lwjgl2-arm64/src/java/org/lwjgl/opengl/BufferChecks.java
Caspian Rychlik-Prince 061e1a76d1 Buffer checking code
2004-02-15 19:41:51 +00:00

167 lines
5.6 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* * Neither the name of 'Light Weight Java Game Library' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.BufferOverflowException;
/**
* $Id$ A class to
* check buffer boundaries in GL methods. Many GL methods read data from the GL
* into a native Buffer at its current position. If there is unsufficient space
* in the buffer when the call is made then a buffer overflow would otherwise
* occur and cause unexpected behaviour, a crash, or worse, a security risk.
* Therefore in those methods where GL reads data back into a buffer, we will
* call a bounds check method from this class to ensure that there is
* sufficient space in the buffer.
*
* Thrown by the debug build library of the LWJGL if any OpenGL operation
* causes an error.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
class BufferChecks {
/** Static methods only! */
private BufferChecks() {
}
/** The minimum size we'll allow for glGet* operations */
private static final int MIN_BUFFER_SIZE = 16;
/**
* The minimum size we'll allow for "large" glGet* operations that can
* return lots of data, eg. glGetPixelMap
*/
private static final int MIN_LARGE_BUFFER_SIZE = 256;
/**
* Helper method to ensure a buffer is big enough to receive data from a
* glGet* operation. To avoid unnecessarily complex buffer size checking
* we've just set the bar artificially high and insist that any receiving
* buffer has at least 16 remaining().
*
* @param buf
* The buffer to check
* @throws BufferOverflowException
*/
static void checkBuffer(Buffer buf) {
if (buf.remaining() < MIN_BUFFER_SIZE) {
throw new BufferOverflowException();
}
}
/**
* Helper method to ensure a buffer is big enough to receive data from a
* "large" glGet* operation. To avoid unnecessarily complex buffer size
* checking we've just set the bar artificially high and insist that any
* receiving buffer has at least 256 remaining().
*
* @param buf
* The buffer to check
* @throws BufferOverflowException
*/
static void checkLargeBuffer(Buffer buf) {
if (buf.remaining() < MIN_LARGE_BUFFER_SIZE) {
throw new BufferOverflowException();
}
}
/**
* Helper method to ensure that vertex buffer objects are disabled. If they
* are enabled, we'll throw an OpenGLException
*/
static void ensureVBOdisabled() {
if (VBOTracker.getVBOArrayStack().getState() != 0) {
throw new OpenGLException("Cannot use Buffers when VBO is enabled");
}
}
/**
* Helper method to ensure that vertex buffer objects are enabled. If they
* are disabled, we'll throw an OpenGLException
*/
static void ensureVBOenabled() {
if (VBOTracker.getVBOArrayStack().getState() == 0) {
throw new OpenGLException("Cannot use offsets when VBO is disabled");
}
}
/**
* Calculate the storage required for an image.
*
* @param format
* The format of the image (example: GL_RGBA)
* @param type
* The type of the image elements (example: GL_UNSIGNED_BYTE)
* @param width
* The width of the image
* @param height
* The height of the image (1 for 1D images)
* @param depth
* The depth of the image (1 for 2D images)
* @return the size, in bytes, of the image
*/
static int calculateImageStorage(int format, int type, int width,
int height, int depth) {
int bpe;
switch (type) {
case GL11.GL_UNSIGNED_BYTE :
case GL11.GL_BYTE :
bpe = 1;
break;
case GL11.GL_UNSIGNED_SHORT :
case GL11.GL_SHORT :
bpe = 2;
break;
case GL11.GL_UNSIGNED_INT :
case GL11.GL_INT :
case GL11.GL_FLOAT :
bpe = 4;
break;
default :
throw new IllegalArgumentException("Unknown type " + type);
}
int epp;
switch (format) {
case GL11.GL_LUMINANCE:
case GL11.GL_ALPHA:
epp = 1;
break;
case GL11.GL_LUMINANCE_ALPHA:
epp = 2;
break;
case GL11.GL_RGB :
case EXTBgra.GL_BGR_EXT :
epp = 3;
break;
case GL11.GL_RGBA :
case EXTAbgr.GL_ABGR_EXT :
case EXTBgra.GL_BGRA_EXT :
epp = 4;
break;
default :
// Assume 4 elements per pixel
epp = 4;
}
return epp * bpe * width * height * depth;
}
}