lwjgl2-arm64/src/java/org/lwjgl/examples/spaceinvaders/Sprite.java
2004-06-12 19:59:20 +00:00

127 lines
3.8 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.examples.spaceinvaders;
import java.io.IOException;
import org.lwjgl.opengl.GL11;
/**
* Implementation of sprite that uses an OpenGL quad and a texture
* to render a given image to the screen.
*
* @author Kevin Glass
* @author Brian Matzon
*/
public class Sprite {
/** The texture that stores the image for this sprite */
private Texture texture;
/** The width in pixels of this sprite */
private int width;
/** The height in pixels of this sprite */
private int height;
/**
* Create a new sprite from a specified image.
*
* @param window The window in which the sprite will be displayed
* @param ref A reference to the image on which this sprite should be based
*/
public Sprite(TextureLoader loader, String ref) {
try {
texture = loader.getTexture("spaceinvaders/" + ref);
width = texture.getImageWidth();
height = texture.getImageHeight();
} catch (IOException ioe) {
ioe.printStackTrace();
System.exit(-1);
}
}
/**
* Get the width of this sprite in pixels
*
* @return The width of this sprite in pixels
*/
public int getWidth() {
return texture.getImageWidth();
}
/**
* Get the height of this sprite in pixels
*
* @return The height of this sprite in pixels
*/
public int getHeight() {
return texture.getImageHeight();
}
/**
* Draw the sprite at the specified location
*
* @param x The x location at which to draw this sprite
* @param y The y location at which to draw this sprite
*/
public void draw(int x, int y) {
// store the current model matrix
GL11.glPushMatrix();
// bind to the appropriate texture for this sprite
texture.bind();
// translate to the right location and prepare to draw
GL11.glTranslatef(x, y, 0);
// draw a quad textured to match the sprite
GL11.glBegin(GL11.GL_QUADS);
{
GL11.glTexCoord2f(0, 0);
GL11.glVertex2f(0, 0);
GL11.glTexCoord2f(0, texture.getHeight());
GL11.glVertex2f(0, height);
GL11.glTexCoord2f(texture.getWidth(), texture.getHeight());
GL11.glVertex2f(width, height);
GL11.glTexCoord2f(texture.getWidth(), 0);
GL11.glVertex2f(width, 0);
}
GL11.glEnd();
// restore the model view matrix to prevent contamination
GL11.glPopMatrix();
}
}