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https://github.com/shadowfacts/lwjgl2-arm64.git
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157 lines
4.8 KiB
Java
157 lines
4.8 KiB
Java
/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.examples.spaceinvaders;
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/**
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* An entity which represents one of our space invader aliens.
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*
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* @author Kevin Glass
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* @author Brian Matzon
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*/
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public class AlienEntity extends Entity {
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/** Movement made downwards when a border is hit */
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private static final int DOWNWARD_MOVEMENT = 10;
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/** Border at which player dies */
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private static final int BOTTOM_BORDER = 570;
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/** Right border at which to shift direction */
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private static final int RIGHT_BORDER = 750;
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/** Left border at which to shift direction */
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private static final int LEFT_BORDER = 10;
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/** The speed at which the alient moves horizontally */
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private float moveSpeed = 75;
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/** The game in which the entity exists */
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private Game game;
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/** The animation frames */
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private Sprite[] frames = new Sprite[4];
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/** The time since the last frame change took place */
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private long lastFrameChange;
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/** The frame duration in milliseconds, i.e. how long any given frame of animation lasts */
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private long frameDuration = 250;
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/** The current frame of animation being displayed */
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private int frameNumber;
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/**
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* Create a new alien entity
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*
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* @param game The game in which this entity is being created
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* @param x The intial x location of this alien
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* @param y The intial y location of this alient
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*/
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public AlienEntity(Game game, int x, int y) {
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super(game.getSprite("alien.gif"), x, y);
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// setup the animatin frames
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frames[0] = sprite;
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frames[1] = game.getSprite("alien2.gif");
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frames[2] = sprite;
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frames[3] = game.getSprite("alien3.gif");
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this.game = game;
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dx = -moveSpeed;
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}
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/**
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* Request that this alien moved based on time elapsed
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*
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* @param delta The time that has elapsed since last move
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*/
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public void move(long delta) {
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// since the move tells us how much time has passed
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// by we can use it to drive the animation, however
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// its the not the prettiest solution
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lastFrameChange += delta;
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// if we need to change the frame, update the frame number
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// and flip over the sprite in use
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if (lastFrameChange > frameDuration) {
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// reset our frame change time counter
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lastFrameChange = 0;
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// update the frame
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frameNumber++;
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if (frameNumber >= frames.length) {
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frameNumber = 0;
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}
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sprite = frames[frameNumber];
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}
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// if we have reached the left hand side of the screen and
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// are moving left then request a logic update
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if ((dx < 0) && (x < LEFT_BORDER)) {
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game.updateLogic();
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}
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// and vice vesa, if we have reached the right hand side of
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// the screen and are moving right, request a logic update
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if ((dx > 0) && (x > RIGHT_BORDER)) {
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game.updateLogic();
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}
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// proceed with normal move
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super.move(delta);
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}
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/**
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* Update the game logic related to aliens
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*/
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public void doLogic() {
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// swap over horizontal movement and move down the
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// screen a bit
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dx = -dx;
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y += DOWNWARD_MOVEMENT;
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// if we've reached the bottom of the screen then the player
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// dies
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if (y > BOTTOM_BORDER) {
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game.notifyDeath();
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}
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}
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/**
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* Notification that this alien has collided with another entity
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*
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* @param other The other entity
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*/
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public void collidedWith(Entity other) {
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// collisions with aliens are handled elsewhere
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}
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} |