mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-01-29 20:04:18 +01:00
Merged Window and Display into org.lwjgl.Display Added support for persistent context. This will enable LWJGL games to avoid recreating the context resources like textures and display lists when switching between windowed and fullscreen and/or context dimensions. Added PixelFormat class instead of individual parameters to Display.create and Pbuffer constructor.
122 lines
3.2 KiB
Java
122 lines
3.2 KiB
Java
/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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/**
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* $Id$
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*
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* This class encapsulates the properties for a given display mode.
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* This class is not instantiable, and is aquired from the <code>Display.
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* getAvailableDisplayModes()</code> method.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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*/
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public final class DisplayMode {
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/** properties of the display mode */
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private final int width, height, bpp, freq;
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/**
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* Construct a display mode.
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*
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* @see Display
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*/
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private DisplayMode(int width, int height, int bpp, int freq) {
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this.width = width;
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this.height = height;
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this.bpp = bpp;
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this.freq = freq;
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}
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public int getWidth() {
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return width;
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}
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public int getHeight() {
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return height;
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}
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public int getBitsPerPixel() {
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return bpp;
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}
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public int getFrequency() {
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return freq;
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}
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/**
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* Tests for <code>DisplayMode</code> equality
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*
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* @see java.lang.Object#equals(Object)
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*/
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public boolean equals(Object obj) {
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if (obj == null || !(obj instanceof DisplayMode)) {
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return false;
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}
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DisplayMode dm = (DisplayMode) obj;
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return dm.width == width
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&& dm.height == dm.height
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&& dm.bpp == bpp
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&& dm.freq == freq;
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}
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/**
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* Retrieves the hashcode for this object
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*
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* @see java.lang.Object#hashCode()
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*/
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public int hashCode() {
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return width ^ height ^ freq ^ bpp;
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}
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/**
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* Retrieves a String representation of this <code>DisplayMode</code>
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*
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* @see java.lang.Object#toString()
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*/
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public String toString() {
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StringBuffer sb = new StringBuffer();
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sb.append(width);
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sb.append(" x ");
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sb.append(height);
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sb.append(" x ");
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sb.append(bpp);
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sb.append(" @");
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sb.append(freq);
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sb.append("Hz");
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return sb.toString();
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}
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}
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