lwjgl2-arm64/src/native/macosx/org_lwjgl_opengl_Window.cpp
2003-10-22 10:57:19 +00:00

180 lines
6.1 KiB
C++

/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Base OSX functionality for GL.
*
* @author Elias Naur <elias_naur@sourceforge.net>
* @version $Revision$
*/
#include <OpenGL/OpenGL.h>
#include "org_lwjgl_opengl_Window.h"
#include "Window.h"
#include "extgl.h"
#include "tools.h"
#include "common_tools.h"
static CGLContextObj context;
static bool vsync_enabled;
static bool current_fullscreen;
static void destroyMode(JNIEnv *env, jclass clazz) {
if (current_fullscreen);
resetMode(env);
}
static void destroy(JNIEnv *env, jclass clazz) {
CGLSetCurrentContext(NULL);
CGLDestroyContext(context);
destroyMode(env, clazz);
extgl_Close();
}
static bool createFullscreenContext(JNIEnv *env, jint bpp, jint alpha, jint depth, jint stencil) {
CGOpenGLDisplayMask display_mask = CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay);
CGLPixelFormatObj pixel_format;
long num_formats;
CGLPixelFormatAttribute attribs[] = {kCGLPFAFullScreen,
kCGLPFADoubleBuffer,
kCGLPFAMinimumPolicy,
kCGLPFAAccelerated,
kCGLPFADisplayMask,
(CGLPixelFormatAttribute)display_mask,
kCGLPFAColorSize,
(CGLPixelFormatAttribute)bpp,
kCGLPFAAlphaSize,
(CGLPixelFormatAttribute)alpha,
kCGLPFADepthSize,
(CGLPixelFormatAttribute)depth,
kCGLPFAStencilSize,
(CGLPixelFormatAttribute)stencil,
(CGLPixelFormatAttribute)NULL};
CGLChoosePixelFormat(attribs, &pixel_format, &num_formats);
if (pixel_format == NULL) {
throwException(env, "Could not find matching pixel format");
return false;
}
CGLCreateContext(pixel_format, NULL, &context);
CGLDestroyPixelFormat(pixel_format);
if (context == NULL) {
throwException(env, "Could not create fullscreen context");
return false;
}
CGLSetFullScreen(context);
CGLSetCurrentContext(context);
return true;
}
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_Window_nIsCloseRequested(JNIEnv *, jclass) {
return JNI_FALSE;
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_nCreate(JNIEnv *env, jclass clazz, jstring title, jint x, jint y, jint width, jint height, jboolean fullscreen, jint bpp, jint alpha, jint depth, jint stencil, jobject ext_set) {
vsync_enabled = false;
current_fullscreen = fullscreen == JNI_FALSE;
if (!extgl_Open()) {
throwException(env, "Could not load gl library");
return;
}
if (!extgl_InitAGL(env, ext_set)) {
throwException(env, "Could not load agl symbols");
return;
}
if (current_fullscreen)
switchMode(env, width, height, bpp, 60);
if (!createFullscreenContext(env, bpp, alpha, depth, stencil)) {
destroyMode(env, clazz);
extgl_Close();
return;
}
if (!extgl_Initialize(env, ext_set)) {
destroy(env, clazz);
throwException(env, "Could not load gl function pointers");
return;
}
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_nSetTitle(JNIEnv * env, jclass clazz, jstring title_obj) {
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_update(JNIEnv *env, jclass clazz) {
EventRef event;
OSStatus err = ReceiveNextEvent(0, NULL, 0, true, &event);
if (err == noErr) {
UInt32 event_class = GetEventClass(event);
if (event_class == kEventClassKeyboard)
handleKeyboardEvent(event);
}
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_swapBuffers(JNIEnv * env, jclass clazz) {
CGLFlushDrawable(context);
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_minimize(JNIEnv *env, jclass clazz) {
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_restore(JNIEnv *env, jclass clazz) {
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_nDestroy(JNIEnv *env, jclass clazz) {
destroy(env, clazz);
}
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_Window_nIsFocused(JNIEnv *env, jclass clazz) {
return JNI_TRUE;
}
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_Window_nIsDirty(JNIEnv *env, jclass clazz) {
return JNI_FALSE;
}
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_Window_nIsMinimized(JNIEnv *env, jclass clazz) {
return JNI_FALSE;
}
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_Window_nIsVSyncEnabled(JNIEnv *env, jclass clazz) {
return vsync_enabled;
}
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_Window_nSetVSyncEnabled(JNIEnv *env, jclass clazz, jboolean enable) {
bool should_enable = enable == JNI_TRUE;
if (vsync_enabled != should_enable) {
vsync_enabled = should_enable;
long swap_interval = vsync_enabled ? 1 : 0;
CGLSetParameter(context, kCGLCPSwapInterval, &swap_interval);
}
}