lwjgl2-arm64/src/java/org/lwjgl/opengl/ATIFragmentShader.java
Ioannis Tsakpinis 3041c0494d Code cleanup
2004-11-25 22:20:45 +00:00

189 lines
8.8 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Note: 2X_BIT_ATI, 4X_BIT_ATI and 8X_BIT_ATI has been changed to X2_BIT_ATI, X4_BIT_ATI and X8_BIT_ATI
* because variables cannot start with a number.
*
*/
package org.lwjgl.opengl;
import java.nio.FloatBuffer;
import org.lwjgl.LWJGLException;
import org.lwjgl.BufferChecks;
public final class ATIFragmentShader {
public static final int GL_FRAGMENT_SHADER_ATI = 0x8920;
public static final int GL_REG_0_ATI = 0x8921;
public static final int GL_REG_1_ATI = 0x8922;
public static final int GL_REG_2_ATI = 0x8923;
public static final int GL_REG_3_ATI = 0x8924;
public static final int GL_REG_4_ATI = 0x8925;
public static final int GL_REG_5_ATI = 0x8926;
public static final int GL_REG_6_ATI = 0x8927;
public static final int GL_REG_7_ATI = 0x8928;
public static final int GL_REG_8_ATI = 0x8929;
public static final int GL_REG_9_ATI = 0x892A;
public static final int GL_REG_10_ATI = 0x892B;
public static final int GL_REG_11_ATI = 0x892C;
public static final int GL_REG_12_ATI = 0x892D;
public static final int GL_REG_13_ATI = 0x892E;
public static final int GL_REG_14_ATI = 0x892F;
public static final int GL_REG_15_ATI = 0x8930;
public static final int GL_REG_16_ATI = 0x8931;
public static final int GL_REG_17_ATI = 0x8932;
public static final int GL_REG_18_ATI = 0x8933;
public static final int GL_REG_19_ATI = 0x8934;
public static final int GL_REG_20_ATI = 0x8935;
public static final int GL_REG_21_ATI = 0x8936;
public static final int GL_REG_22_ATI = 0x8937;
public static final int GL_REG_23_ATI = 0x8938;
public static final int GL_REG_24_ATI = 0x8939;
public static final int GL_REG_25_ATI = 0x893A;
public static final int GL_REG_26_ATI = 0x893B;
public static final int GL_REG_27_ATI = 0x893C;
public static final int GL_REG_28_ATI = 0x893D;
public static final int GL_REG_29_ATI = 0x893E;
public static final int GL_REG_30_ATI = 0x893F;
public static final int GL_REG_31_ATI = 0x8940;
public static final int GL_CON_0_ATI = 0x8941;
public static final int GL_CON_1_ATI = 0x8942;
public static final int GL_CON_2_ATI = 0x8943;
public static final int GL_CON_3_ATI = 0x8944;
public static final int GL_CON_4_ATI = 0x8945;
public static final int GL_CON_5_ATI = 0x8946;
public static final int GL_CON_6_ATI = 0x8947;
public static final int GL_CON_7_ATI = 0x8948;
public static final int GL_CON_8_ATI = 0x8949;
public static final int GL_CON_9_ATI = 0x894A;
public static final int GL_CON_10_ATI = 0x894B;
public static final int GL_CON_11_ATI = 0x894C;
public static final int GL_CON_12_ATI = 0x894D;
public static final int GL_CON_13_ATI = 0x894E;
public static final int GL_CON_14_ATI = 0x894F;
public static final int GL_CON_15_ATI = 0x8950;
public static final int GL_CON_16_ATI = 0x8951;
public static final int GL_CON_17_ATI = 0x8952;
public static final int GL_CON_18_ATI = 0x8953;
public static final int GL_CON_19_ATI = 0x8954;
public static final int GL_CON_20_ATI = 0x8955;
public static final int GL_CON_21_ATI = 0x8956;
public static final int GL_CON_22_ATI = 0x8957;
public static final int GL_CON_23_ATI = 0x8958;
public static final int GL_CON_24_ATI = 0x8959;
public static final int GL_CON_25_ATI = 0x895A;
public static final int GL_CON_26_ATI = 0x895B;
public static final int GL_CON_27_ATI = 0x895C;
public static final int GL_CON_28_ATI = 0x895D;
public static final int GL_CON_29_ATI = 0x895E;
public static final int GL_CON_30_ATI = 0x895F;
public static final int GL_CON_31_ATI = 0x8960;
public static final int GL_MOV_ATI = 0x8961;
public static final int GL_ADD_ATI = 0x8963;
public static final int GL_MUL_ATI = 0x8964;
public static final int GL_SUB_ATI = 0x8965;
public static final int GL_DOT3_ATI = 0x8966;
public static final int GL_DOT4_ATI = 0x8967;
public static final int GL_MAD_ATI = 0x8968;
public static final int GL_LERP_ATI = 0x8969;
public static final int GL_CND_ATI = 0x896A;
public static final int GL_CND0_ATI = 0x896B;
public static final int GL_DOT2_ADD_ATI = 0x896C;
public static final int GL_SECONDARY_INTERPOLATOR_ATI = 0x896D;
public static final int GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E;
public static final int GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F;
public static final int GL_NUM_PASSES_ATI = 0x8970;
public static final int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971;
public static final int GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972;
public static final int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973;
public static final int GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974;
public static final int GL_COLOR_ALPHA_PAIRING_ATI = 0x8975;
public static final int GL_SWIZZLE_STR_ATI = 0x8976;
public static final int GL_SWIZZLE_STQ_ATI = 0x8977;
public static final int GL_SWIZZLE_STR_DR_ATI = 0x8978;
public static final int GL_SWIZZLE_STQ_DQ_ATI = 0x8979;
public static final int GL_SWIZZLE_STRQ_ATI = 0x897A;
public static final int GL_SWIZZLE_STRQ_DQ_ATI = 0x897B;
public static final int GL_RED_BIT_ATI = 0x00000001;
public static final int GL_GREEN_BIT_ATI = 0x00000002;
public static final int GL_BLUE_BIT_ATI = 0x00000004;
public static final int GL_X2_BIT_ATI = 0x00000001;
public static final int GL_X4_BIT_ATI = 0x00000002;
public static final int GL_X8_BIT_ATI = 0x00000004;
public static final int GL_HALF_BIT_ATI = 0x00000008;
public static final int GL_QUARTER_BIT_ATI = 0x00000010;
public static final int GL_EIGHTH_BIT_ATI = 0x00000020;
public static final int GL_SATURATE_BIT_ATI = 0x00000040;
public static final int GL_COMP_BIT_ATI = 0x00000002;
public static final int GL_NEGATE_BIT_ATI = 0x00000004;
public static final int GL_BIAS_BIT_ATI = 0x00000008;
private ATIFragmentShader() {
}
static native void initNativeStubs() throws LWJGLException;
public static native int glGenFragmentShadersATI(int range);
public static native void glBindFragmentShaderATI(int id);
public static native void glDeleteFragmentShaderATI(int id);
public static native void glBeginFragmentShaderATI();
public static native void glEndFragmentShaderATI();
public static native void glPassTexCoordATI(int dst, int coord, int swizzle);
public static native void glSampleMapATI(int dst, int interp, int swizzle);
public static native void glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod);
public static native void glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod);
public static native void glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod);
public static native void glAlphaFragmentOp1ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod);
public static native void glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod);
public static native void glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod);
public static void glSetFragmentShaderConstantATI(int dst, FloatBuffer pfValue) {
BufferChecks.checkBuffer(pfValue); // TODO:is this correct?
nglSetFragmentShaderConstantATI(dst, pfValue, pfValue.position());
}
private static native void nglSetFragmentShaderConstantATI(int dst, FloatBuffer pfValue, int pfValue_offset);
}