/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import org.lwjgl.LWJGLException; import org.lwjgl.BufferChecks; public final class ATIVertexArrayObject { public static final int GL_STATIC_ATI = 0x8760; public static final int GL_DYNAMIC_ATI = 0x8761; public static final int GL_PRESERVE_ATI = 0x8762; public static final int GL_DISCARD_ATI = 0x8763; public static final int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764; public static final int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765; public static final int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766; public static final int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767; private ATIVertexArrayObject() { } static native void initNativeStubs() throws LWJGLException; public static int glNewObjectBufferATI(int size, ByteBuffer pPointer, int usage) { BufferChecks.checkDirectOrNull(pPointer); return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining() : size, pPointer, pPointer != null ? pPointer.position() : 0, usage); } public static int glNewObjectBufferATI(int size, ShortBuffer pPointer, int usage) { BufferChecks.checkDirectOrNull(pPointer); return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining()<<1 : size, pPointer, pPointer != null ? pPointer.position()<<1 : 0, usage); } public static int glNewObjectBufferATI(int size, FloatBuffer pPointer, int usage) { BufferChecks.checkDirectOrNull(pPointer); return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining()<<2 : size, pPointer, pPointer != null ? pPointer.position()<<2 : 0, usage); } public static int glNewObjectBufferATI(int size, IntBuffer pPointer, int usage) { BufferChecks.checkDirectOrNull(pPointer); return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining()<<2 : size, pPointer, pPointer != null ? pPointer.position()<<2 : 0, usage); } private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_offset, int usage); public static native boolean glIsObjectBufferATI(int buffer); public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) { BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining(), pPointer, pPointer.position(), preserve); } public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) { BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining()<<1, pPointer, pPointer.position()<<1, preserve); } public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) { BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining()<<2, pPointer, pPointer.position()<<2, preserve); } public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) { BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining()<<2, pPointer, pPointer.position()<<2, preserve); } private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_offset, int preserve); public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer pfParams) { BufferChecks.checkDirect(pfParams); nglGetObjectBufferfvATI(buffer, pname, pfParams, pfParams.position()); } private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer pfParams, int pfParams_offset); public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer piParams) { BufferChecks.checkDirect(piParams); nglGetObjectBufferivATI(buffer, pname, piParams, piParams.position()); } private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer piParams, int piParams_offset); public static native void glFreeObjectBufferATI(int buffer); public static native void glArrayObjectATI( int array, int size, int type, int stride, int buffer, int offset); public static void glGetArrayObjectATI(int array, int pname, FloatBuffer pfParams) { BufferChecks.checkBuffer(pfParams); nglGetArrayObjectfvATI(array, pname, pfParams, pfParams.position()); } private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer pfParams, int pfParams_offset); public static void glGetArrayObjectATI(int array, int pname, IntBuffer piParams) { BufferChecks.checkBuffer(piParams); nglGetArrayObjectivATI(array, pname, piParams, piParams.position()); } private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer piParams, int piParams_offset); public static native void glVariantArrayObjectATI( int id, int type, int stride, int buffer, int offset); public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer pfParams) { BufferChecks.checkBuffer(pfParams); nglGetVariantArrayObjectfvATI(id, pname, pfParams, pfParams.position()); } private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer pfParams, int pfParams_offset_offset); public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer piParams) { BufferChecks.checkBuffer(piParams); nglGetVariantArrayObjectivATI(id, pname, piParams, piParams.position()); } private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer piParams, int piParams_offset); }