/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; public final class NVFloatBuffer { /* * Accepted by the parameter of TexImage2D and * CopyTexImage2D: */ public static final int GL_FLOAT_R_NV = 0x8880; public static final int GL_FLOAT_RG_NV = 0x8881; public static final int GL_FLOAT_RGB_NV = 0x8882; public static final int GL_FLOAT_RGBA_NV = 0x8883; public static final int GL_FLOAT_R16_NV = 0x8884; public static final int GL_FLOAT_R32_NV = 0x8885; public static final int GL_FLOAT_RG16_NV = 0x8886; public static final int GL_FLOAT_RG32_NV = 0x8887; public static final int GL_FLOAT_RGB16_NV = 0x8888; public static final int GL_FLOAT_RGB32_NV = 0x8889; public static final int GL_FLOAT_RGBA16_NV = 0x888A; public static final int GL_FLOAT_RGBA32_NV = 0x888B; /* * Accepted by the parameter of GetTexLevelParameterfv and * GetTexLevelParameteriv: */ public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C; /* * Accepted by the parameter of GetBooleanv, GetIntegerv, GetFloatv, * and GetDoublev: */ public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D; public static final int GL_FLOAT_RGBA_MODE_NV = 0x888E; /* * Accepted in the array of wglGetPixelFormatAttribivARB and * wglGetPixelFormatAttribfvARB and in the and * arrays of wglChoosePixelFormatARB: */ public static final int GL_WGL_FLOAT_COMPONENTS_NV = 0x20B0; public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1; public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2; public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3; public static final int GL_WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4; /* * Accepted in the array of wglCreatePbufferARB and returned * in the parameter of wglQueryPbufferARB when is * WGL_TEXTURE_FORMAT_ARB: */ public static final int GL_WGL_TEXTURE_FLOAT_R_NV = 0x20B5; public static final int GL_WGL_TEXTURE_FLOAT_RG_NV = 0x20B6; public static final int GL_WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7; public static final int GL_WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8; private NVFloatBuffer() { } }