lwjgl2-arm64/src/java/org/lwjgl/input/JInputController.java

488 lines
11 KiB
Java

package org.lwjgl.input;
import java.util.ArrayList;
import net.java.games.input.Component;
/**
* A wrapper round a JInput controller that attempts to make the interface
* more useable.
*
* @author Kevin Glass
*/
class JInputController implements Controller {
/** The JInput controller this class is wrapping */
private net.java.games.input.Controller target;
/** The index that has been assigned to this controller */
private int index;
/** The Buttons that have been detected on the JInput controller */
private ArrayList buttons = new ArrayList();
/** The Axes that have been detected on the JInput controller */
private ArrayList axes = new ArrayList();
/** The POVs that have been detected on the JInput controller */
private ArrayList pov = new ArrayList();
/** The state of the buttons last check */
private boolean[] buttonState;
/** The values that were read from the pov last check */
private float[] povValues;
/** The values that were read from the axes last check */
private float[] axesValue;
/** The maximum values read for each axis */
private float[] axesMax;
/** The dead zones for each axis */
private float[] deadZones;
/** The index of the X axis or -1 if no X axis is defined */
private int xaxis = -1;
/** The index of the Y axis or -1 if no Y axis is defined */
private int yaxis = -1;
/** The index of the X axis or -1 if no Z axis is defined */
private int zaxis = -1;
/** The index of the RX axis or -1 if no RX axis is defined */
private int rxaxis = -1;
/** The index of the RY axis or -1 if no RY axis is defined */
private int ryaxis = -1;
/** The index of the RZ axis or -1 if no RZ axis is defined */
private int rzaxis = -1;
/**
* Create a new controller that wraps round a JInput controller and hopefully
* makes it easier to use.
*
* @param index The index this controller has been assigned to
* @param target The target JInput controller this class is wrapping
*/
public JInputController(int index,net.java.games.input.Controller target) {
this.target = target;
this.index = index;
Component[] sourceAxes = target.getComponents();
for (int i=0;i<sourceAxes.length;i++) {
if (sourceAxes[i].getIdentifier() instanceof Component.Identifier.Button) {
buttons.add(sourceAxes[i]);
} else if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.POV)) {
pov.add(sourceAxes[i]);
} else {
axes.add(sourceAxes[i]);
}
}
buttonState = new boolean[buttons.size()];
povValues = new float[pov.size()];
axesValue = new float[axes.size()];
int buttonsCount = 0;
int axesCount = 0;
// initialise the state
for (int i=0;i<sourceAxes.length;i++) {
if (sourceAxes[i].getIdentifier() instanceof Component.Identifier.Button) {
buttonState[buttonsCount] = sourceAxes[i].getPollData() != 0;
buttonsCount++;
} else if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.POV)) {
// no account for POV yet
// pov.add(sourceAxes[i]);
} else {
axesValue[axesCount] = sourceAxes[i].getPollData();
if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.X)) {
xaxis = axesCount;
}
if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.Y)) {
yaxis = axesCount;
}
if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.Z)) {
zaxis = axesCount;
}
if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.RX)) {
rxaxis = axesCount;
}
if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.RY)) {
ryaxis = axesCount;
}
if (sourceAxes[i].getIdentifier().equals(Component.Identifier.Axis.RZ)) {
rzaxis = axesCount;
}
axesCount++;
}
}
axesMax = new float[axes.size()];
deadZones = new float[axes.size()];
for (int i=0;i<axesMax.length;i++) {
axesMax[i] = 1.0f;
deadZones[i] = 0.05f;
}
}
/*
* @see org.lwjgl.input.Controller#getName()
*/
public String getName() {
String name = target.getName();
return name;
}
/*
* @see org.lwjgl.input.Controller#getIndex()
*/
public int getIndex() {
return index;
}
/*
* @see org.lwjgl.input.Controller#getButtonCount()
*/
public int getButtonCount() {
return buttons.size();
}
/*
* @see org.lwjgl.input.Controller#getButtonName(int)
*/
public String getButtonName(int index) {
Component button = (Component) buttons.get(index);
return button.getName();
}
/*
* @see org.lwjgl.input.Controller#isButtonPressed(int)
*/
public boolean isButtonPressed(int index) {
return buttonState[index];
}
/*
* @see org.lwjgl.input.Controller#poll()
*/
public void poll() {
target.poll();
// read buttons to update events
for (int i=0;i<getButtonCount();i++) {
Component button = (Component) buttons.get(i);
float data = button.getPollData();
if (buttonState[i] != (data != 0)) {
// fire button pressed event
Controllers.addEvent(new ControllerEvent(this,ControllerEvent.BUTTON,i,false,false));
}
buttonState[i] = data != 0;
}
// read povs to update events
for (int i=0;i<pov.size();i++) {
Component p = (Component) pov.get(i);
float data = p.getPollData();
if (povValues[i] != data) {
float prevX = getPovX();
float prevY = getPovY();
povValues[i] = data;
if (prevX != getPovX()) {
Controllers.addEvent(new ControllerEvent(this,ControllerEvent.POVX,0,false,false));
}
if (prevY != getPovY()) {
Controllers.addEvent(new ControllerEvent(this,ControllerEvent.POVY,0,false,false));
}
}
povValues[i] = data;
}
// read axis to update events
for (int i=0;i<getAxisCount();i++) {
Component axis = (Component) axes.get(i);
float value = axis.getPollData();
// fixed dead zone since most axis don't report it :(
if (Math.abs(value) < deadZones[i]) {
value = 0;
}
if (Math.abs(value) < axis.getDeadZone()) {
value = 0;
}
if (Math.abs(value) > axesMax[i]) {
axesMax[i] = Math.abs(value);
}
// normalize the value based on maximum value read in the past
value /= axesMax[i];
if (axesValue[i] != value) {
// fire event
Controllers.addEvent(new ControllerEvent(this,ControllerEvent.AXIS,i,i == xaxis,i == yaxis));
}
axesValue[i] = value;
}
}
/*
* @see org.lwjgl.input.Controller#getAxisCount()
*/
public int getAxisCount() {
return axes.size();
}
/*
* @see org.lwjgl.input.Controller#getAxisName(int)
*/
public String getAxisName(int index) {
Component axis = (Component) axes.get(index);
return axis.getName();
}
/*
* @see org.lwjgl.input.Controller#getAxisValue(int)
*/
public float getAxisValue(int index) {
return axesValue[index];
}
/*
* @see org.lwjgl.input.Controller#getXAxisValue()
*/
public float getXAxisValue() {
if (xaxis == -1) {
return 0;
}
return getAxisValue(xaxis);
}
/*
* @see org.lwjgl.input.Controller#getYAxisValue()
*/
public float getYAxisValue() {
if (yaxis == -1) {
return 0;
}
return getAxisValue(yaxis);
}
/*
* @see org.lwjgl.input.Controller#getXAxisDeadZone()
*/
public float getXAxisDeadZone() {
if (xaxis == -1) {
return 0;
}
return getDeadZone(xaxis);
}
/*
* @see org.lwjgl.input.Controller#getYAxisDeadZone()
*/
public float getYAxisDeadZone() {
if (yaxis == -1) {
return 0;
}
return getDeadZone(yaxis);
}
/*
* @see org.lwjgl.input.Controller#setXAxisDeadZone(float)
*/
public void setXAxisDeadZone(float zone) {
setDeadZone(xaxis,zone);
}
/*
* @see org.lwjgl.input.Controller#setYAxisDeadZone(float)
*/
public void setYAxisDeadZone(float zone) {
setDeadZone(yaxis,zone);
}
/*
* @see org.lwjgl.input.Controller#getDeadZone(int)
*/
public float getDeadZone(int index) {
return deadZones[index];
}
/*
* @see org.lwjgl.input.Controller#setDeadZone(int, float)
*/
public void setDeadZone(int index, float zone) {
deadZones[index] = zone;
}
/*
* @see org.lwjgl.input.Controller#getZAxisValue()
*/
public float getZAxisValue() {
if (zaxis == -1) {
return 0;
}
return getAxisValue(zaxis);
}
/*
* @see org.lwjgl.input.Controller#getZAxisDeadZone()
*/
public float getZAxisDeadZone() {
if (zaxis == -1) {
return 0;
}
return getDeadZone(zaxis);
}
/*
* @see org.lwjgl.input.Controller#setZAxisDeadZone(float)
*/
public void setZAxisDeadZone(float zone) {
setDeadZone(zaxis,zone);
}
/*
* @see org.lwjgl.input.Controller#getRXAxisValue()
*/
public float getRXAxisValue() {
if (rxaxis == -1) {
return 0;
}
return getAxisValue(rxaxis);
}
/*
* @see org.lwjgl.input.Controller#getRXAxisDeadZone()
*/
public float getRXAxisDeadZone() {
if (rxaxis == -1) {
return 0;
}
return getDeadZone(rxaxis);
}
/*
* @see org.lwjgl.input.Controller#setRXAxisDeadZone(float)
*/
public void setRXAxisDeadZone(float zone) {
setDeadZone(rxaxis,zone);
}
/*
* @see org.lwjgl.input.Controller#getRYAxisValue()
*/
public float getRYAxisValue() {
if (ryaxis == -1) {
return 0;
}
return getAxisValue(ryaxis);
}
/*
* @see org.lwjgl.input.Controller#getRYAxisDeadZone()
*/
public float getRYAxisDeadZone() {
if (ryaxis == -1) {
return 0;
}
return getDeadZone(ryaxis);
}
/*
* @see org.lwjgl.input.Controller#setRYAxisDeadZone(float)
*/
public void setRYAxisDeadZone(float zone) {
setDeadZone(ryaxis,zone);
}
/*
* @see org.lwjgl.input.Controller#getRZAxisValue()
*/
public float getRZAxisValue() {
if (rzaxis == -1) {
return 0;
}
return getAxisValue(rzaxis);
}
/*
* @see org.lwjgl.input.Controller#getRZAxisDeadZone()
*/
public float getRZAxisDeadZone() {
if (rzaxis == -1) {
return 0;
}
return getDeadZone(rzaxis);
}
/*
* @see org.lwjgl.input.Controller#setRZAxisDeadZone(float)
*/
public void setRZAxisDeadZone(float zone) {
setDeadZone(rzaxis,zone);
}
/*
* @see org.lwjgl.input.Controller#getPovX()
*/
public float getPovX() {
if (pov.size() == 0) {
return 0;
}
float value = povValues[0];
if ((value == Component.POV.DOWN_LEFT) ||
(value == Component.POV.UP_LEFT) ||
(value == Component.POV.LEFT)) {
return -1;
}
if ((value == Component.POV.DOWN_RIGHT) ||
(value == Component.POV.UP_RIGHT) ||
(value == Component.POV.RIGHT)) {
return 1;
}
return 0;
}
/*
* @see org.lwjgl.input.Controller#getPovY()
*/
public float getPovY() {
if (pov.size() == 0) {
return 0;
}
float value = povValues[0];
if ((value == Component.POV.DOWN_LEFT) ||
(value == Component.POV.DOWN_RIGHT) ||
(value == Component.POV.DOWN)) {
return 1;
}
if ((value == Component.POV.UP_LEFT) ||
(value == Component.POV.UP_RIGHT) ||
(value == Component.POV.UP)) {
return -1;
}
return 0;
}
}