS);
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{
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GL11.glTexCoord2f(0, 0);
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GL11.glVertex2f(0, 0);
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GL11.glTexCoord2f(0, texture.getHeight());
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GL11.glVertex2f(0, height);
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GL11.glTexCoord2f(texture.getWidth(), texture.getHeight());
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GL11.glVertex2f(width, height);
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GL11.glTexCoord2f(texture.getWidth(), 0);
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GL11.glVertex2f(width, 0);
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}
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GL11.glEnd();
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// restore the model view matrix to prevent contamination
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GL11.glPopMatrix();
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}
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} |