/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.vector; import java.nio.FloatBuffer; /** * $Id$ * * Holds a 2x2 matrix * * @author cix_foo * @version $Revision$ */ public class Matrix2f { public float m00 = 1.0f, m01, m10, m11 = 1.0f; /** * Constructor for Matrix2f. */ public Matrix2f() { } /** * Constructor */ public Matrix2f(Matrix2f src) { load(src); } /** * Load from another matrix2f * @param src The source matrix * @return this */ public Matrix2f load(Matrix2f src) { m00 = src.m00; m01 = src.m01; m10 = src.m10; m11 = src.m11; return this; } /** * Load from a float buffer. The buffer stores the matrix in column major * (OpenGL) order. * * @param buf A float buffer to read from * @return this */ public Matrix2f load(FloatBuffer buf) { m00 = buf.get(); m10 = buf.get(); m01 = buf.get(); m11 = buf.get(); return this; } /** * Store this matrix in a float buffer. The matrix is stored in column * major (openGL) order. * @param buf The buffer to store this matrix in */ public void store(FloatBuffer buf) { buf.put(m00); buf.put(m10); buf.put(m01); buf.put(m11); } /** * Add two matrices together and place the result in a third matrix. * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f add(Matrix2f left, Matrix2f right, Matrix2f dest) { Matrix2f temp = null; if (dest == null) dest = new Matrix2f(); else if (dest == left || dest == right) { temp = dest; dest = new Matrix2f(); } dest.m00 = left.m00 + right.m00; dest.m01 = left.m01 + right.m01; dest.m10 = left.m10 + right.m10; dest.m11 = left.m11 + right.m11; if (temp != null) { temp.load(dest); return temp; } else return dest; } /** * Subtract the right matrix from the left and place the result in a third matrix. * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f sub(Matrix2f left, Matrix2f right, Matrix2f dest) { Matrix2f temp = null; if (dest == null) dest = new Matrix2f(); else if (dest == left || dest == right) { temp = dest; dest = new Matrix2f(); } dest.m00 = left.m00 - right.m00; dest.m01 = left.m01 - right.m01; dest.m10 = left.m10 - right.m10; dest.m11 = left.m11 - right.m11; if (temp != null) { temp.load(dest); return temp; } else return dest; } /** * Multiply the right matrix by the left and place the result in a third matrix. * @param left The left source matrix * @param right The right source matrix * @param dest The destination matrix, or null if a new one is to be created * @return the destination matrix */ public static Matrix2f mul(Matrix2f left, Matrix2f right, Matrix2f dest) { Matrix2f temp = null; if (dest == null) dest = new Matrix2f(); else if (dest == left || dest == right) { temp = dest; dest = new Matrix2f(); } dest.m00 = left.m00 * right.m00 + left.m10 * right.m01; dest.m01 = left.m01 * right.m00 + left.m11 * right.m01; dest.m10 = left.m00 * right.m10 + left.m10 * right.m11; dest.m11 = left.m01 * right.m10 + left.m11 * right.m11; if (temp != null) { temp.load(dest); return temp; } else return dest; } /** * Transform a Vector by a matrix and return the result in a destination * vector. * @param left The left matrix * @param right The right vector * @param dest The destination vector, or null if a new one is to be created * @return the destination vector */ public static Vector2f transform(Matrix2f left, Vector2f right, Vector2f dest) { Vector2f temp = null; if (dest == null) dest = new Vector2f(); else if (dest == right) { temp = dest; dest = new Vector2f(); } dest.x = left.m00 * right.x + left.m10 * right.y; dest.y = left.m01 * right.x + left.m11 * right.y; if (temp != null) { temp.set(dest); return temp; } else return dest; } /** * Transpose this matrix * @return this */ public Matrix2f transpose() { float temp; temp = m01; m01 = m10; m10 = temp; return this; } /** * Transpose this matrix and place the result in another matrix. * @param dest The destination matrix or null if a new matrix is to be created * @return the transposed matrix */ public Matrix2f transpose(Matrix2f dest) { if (dest == null) dest = new Matrix2f(); if (dest == this) transpose(); else { dest.m01 = m10; dest.m10 = m01; } return dest; } /** * Invert this matrix * @return this */ public Matrix2f invert() { return this; } /** * Negate this matrix * @return this */ public Matrix2f negate() { m00 = -m00; m01 = -m01; m10 = -m10; m11 = -m11; return this; } /** * Negate this matrix and stash the result in another matrix. * @param dest The destination matrix, or null if a new matrix is to be created * @return the negated matrix */ public Matrix2f negate(Matrix2f dest) { if (dest == null) dest = new Matrix2f(); dest.m00 = -m00; dest.m01 = -m01; dest.m10 = -m10; dest.m11 = -m11; return dest; } /** * Set this matrix to be the identity matrix. * @return this */ public Matrix2f identity() { m00 = 1.0f; m01 = 0.0f; m10 = 0.0f; m11 = 1.0f; return this; } /** * Set this matrix to 0. * @return this */ public Matrix2f zero() { m00 = 0.0f; m01 = 0.0f; m10 = 0.0f; m11 = 0.0f; return this; } }