lwjgl2-arm64/src/java/org/lwjgl/opengl/KeyboardEventQueue.java
Elias Naur 3674d843c2 Added org.lwjgl.opengl.AWTInputAdapter which enabled use of Mouse and
Keyboard with AWTGLCanvases. Programs can now avoid implementing AWT input processing and access the mouse grabbing features from both Display and AWTGLCanvas. See org.lwjgl.test.opengl.awt.AWTInputAdapterTest for an example.

Note: This commit is the linux and generic AWT imlementation and can still
change a lot while implementing windows and mac os x.
2006-10-26 20:19:40 +00:00

319 lines
14 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
/**
* An AWT implementation of a LWJGL compatible Keyboard event queue.
* @author elias_naur
*/
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.Component;
import java.nio.ByteBuffer;
import org.lwjgl.input.Keyboard;
final class KeyboardEventQueue extends EventQueue implements KeyListener {
private static final int[] KEY_MAP = new int[0xffff];
private final byte[] key_states = new byte[Keyboard.KEYBOARD_SIZE];
/** Event scratch array */
private final ByteBuffer event = ByteBuffer.allocate(Keyboard.EVENT_SIZE);
private final Component component;
static {
KEY_MAP[KeyEvent.VK_0] = Keyboard.KEY_0;
KEY_MAP[KeyEvent.VK_1] = Keyboard.KEY_1;
KEY_MAP[KeyEvent.VK_2] = Keyboard.KEY_2;
KEY_MAP[KeyEvent.VK_3] = Keyboard.KEY_3;
KEY_MAP[KeyEvent.VK_4] = Keyboard.KEY_4;
KEY_MAP[KeyEvent.VK_5] = Keyboard.KEY_5;
KEY_MAP[KeyEvent.VK_6] = Keyboard.KEY_6;
KEY_MAP[KeyEvent.VK_7] = Keyboard.KEY_7;
KEY_MAP[KeyEvent.VK_8] = Keyboard.KEY_8;
KEY_MAP[KeyEvent.VK_9] = Keyboard.KEY_9;
KEY_MAP[KeyEvent.VK_A] = Keyboard.KEY_A;
// KEY_MAP[KeyEvent.VK_ACCEPT] = Keyboard.KEY_ACCEPT;
KEY_MAP[KeyEvent.VK_ADD] = Keyboard.KEY_ADD;
// KEY_MAP[KeyEvent.VK_AGAIN] = Keyboard.KEY_AGAIN;
// KEY_MAP[KeyEvent.VK_ALL_CANDIDATES] = Keyboard.KEY_ALL_CANDIDATES;
// KEY_MAP[KeyEvent.VK_ALPHANUMERIC] = Keyboard.KEY_ALPHANUMERIC;
// KEY_MAP[KeyEvent.VK_ALT] = Keyboard.KEY_LMENU; manually mapped
KEY_MAP[KeyEvent.VK_ALT_GRAPH] = Keyboard.KEY_RMENU;
// KEY_MAP[KeyEvent.VK_AMPERSAND] = Keyboard.KEY_AMPERSAND;
// KEY_MAP[KeyEvent.VK_ASTERISK] = Keyboard.KEY_ASTERISK;
KEY_MAP[KeyEvent.VK_AT] = Keyboard.KEY_AT;
KEY_MAP[KeyEvent.VK_B] = Keyboard.KEY_B;
// KEY_MAP[KeyEvent.VK_BACK_QUOTE] = Keyboard.KEY_BACK_QUOTE;
KEY_MAP[KeyEvent.VK_BACK_SLASH] = Keyboard.KEY_BACKSLASH;
KEY_MAP[KeyEvent.VK_BACK_SPACE] = Keyboard.KEY_BACK;
// KEY_MAP[KeyEvent.VK_BRACELEFT] = Keyboard.KEY_BRACELEFT;
// KEY_MAP[KeyEvent.VK_BRACERIGHT] = Keyboard.KEY_BRACERIGHT;
KEY_MAP[KeyEvent.VK_C] = Keyboard.KEY_C;
// KEY_MAP[KeyEvent.VK_CANCEL] = Keyboard.KEY_CANCEL;
KEY_MAP[KeyEvent.VK_CAPS_LOCK] = Keyboard.KEY_CAPITAL;
KEY_MAP[KeyEvent.VK_CIRCUMFLEX] = Keyboard.KEY_CIRCUMFLEX;
// KEY_MAP[KeyEvent.VK_CLEAR] = Keyboard.KEY_CLEAR;
KEY_MAP[KeyEvent.VK_CLOSE_BRACKET] = Keyboard.KEY_RBRACKET;
// KEY_MAP[KeyEvent.VK_CODE_INPUT] = Keyboard.KEY_CODE_INPUT;
KEY_MAP[KeyEvent.VK_COLON] = Keyboard.KEY_COLON;
KEY_MAP[KeyEvent.VK_COMMA] = Keyboard.KEY_COMMA;
// KEY_MAP[KeyEvent.VK_COMPOSE] = Keyboard.KEY_COMPOSE;
// KEY_MAP[KeyEvent.VK_CONTROL] = Keyboard.KEY_LCONTROL; manually mapped
KEY_MAP[KeyEvent.VK_CONVERT] = Keyboard.KEY_CONVERT;
// KEY_MAP[KeyEvent.VK_COPY] = Keyboard.KEY_COPY;
// KEY_MAP[KeyEvent.VK_CUT] = Keyboard.KEY_CUT;
KEY_MAP[KeyEvent.VK_D] = Keyboard.KEY_D;
// KEY_MAP[KeyEvent.VK_DEAD_ABOVEDOT] = Keyboard.KEY_DEAD_ABOVEDOT;
// KEY_MAP[KeyEvent.VK_DEAD_ABOVERING] = Keyboard.KEY_DEAD_ABOVERING;
// KEY_MAP[KeyEvent.VK_DEAD_ACUTE] = Keyboard.KEY_DEAD_ACUTE;
// KEY_MAP[KeyEvent.VK_DEAD_BREVE] = Keyboard.KEY_DEAD_BREVE;
// KEY_MAP[KeyEvent.VK_DEAD_CARON] = Keyboard.KEY_DEAD_CARON;
// KEY_MAP[KeyEvent.VK_DEAD_CEDILLA] = Keyboard.KEY_DEAD_CEDILLA;
// KEY_MAP[KeyEvent.VK_DEAD_CIRCUMFLEX] = Keyboard.KEY_DEAD_CIRCUMFLEX;
// KEY_MAP[KeyEvent.VK_DEAD_DIAERESIS] = Keyboard.KEY_DEAD_DIAERESIS;
// KEY_MAP[KeyEvent.VK_DEAD_DOUBLEACUTE] = Keyboard.KEY_DEAD_DOUBLEACUTE;
// KEY_MAP[KeyEvent.VK_DEAD_GRAVE] = Keyboard.KEY_DEAD_GRAVE;
// KEY_MAP[KeyEvent.VK_DEAD_IOTA] = Keyboard.KEY_DEAD_IOTA;
// KEY_MAP[KeyEvent.VK_DEAD_MACRON] = Keyboard.KEY_DEAD_MACRON;
// KEY_MAP[KeyEvent.VK_DEAD_OGONEK] = Keyboard.KEY_DEAD_OGONEK;
// KEY_MAP[KeyEvent.VK_DEAD_SEMIVOICED_SOUND] = Keyboard.KEY_DEAD_SEMIVOICED_SOUND;
// KEY_MAP[KeyEvent.VK_DEAD_TILDE] = Keyboard.KEY_DEAD_TILDE;
// KEY_MAP[KeyEvent.VK_DEAD_VOICED_SOUND] = Keyboard.KEY_DEAD_VOICED_SOUND;
KEY_MAP[KeyEvent.VK_DECIMAL] = Keyboard.KEY_DECIMAL;
KEY_MAP[KeyEvent.VK_DELETE] = Keyboard.KEY_DELETE;
KEY_MAP[KeyEvent.VK_DIVIDE] = Keyboard.KEY_DIVIDE;
// KEY_MAP[KeyEvent.VK_DOLLAR] = Keyboard.KEY_DOLLAR;
KEY_MAP[KeyEvent.VK_DOWN] = Keyboard.KEY_DOWN;
KEY_MAP[KeyEvent.VK_E] = Keyboard.KEY_E;
KEY_MAP[KeyEvent.VK_END] = Keyboard.KEY_END;
KEY_MAP[KeyEvent.VK_ENTER] = Keyboard.KEY_RETURN;
KEY_MAP[KeyEvent.VK_EQUALS] = Keyboard.KEY_EQUALS;
KEY_MAP[KeyEvent.VK_ESCAPE] = Keyboard.KEY_ESCAPE;
// KEY_MAP[KeyEvent.VK_EURO_SIGN] = Keyboard.KEY_EURO_SIGN;
// KEY_MAP[KeyEvent.VK_EXCLAMATION_MARK] = Keyboard.KEY_EXCLAMATION_MARK;
KEY_MAP[KeyEvent.VK_F] = Keyboard.KEY_F;
KEY_MAP[KeyEvent.VK_F1] = Keyboard.KEY_F1;
KEY_MAP[KeyEvent.VK_F10] = Keyboard.KEY_F10;
KEY_MAP[KeyEvent.VK_F11] = Keyboard.KEY_F11;
KEY_MAP[KeyEvent.VK_F12] = Keyboard.KEY_F12;
KEY_MAP[KeyEvent.VK_F13] = Keyboard.KEY_F13;
KEY_MAP[KeyEvent.VK_F14] = Keyboard.KEY_F14;
KEY_MAP[KeyEvent.VK_F15] = Keyboard.KEY_F15;
// KEY_MAP[KeyEvent.VK_F16] = Keyboard.KEY_F16;
// KEY_MAP[KeyEvent.VK_F17] = Keyboard.KEY_F17;
// KEY_MAP[KeyEvent.VK_F18] = Keyboard.KEY_F18;
// KEY_MAP[KeyEvent.VK_F19] = Keyboard.KEY_F19;
KEY_MAP[KeyEvent.VK_F2] = Keyboard.KEY_F2;
// KEY_MAP[KeyEvent.VK_F20] = Keyboard.KEY_F20;
// KEY_MAP[KeyEvent.VK_F21] = Keyboard.KEY_F21;
// KEY_MAP[KeyEvent.VK_F22] = Keyboard.KEY_F22;
// KEY_MAP[KeyEvent.VK_F23] = Keyboard.KEY_F23;
// KEY_MAP[KeyEvent.VK_F24] = Keyboard.KEY_F24;
KEY_MAP[KeyEvent.VK_F3] = Keyboard.KEY_F3;
KEY_MAP[KeyEvent.VK_F4] = Keyboard.KEY_F4;
KEY_MAP[KeyEvent.VK_F5] = Keyboard.KEY_F5;
KEY_MAP[KeyEvent.VK_F6] = Keyboard.KEY_F6;
KEY_MAP[KeyEvent.VK_F7] = Keyboard.KEY_F7;
KEY_MAP[KeyEvent.VK_F8] = Keyboard.KEY_F8;
KEY_MAP[KeyEvent.VK_F9] = Keyboard.KEY_F9;
// KEY_MAP[KeyEvent.VK_FINAL] = Keyboard.KEY_FINAL;
// KEY_MAP[KeyEvent.VK_FIND] = Keyboard.KEY_FIND;
// KEY_MAP[KeyEvent.VK_FULL_WIDTH] = Keyboard.KEY_FULL_WIDTH;
KEY_MAP[KeyEvent.VK_G] = Keyboard.KEY_G;
// KEY_MAP[KeyEvent.VK_GREATER] = Keyboard.KEY_GREATER;
KEY_MAP[KeyEvent.VK_H] = Keyboard.KEY_H;
// KEY_MAP[KeyEvent.VK_HALF_WIDTH] = Keyboard.KEY_HALF_WIDTH;
// KEY_MAP[KeyEvent.VK_HELP] = Keyboard.KEY_HELP;
// KEY_MAP[KeyEvent.VK_HIRAGANA] = Keyboard.KEY_HIRAGANA;
KEY_MAP[KeyEvent.VK_HOME] = Keyboard.KEY_HOME;
KEY_MAP[KeyEvent.VK_I] = Keyboard.KEY_I;
// KEY_MAP[KeyEvent.VK_INPUT_METHOD_ON_OFF] = Keyboard.KEY_INPUT_METHOD_ON_OFF;
KEY_MAP[KeyEvent.VK_INSERT] = Keyboard.KEY_INSERT;
// KEY_MAP[KeyEvent.VK_INVERTED_EXCLAMATION_MARK] = Keyboard.KEY_INVERTED_EXCLAMATION_MARK;
KEY_MAP[KeyEvent.VK_J] = Keyboard.KEY_J;
// KEY_MAP[KeyEvent.VK_JAPANESE_HIRAGANA] = Keyboard.KEY_JAPANESE_HIRAGANA;
// KEY_MAP[KeyEvent.VK_JAPANESE_KATAKANA] = Keyboard.KEY_JAPANESE_KATAKANA;
// KEY_MAP[KeyEvent.VK_JAPANESE_ROMAN] = Keyboard.KEY_JAPANESE_ROMAN;
KEY_MAP[KeyEvent.VK_K] = Keyboard.KEY_K;
KEY_MAP[KeyEvent.VK_KANA] = Keyboard.KEY_KANA;
// KEY_MAP[KeyEvent.VK_KANA_LOCK] = Keyboard.KEY_KANA_LOCK;
KEY_MAP[KeyEvent.VK_KANJI] = Keyboard.KEY_KANJI;
// KEY_MAP[KeyEvent.VK_KATAKANA] = Keyboard.KEY_KATAKANA;
// KEY_MAP[KeyEvent.VK_KP_DOWN] = Keyboard.KEY_KP_DOWN;
// KEY_MAP[KeyEvent.VK_KP_LEFT] = Keyboard.KEY_KP_LEFT;
// KEY_MAP[KeyEvent.VK_KP_RIGHT] = Keyboard.KEY_KP_RIGHT;
// KEY_MAP[KeyEvent.VK_KP_UP] = Keyboard.KEY_KP_UP;
KEY_MAP[KeyEvent.VK_L] = Keyboard.KEY_L;
KEY_MAP[KeyEvent.VK_LEFT] = Keyboard.KEY_LEFT;
// KEY_MAP[KeyEvent.VK_LEFT_PARENTHESIS] = Keyboard.KEY_LEFT_PARENTHESIS;
// KEY_MAP[KeyEvent.VK_LESS] = Keyboard.KEY_LESS;
KEY_MAP[KeyEvent.VK_M] = Keyboard.KEY_M;
// KEY_MAP[KeyEvent.VK_META] = Keyboard.KEY_LMENU; manually mapped
KEY_MAP[KeyEvent.VK_MINUS] = Keyboard.KEY_MINUS;
// KEY_MAP[KeyEvent.VK_MODECHANGE] = Keyboard.KEY_MODECHANGE;
KEY_MAP[KeyEvent.VK_MULTIPLY] = Keyboard.KEY_MULTIPLY;
KEY_MAP[KeyEvent.VK_N] = Keyboard.KEY_N;
// KEY_MAP[KeyEvent.VK_NONCONVERT] = Keyboard.KEY_NONCONVERT;
KEY_MAP[KeyEvent.VK_NUM_LOCK] = Keyboard.KEY_NUMLOCK;
// KEY_MAP[KeyEvent.VK_NUMBER_SIGN] = Keyboard.KEY_NUMBER_SIGN;
KEY_MAP[KeyEvent.VK_NUMPAD0] = Keyboard.KEY_NUMPAD0;
KEY_MAP[KeyEvent.VK_NUMPAD1] = Keyboard.KEY_NUMPAD1;
KEY_MAP[KeyEvent.VK_NUMPAD2] = Keyboard.KEY_NUMPAD2;
KEY_MAP[KeyEvent.VK_NUMPAD3] = Keyboard.KEY_NUMPAD3;
KEY_MAP[KeyEvent.VK_NUMPAD4] = Keyboard.KEY_NUMPAD4;
KEY_MAP[KeyEvent.VK_NUMPAD5] = Keyboard.KEY_NUMPAD5;
KEY_MAP[KeyEvent.VK_NUMPAD6] = Keyboard.KEY_NUMPAD6;
KEY_MAP[KeyEvent.VK_NUMPAD7] = Keyboard.KEY_NUMPAD7;
KEY_MAP[KeyEvent.VK_NUMPAD8] = Keyboard.KEY_NUMPAD8;
KEY_MAP[KeyEvent.VK_NUMPAD9] = Keyboard.KEY_NUMPAD9;
KEY_MAP[KeyEvent.VK_O] = Keyboard.KEY_O;
KEY_MAP[KeyEvent.VK_OPEN_BRACKET] = Keyboard.KEY_LBRACKET;
KEY_MAP[KeyEvent.VK_P] = Keyboard.KEY_P;
KEY_MAP[KeyEvent.VK_PAGE_DOWN] = Keyboard.KEY_NEXT;
KEY_MAP[KeyEvent.VK_PAGE_UP] = Keyboard.KEY_PRIOR;
// KEY_MAP[KeyEvent.VK_PASTE] = Keyboard.KEY_PASTE;
KEY_MAP[KeyEvent.VK_PAUSE] = Keyboard.KEY_PAUSE;
KEY_MAP[KeyEvent.VK_PERIOD] = Keyboard.KEY_PERIOD;
// KEY_MAP[KeyEvent.VK_PLUS] = Keyboard.KEY_PLUS;
// KEY_MAP[KeyEvent.VK_PREVIOUS_CANDIDATE] = Keyboard.KEY_PREVIOUS_CANDIDATE;
// KEY_MAP[KeyEvent.VK_PRINTSCREEN] = Keyboard.KEY_PRINTSCREEN;
// KEY_MAP[KeyEvent.VK_PROPS] = Keyboard.KEY_PROPS;
KEY_MAP[KeyEvent.VK_Q] = Keyboard.KEY_Q;
// KEY_MAP[KeyEvent.VK_QUOTE] = Keyboard.KEY_QUOTE;
// KEY_MAP[KeyEvent.VK_QUOTEDBL] = Keyboard.KEY_QUOTEDBL;
KEY_MAP[KeyEvent.VK_R] = Keyboard.KEY_R;
KEY_MAP[KeyEvent.VK_RIGHT] = Keyboard.KEY_RIGHT;
// KEY_MAP[KeyEvent.VK_RIGHT_PARENTHESIS] = Keyboard.KEY_RIGHT_PARENTHESIS;
// KEY_MAP[KeyEvent.VK_ROMAN_CHARACTERS] = Keyboard.KEY_ROMAN_CHARACTERS;
KEY_MAP[KeyEvent.VK_S] = Keyboard.KEY_S;
KEY_MAP[KeyEvent.VK_SCROLL_LOCK] = Keyboard.KEY_SCROLL;
KEY_MAP[KeyEvent.VK_SEMICOLON] = Keyboard.KEY_SEMICOLON;
KEY_MAP[KeyEvent.VK_SEPARATOR] = Keyboard.KEY_DECIMAL;
// KEY_MAP[KeyEvent.VK_SHIFT] = Keyboard.KEY_LSHIFT; manually mapped
KEY_MAP[KeyEvent.VK_SLASH] = Keyboard.KEY_SLASH;
KEY_MAP[KeyEvent.VK_SPACE] = Keyboard.KEY_SPACE;
KEY_MAP[KeyEvent.VK_STOP] = Keyboard.KEY_STOP;
KEY_MAP[KeyEvent.VK_SUBTRACT] = Keyboard.KEY_SUBTRACT;
KEY_MAP[KeyEvent.VK_T] = Keyboard.KEY_T;
KEY_MAP[KeyEvent.VK_TAB] = Keyboard.KEY_TAB;
KEY_MAP[KeyEvent.VK_U] = Keyboard.KEY_U;
// KEY_MAP[KeyEvent.VK_UNDERSCORE] = Keyboard.KEY_UNDERSCORE;
// KEY_MAP[KeyEvent.VK_UNDO] = Keyboard.KEY_UNDO;
KEY_MAP[KeyEvent.VK_UP] = Keyboard.KEY_UP;
KEY_MAP[KeyEvent.VK_V] = Keyboard.KEY_V;
KEY_MAP[KeyEvent.VK_W] = Keyboard.KEY_W;
KEY_MAP[KeyEvent.VK_X] = Keyboard.KEY_X;
KEY_MAP[KeyEvent.VK_Y] = Keyboard.KEY_Y;
KEY_MAP[KeyEvent.VK_Z] = Keyboard.KEY_Z;
}
public KeyboardEventQueue(Component component) {
super(Keyboard.EVENT_SIZE);
this.component = component;
}
public void register() {
component.addKeyListener(this);
}
public void unregister() {
/*
* This line is commented out to work around AWT bug 4867453:
* http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4867453
*/
//component.removeKeyListener(this);
}
private void putKeyboardEvent(int key_code, byte state, int character, long nanos) {
event.clear();
event.putInt(key_code).put(state).putInt(character).putLong(nanos);
event.flip();
putEvent(event);
}
public synchronized void poll(ByteBuffer key_down_buffer) {
int old_position = key_down_buffer.position();
key_down_buffer.put(key_states);
key_down_buffer.position(old_position);
}
private synchronized void handleKey(int key_code_mapped, byte state, int character, long nanos) {
if ( character == KeyEvent.CHAR_UNDEFINED )
character = Keyboard.CHAR_NONE;
/* Ignore repeating presses */
if ( key_states[key_code_mapped] == state )
return;
key_states[key_code_mapped] = state;
int key_int_char = character & 0xffff;
putKeyboardEvent(key_code_mapped, state, key_int_char, nanos);
}
private int getMappedKeyCode(int key_code, int position) {
// manually map positioned keys
switch (key_code) {
case KeyEvent.VK_ALT: // fall through
case KeyEvent.VK_META:
if (position == KeyEvent.KEY_LOCATION_RIGHT)
return Keyboard.KEY_RMENU;
else
return Keyboard.KEY_LMENU;
case KeyEvent.VK_SHIFT:
if (position == KeyEvent.KEY_LOCATION_RIGHT)
return Keyboard.KEY_RSHIFT;
else
return Keyboard.KEY_LSHIFT;
case KeyEvent.VK_CONTROL:
if (position == KeyEvent.KEY_LOCATION_RIGHT)
return Keyboard.KEY_RCONTROL;
else
return Keyboard.KEY_LCONTROL;
default:
return KEY_MAP[key_code];
}
}
public void keyPressed(KeyEvent e) {
handleKey(getMappedKeyCode(e.getKeyCode(), e.getKeyLocation()), (byte)1, e.getKeyChar(), e.getWhen()*1000000);
}
public void keyReleased(KeyEvent e) {
handleKey(getMappedKeyCode(e.getKeyCode(), e.getKeyLocation()), (byte)0, Keyboard.CHAR_NONE, e.getWhen()*1000000);
}
public void keyTyped(KeyEvent e) {
}
}