mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
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295 lines
11 KiB
Java
295 lines
11 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.Alternate;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.IntBuffer;
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@Extension(postfix = "")
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public interface ARB_framebuffer_object {
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/**
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* Accepted by the <target> parameter of BindFramebuffer,
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* CheckFramebufferStatus, FramebufferTexture{1D|2D|3D},
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* FramebufferRenderbuffer, and
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* GetFramebufferAttachmentParameteriv:
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*/
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int GL_FRAMEBUFFER = 0x8D40;
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int GL_READ_FRAMEBUFFER = 0x8CA8;
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int GL_DRAW_FRAMEBUFFER = 0x8CA9;
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/**
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* Accepted by the <target> parameter of BindRenderbuffer,
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* RenderbufferStorage, and GetRenderbufferParameteriv, and
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* returned by GetFramebufferAttachmentParameteriv:
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*/
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int GL_RENDERBUFFER = 0x8D41;
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/**
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* Accepted by the <internalformat> parameter of
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* RenderbufferStorage:
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*/
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int GL_STENCIL_INDEX1 = 0x8D46;
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int GL_STENCIL_INDEX4 = 0x8D47;
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int GL_STENCIL_INDEX8 = 0x8D48;
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int GL_STENCIL_INDEX16 = 0x8D49;
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/** Accepted by the <pname> parameter of GetRenderbufferParameteriv: */
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int GL_RENDERBUFFER_WIDTH = 0x8D42;
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int GL_RENDERBUFFER_HEIGHT = 0x8D43;
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int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
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int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
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int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
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int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
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int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
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int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
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int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
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int GL_RENDERBUFFER_SAMPLES = 0x8CAB;
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/**
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* Accepted by the <pname> parameter of
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* GetFramebufferAttachmentParameteriv:
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*/
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int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
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int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
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int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
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int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
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int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
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int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
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int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
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int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
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int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
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int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
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int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
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int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
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int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
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/** Returned in <params> by GetFramebufferAttachmentParameteriv: */
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int GL_SRGB = 0x8C40;
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int GL_UNSIGNED_NORMALIZED = 0x8C17;
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int GL_FRAMEBUFFER_DEFAULT = 0x8218;
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int GL_INDEX = 0x8222;
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/**
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* Accepted by the <attachment> parameter of
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* FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
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* GetFramebufferAttachmentParameteriv
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*/
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int GL_COLOR_ATTACHMENT0 = 0x8CE0;
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int GL_COLOR_ATTACHMENT1 = 0x8CE1;
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int GL_COLOR_ATTACHMENT2 = 0x8CE2;
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int GL_COLOR_ATTACHMENT3 = 0x8CE3;
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int GL_COLOR_ATTACHMENT4 = 0x8CE4;
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int GL_COLOR_ATTACHMENT5 = 0x8CE5;
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int GL_COLOR_ATTACHMENT6 = 0x8CE6;
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int GL_COLOR_ATTACHMENT7 = 0x8CE7;
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int GL_COLOR_ATTACHMENT8 = 0x8CE8;
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int GL_COLOR_ATTACHMENT9 = 0x8CE9;
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int GL_COLOR_ATTACHMENT10 = 0x8CEA;
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int GL_COLOR_ATTACHMENT11 = 0x8CEB;
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int GL_COLOR_ATTACHMENT12 = 0x8CEC;
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int GL_COLOR_ATTACHMENT13 = 0x8CED;
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int GL_COLOR_ATTACHMENT14 = 0x8CEE;
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int GL_COLOR_ATTACHMENT15 = 0x8CEF;
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int GL_DEPTH_ATTACHMENT = 0x8D00;
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int GL_STENCIL_ATTACHMENT = 0x8D20;
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int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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int GL_MAX_SAMPLES = 0x8D57;
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/** Returned by CheckFramebufferStatus(): */
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int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
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int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
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int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
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int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB;
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int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC;
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int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
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int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
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int GL_FRAMEBUFFER_UNDEFINED = 0x8219;
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/**
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* Accepted by the <pname> parameters of GetIntegerv, GetFloatv,
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* and GetDoublev:
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*/
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int GL_FRAMEBUFFER_BINDING = 0x8CA6; // alias DRAW_FRAMEBUFFER_BINDING
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int GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6;
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int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA;
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int GL_RENDERBUFFER_BINDING = 0x8CA7;
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int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF;
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int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
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/** Returned by GetError(): */
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int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
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/**
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* Accepted by the <format> parameter of DrawPixels, ReadPixels,
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* TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
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* TexSubImage3D, and GetTexImage, by the <type> parameter of
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* CopyPixels, by the <internalformat> parameter of TexImage1D,
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* TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
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* RenderbufferStorage, and returned in the <data> parameter of
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* GetTexLevelParameter and GetRenderbufferParameteriv:
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*/
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int GL_DEPTH_STENCIL = 0x84F9;
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/**
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* Accepted by the <type> parameter of DrawPixels, ReadPixels,
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* TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D,
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* TexSubImage3D, and GetTexImage:
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*/
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int GL_UNSIGNED_INT_24_8 = 0x84FA;
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/**
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* Accepted by the <internalformat> parameter of TexImage1D,
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* TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and
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* RenderbufferStorage, and returned in the <data> parameter of
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* GetTexLevelParameter and GetRenderbufferParameteriv:
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*/
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int GL_DEPTH24_STENCIL8 = 0x88F0;
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/** Accepted by the <value> parameter of GetTexLevelParameter: */
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int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
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@Reuse("GL30")
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boolean glIsRenderbuffer(@GLuint int renderbuffer);
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@Reuse("GL30")
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void glBindRenderbuffer(@GLenum int target, @GLuint int renderbuffer);
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@Reuse("GL30")
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void glDeleteRenderbuffers(@AutoSize("renderbuffers") @GLsizei int n, @Const @GLuint IntBuffer renderbuffers);
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@Reuse("GL30")
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@Alternate("glDeleteRenderbuffers")
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void glDeleteRenderbuffers(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(renderbuffer)", keepParam = true) int renderbuffer);
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@Reuse("GL30")
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void glGenRenderbuffers(@AutoSize("renderbuffers") @GLsizei int n, @OutParameter @GLuint IntBuffer renderbuffers);
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@Reuse("GL30")
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@Alternate("glGenRenderbuffers")
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@GLreturn("renderbuffers")
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void glGenRenderbuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer renderbuffers);
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@Reuse("GL30")
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void glRenderbufferStorage(@GLenum int target, @GLenum int internalformat,
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@GLsizei int width, @GLsizei int height);
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@Reuse("GL30")
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void glRenderbufferStorageMultisample(@GLenum int target, @GLsizei int samples,
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@GLenum int internalformat,
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@GLsizei int width, @GLsizei int height);
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@Reuse("GL30")
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@StripPostfix("params")
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void glGetRenderbufferParameteriv(@GLenum int target, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
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@Reuse("GL30")
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@Alternate("glGetRenderbufferParameteriv")
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@GLreturn("params")
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@StripPostfix("params")
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void glGetRenderbufferParameteriv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
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@Reuse("GL30")
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boolean glIsFramebuffer(@GLuint int framebuffer);
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@Reuse("GL30")
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void glBindFramebuffer(@GLenum int target, @GLuint int framebuffer);
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@Reuse("GL30")
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void glDeleteFramebuffers(@AutoSize("framebuffers") @GLsizei int n, @Const @GLuint IntBuffer framebuffers);
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@Reuse("GL30")
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@Alternate("glDeleteFramebuffers")
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void glDeleteFramebuffers(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(framebuffer)", keepParam = true) int framebuffer);
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@Reuse("GL30")
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void glGenFramebuffers(@AutoSize("framebuffers") @GLsizei int n, @OutParameter @GLuint IntBuffer framebuffers);
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@Reuse("GL30")
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@Alternate("glGenFramebuffers")
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@GLreturn("framebuffers")
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void glGenFramebuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer framebuffers);
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@Reuse("GL30")
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@GLenum
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int glCheckFramebufferStatus(@GLenum int target);
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@Reuse("GL30")
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void glFramebufferTexture1D(@GLenum int target, @GLenum int attachment,
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@GLenum int textarget, @GLuint int texture, int level);
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@Reuse("GL30")
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void glFramebufferTexture2D(@GLenum int target, @GLenum int attachment,
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@GLenum int textarget, @GLuint int texture, int level);
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@Reuse("GL30")
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void glFramebufferTexture3D(@GLenum int target, @GLenum int attachment,
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@GLenum int textarget, @GLuint int texture,
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int level, int layer);
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@Reuse("GL30")
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void glFramebufferTextureLayer(@GLenum int target, @GLenum int attachment,
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@GLuint int texture, int level, int layer);
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@Reuse("GL30")
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void glFramebufferRenderbuffer(@GLenum int target, @GLenum int attachment,
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@GLenum int renderbuffertarget, @GLuint int renderbuffer);
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@Reuse("GL30")
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@StripPostfix("params")
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void glGetFramebufferAttachmentParameteriv(@GLenum int target, @GLenum int attachment,
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@GLenum int pname, @Check("4") @OutParameter IntBuffer params);
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@Reuse("GL30")
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@Alternate("glGetFramebufferAttachmentParameteriv")
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@GLreturn("params")
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@StripPostfix("params")
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void glGetFramebufferAttachmentParameteriv2(@GLenum int target, @GLenum int attachment,
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@GLenum int pname, @OutParameter IntBuffer params);
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@Reuse("GL30")
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void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1,
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int dstX0, int dstY0, int dstX1, int dstY1,
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@GLbitfield int mask, @GLenum int filter);
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@Reuse("GL30")
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void glGenerateMipmap(@GLenum int target);
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} |