/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.LWJGLException; import org.lwjgl.BufferChecks; import java.nio.*; public final class ATIVertexStreams { public static final int GL_VERTEX_STREAM7_ATI = 0x8774; public static final int GL_VERTEX_STREAM6_ATI = 0x8773; public static final int GL_VERTEX_STREAM5_ATI = 0x8772; public static final int GL_VERTEX_STREAM4_ATI = 0x8771; public static final int GL_VERTEX_STREAM3_ATI = 0x8770; public static final int GL_VERTEX_STREAM2_ATI = 0x876f; public static final int GL_VERTEX_STREAM1_ATI = 0x876e; public static final int GL_VERTEX_STREAM0_ATI = 0x876d; public static final int GL_VERTEX_SOURCE_ATI = 0x876c; public static final int GL_MAX_VERTEX_STREAMS_ATI = 0x876b; private ATIVertexStreams() { } public static void glVertexBlendEnviATI(int pname, int param) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexBlendEnviATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexBlendEnviATI(pname, param, function_pointer); } private static native void nglVertexBlendEnviATI(int pname, int param, long function_pointer); public static void glVertexBlendEnvfATI(int pname, float param) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexBlendEnvfATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexBlendEnvfATI(pname, param, function_pointer); } private static native void nglVertexBlendEnvfATI(int pname, float param, long function_pointer); public static void glClientActiveVertexStreamATI(int stream) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glClientActiveVertexStreamATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglClientActiveVertexStreamATI(stream, function_pointer); } private static native void nglClientActiveVertexStreamATI(int stream, long function_pointer); public static void glNormalStream3sATI(int stream, short x, short y, short z) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glNormalStream3sATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3sATI(stream, x, y, z, function_pointer); } private static native void nglNormalStream3sATI(int stream, short x, short y, short z, long function_pointer); public static void glNormalStream3iATI(int stream, int x, int y, int z) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glNormalStream3iATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3iATI(stream, x, y, z, function_pointer); } private static native void nglNormalStream3iATI(int stream, int x, int y, int z, long function_pointer); public static void glNormalStream3fATI(int stream, float x, float y, float z) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glNormalStream3fATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3fATI(stream, x, y, z, function_pointer); } private static native void nglNormalStream3fATI(int stream, float x, float y, float z, long function_pointer); public static void glNormalStream3bATI(int stream, byte x, byte y, byte z) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glNormalStream3bATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglNormalStream3bATI(stream, x, y, z, function_pointer); } private static native void nglNormalStream3bATI(int stream, byte x, byte y, byte z, long function_pointer); public static void glVertexStream4sATI(int stream, short x, short y, short z, short w) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream4sATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream4sATI(stream, x, y, z, w, function_pointer); } private static native void nglVertexStream4sATI(int stream, short x, short y, short z, short w, long function_pointer); public static void glVertexStream4iATI(int stream, int x, int y, int z, int w) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream4iATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream4iATI(stream, x, y, z, w, function_pointer); } private static native void nglVertexStream4iATI(int stream, int x, int y, int z, int w, long function_pointer); public static void glVertexStream4fATI(int stream, float x, float y, float z, float w) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream4fATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream4fATI(stream, x, y, z, w, function_pointer); } private static native void nglVertexStream4fATI(int stream, float x, float y, float z, float w, long function_pointer); public static void glVertexStream3sATI(int stream, short x, short y, short z) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream3sATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream3sATI(stream, x, y, z, function_pointer); } private static native void nglVertexStream3sATI(int stream, short x, short y, short z, long function_pointer); public static void glVertexStream3iATI(int stream, int x, int y, int z) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream3iATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream3iATI(stream, x, y, z, function_pointer); } private static native void nglVertexStream3iATI(int stream, int x, int y, int z, long function_pointer); public static void glVertexStream3fATI(int stream, float x, float y, float z) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream3fATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream3fATI(stream, x, y, z, function_pointer); } private static native void nglVertexStream3fATI(int stream, float x, float y, float z, long function_pointer); public static void glVertexStream2sATI(int stream, short x, short y) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream2sATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream2sATI(stream, x, y, function_pointer); } private static native void nglVertexStream2sATI(int stream, short x, short y, long function_pointer); public static void glVertexStream2iATI(int stream, int x, int y) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream2iATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream2iATI(stream, x, y, function_pointer); } private static native void nglVertexStream2iATI(int stream, int x, int y, long function_pointer); public static void glVertexStream2fATI(int stream, float x, float y) { long function_pointer = GLContext.getCapabilities().ATI_vertex_streams_glVertexStream2fATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVertexStream2fATI(stream, x, y, function_pointer); } private static native void nglVertexStream2fATI(int stream, float x, float y, long function_pointer); }