[LEGACY] LWJGL 2.X - The Lightweight Java Game Library.
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Ioannis Tsakpinis 89b22fa151 Fix cursor stuttering/drifting with mouse grab and high keyboard repeat rates
In those situations we get multiple WM_MOUSEMOVE events per frame. The problem was that we moved the cursor back to the window center after every such event, right in the middle of the event loop. The fix was to only center the cursor once, after the event buffer has been drained.
2015-01-14 01:09:42 +02:00
applet update applet html files to include al_min_jre tag 2011-09-03 18:41:22 +00:00
doc Finalise implementation of HiDPI mode for OS X 2013-11-12 01:25:06 +00:00
eclipse-update LWJGL info and test view are now sorted into category "general" (otherwise they are not visible in Eclipse 4.2) 2012-05-09 12:33:16 +00:00
libs Rename native *.jnilib files to *.dylib to allow Java 8 compatibility 2014-03-25 22:02:27 +00:00
maven applying rubens latest maven patches 2011-10-15 20:18:01 +00:00
platform_build Enable parallel compilation 2014-12-30 14:35:00 +02:00
res Fixed JDK5 compilation issue and added SpriteShootout textures. 2011-04-08 03:41:19 +00:00
src Fix cursor stuttering/drifting with mouse grab and high keyboard repeat rates 2015-01-14 01:09:42 +02:00
.gitignore Peer lookup fixed. Canvas as parent is displayed fully covered by the CALayer . Need to check if windowed Display works again. 2014-02-02 20:31:19 +01:00
build.xml Fix nightly build link 2014-12-30 14:34:40 +02:00
README.md Adding README file 2012-11-18 00:32:14 +01:00

LWJGL - Lightweight Java Game Library

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.

Website: http://lwjgl.org Forum: http://lwjgl.org/forum Bugs/Suggestions: https://github.com/LWJGL/lwjgl/issues

Compilation

LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI.

  • ant generate-all
  • ant compile
  • ant compile_native