In those situations we get multiple WM_MOUSEMOVE events per frame. The problem was that we moved the cursor back to the window center after every such event, right in the middle of the event loop. The fix was to only center the cursor once, after the event buffer has been drained. |
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| README.md | ||
LWJGL - Lightweight Java Game Library
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
Website: http://lwjgl.org Forum: http://lwjgl.org/forum Bugs/Suggestions: https://github.com/LWJGL/lwjgl/issues
Compilation
LWJGL requires a JDK and Ant installed to compile, as well as your platforms native compiler to compile the JNI.
- ant generate-all
- ant compile
- ant compile_native