lwjgl2-arm64/src/java/org/lwjgl/opengl/GL14.java
Elias Naur 15934fd6e7 Move native stub initialization from extgl into GLContext.java. Makes it much easier to
exlude extensions classes. Furthermore, GLContext.useContext(null) can now be used to
reset the native stubs when no context is current.
2004-07-03 21:12:33 +00:00

141 lines
8.5 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/**
* $Id$
*
* The core OpenGL1.4 API.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public final class GL14 {
public static final int GL_GENERATE_MIPMAP = 0x8191;
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
public static final int GL_DEPTH_COMPONENT32 = 0x81A7;
public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
public static final int GL_DEPTH_TEXTURE_MODE = 0x884B;
public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;
public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;
public static final int GL_COMPARE_R_TO_TEXTURE = 0x884E;
public static final int GL_FOG_COORDINATE_SOURCE = 0x8450;
public static final int GL_FOG_COORDINATE = 0x8451;
public static final int GL_FRAGMENT_DEPTH = 0x8452;
public static final int GL_CURRENT_FOG_COORDINATE = 0x8453;
public static final int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
public static final int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
public static final int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
public static final int GL_FOG_COORDINATE_ARRAY = 0x8457;
public static final int GL_POINT_SIZE_MIN = 0x8126;
public static final int GL_POINT_SIZE_MAX = 0x8127;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
public static final int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
public static final int GL_COLOR_SUM = 0x8458;
public static final int GL_CURRENT_SECONDARY_COLOR = 0x8459;
public static final int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
public static final int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
public static final int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
public static final int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
public static final int GL_SECONDARY_COLOR_ARRAY = 0x845E;
public static final int GL_BLEND_DST_RGB = 0x80C8;
public static final int GL_BLEND_SRC_RGB = 0x80C9;
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
public static final int GL_INCR_WRAP = 0x8507;
public static final int GL_DECR_WRAP = 0x8508;
public static final int GL_TEXTURE_FILTER_CONTROL = 0x8500;
public static final int GL_TEXTURE_LOD_BIAS = 0x8501;
public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
public static final int GL_GL_MIRRORED_REPEAT = 0x8370;
static native void initNativeStubs();
public static native void glBlendEquation(int mode);
public static native void glBlendColor(float red, float green, float blue, float alpha);
public static native void glFogCoordf(float coord);
public static void glFogCoordPointer(int stride, FloatBuffer data) {
BufferChecks.ensureArrayVBOdisabled();
nglFogCoordPointer(GL11.GL_FLOAT, stride, data, data.position() << 2);
}
private static native void nglFogCoordPointer(int type, int stride, Buffer data, int data_offset);
public static void glFogCoordPointer(int type, int stride, int buffer_offset) {
BufferChecks.ensureArrayVBOenabled();
nglFogCoordPointerVBO(type, stride, buffer_offset);
}
private static native void nglFogCoordPointerVBO(int type, int stride, int buffer_offset);
public static void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) {
if (piFirst.remaining() != piCount.remaining()) {
throw new IllegalArgumentException("piFirst.remaining() != piCount.remaining()");
}
nglMultiDrawArrays(mode, piFirst, piFirst.position(), piCount, piCount.position(), piFirst.remaining());
}
private static native void nglMultiDrawArrays(int mode, IntBuffer piFirst, int piFirst_offset, IntBuffer piCount, int piCount_offset, int primcount);
/* public static native void glMultiDrawElements(int mode, int piCount, int type, int pIndices, int primcount);*/
public static native void glPointParameterf (int pname, float param);
public static void glPointParameter(int pname, FloatBuffer params) {
BufferChecks.checkBuffer(params);
nglPointParameterfv(pname, params, params.position());
}
private static native void nglPointParameterfv(int pname, FloatBuffer params, int params_offset);
public static native void glSecondaryColor3b (byte red, byte green, byte blue);
public static native void glSecondaryColor3f (float red, float green, float blue);
public static native void glSecondaryColor3ub (byte red, byte green, byte blue);
public static void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) {
BufferChecks.ensureArrayVBOdisabled();
nglSecondaryColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, data, data.position());
}
public static void glSecondaryColorPointer(int size, int stride, FloatBuffer data) {
BufferChecks.ensureArrayVBOdisabled();
nglSecondaryColorPointer(size, GL11.GL_FLOAT, stride, data, data.position() << 2);
}
private static native void nglSecondaryColorPointer (int size, int type, int stride, Buffer data, int data_offset);
public static void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset) {
BufferChecks.ensureArrayVBOenabled();
nglSecondaryColorPointerVBO(size, type, stride, buffer_offset);
}
private static native void nglSecondaryColorPointerVBO(int size, int type, int stride, int buffer_offset);
public static native void glBlendFuncSeparate (int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
public static native void glWindowPos2f (float x, float y);
public static native void glWindowPos2i (int x, int y);
public static native void glWindowPos3f (float x, float y, float z);
public static native void glWindowPos3i (int x, int y, int z);
}