lwjgl2-arm64/src/java/org/lwjgl/opengl/DisplayImplementation.java
Elias Naur 3674d843c2 Added org.lwjgl.opengl.AWTInputAdapter which enabled use of Mouse and
Keyboard with AWTGLCanvases. Programs can now avoid implementing AWT input processing and access the mouse grabbing features from both Display and AWTGLCanvas. See org.lwjgl.test.opengl.awt.AWTInputAdapterTest for an example.

Note: This commit is the linux and generic AWT imlementation and can still
change a lot while implementing windows and mac os x.
2006-10-26 20:19:40 +00:00

162 lines
5 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
/**
* This is the Display implementation interface. Display delegates
* to implementors of this interface. There is one DisplayImplementation
* for each supported platform.
* @author elias_naur
*/
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.LWJGLException;
interface DisplayImplementation extends InputImplementation {
void createWindow(DisplayMode mode, boolean fullscreen, int x, int y) throws LWJGLException;
void destroyWindow();
void switchDisplayMode(DisplayMode mode) throws LWJGLException;
/**
* Reset the display mode to whatever it was when LWJGL was initialized.
* Fails silently.
*/
void resetDisplayMode();
/**
* Return the length of the gamma ramp arrays. Returns 0 if gamma settings are
* unsupported.
*
* @return the length of each gamma ramp array, or 0 if gamma settings are unsupported.
*/
int getGammaRampLength();
/**
* Method to set the gamma ramp.
*/
void setGammaRamp(FloatBuffer gammaRamp) throws LWJGLException;
/**
* Get the driver adapter string. This is a unique string describing the actual card's hardware, eg. "Geforce2", "PS2",
* "Radeon9700". If the adapter cannot be determined, this function returns null.
* @return a String
*/
String getAdapter();
/**
* Get the driver version. This is a vendor/adapter specific version string. If the version cannot be determined,
* this function returns null.
* @return a String
*/
String getVersion();
/**
* Initialize and return the current display mode.
*/
DisplayMode init() throws LWJGLException;
/**
* Implementation of setTitle(). This will read the window's title member
* and stash it in the native title of the window.
*/
void setTitle(String title);
boolean isCloseRequested();
boolean isVisible();
boolean isActive();
boolean isDirty();
/**
* Create the native PeerInfo.
* @throws LWJGLException
*/
PeerInfo createPeerInfo(PixelFormat pixel_format) throws LWJGLException;
// void destroyPeerInfo();
/**
* Updates the windows internal state. This must be called at least once per video frame
* to handle window close requests, moves, paints, etc.
*/
void update();
void reshape(int x, int y, int width, int height);
/**
* Method for getting displaymodes
*/
DisplayMode[] getAvailableDisplayModes() throws LWJGLException;
/* Pbuffer */
int getPbufferCapabilities();
/**
* Method to test for buffer integrity
*/
public boolean isBufferLost(PeerInfo handle);
/**
* Method to create a Pbuffer
*/
public PeerInfo createPbuffer(int width, int height, PixelFormat pixel_format,
IntBuffer pixelFormatCaps,
IntBuffer pBufferAttribs) throws LWJGLException;
public void setPbufferAttrib(PeerInfo handle, int attrib, int value);
public void bindTexImageToPbuffer(PeerInfo handle, int buffer);
public void releaseTexImageFromPbuffer(PeerInfo handle, int buffer);
/**
* Sets one or more icons for the Display.
* <ul>
* <li>On Windows you should supply at least one 16x16 icon and one 32x32.</li>
* <li>Linux (and similar platforms) expect one 32x32 icon.</li>
* <li>Mac OS X should be supplied one 128x128 icon</li>
* </ul>
* The implementation will use the supplied ByteBuffers with image data in RGBA and perform any conversions nescesarry for the specific platform.
*
* @param icons Array of icons in RGBA mode
* @return number of icons used.
*/
public int setIcon(ByteBuffer[] icons);
}