/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.LWJGLException; public final class ARBMultitexture { public static final int GL_TEXTURE0_ARB = 0x84C0; public static final int GL_TEXTURE1_ARB = 0x84C1; public static final int GL_TEXTURE2_ARB = 0x84C2; public static final int GL_TEXTURE3_ARB = 0x84C3; public static final int GL_TEXTURE4_ARB = 0x84C4; public static final int GL_TEXTURE5_ARB = 0x84C5; public static final int GL_TEXTURE6_ARB = 0x84C6; public static final int GL_TEXTURE7_ARB = 0x84C7; public static final int GL_TEXTURE8_ARB = 0x84C8; public static final int GL_TEXTURE9_ARB = 0x84C9; public static final int GL_TEXTURE10_ARB = 0x84CA; public static final int GL_TEXTURE11_ARB = 0x84CB; public static final int GL_TEXTURE12_ARB = 0x84CC; public static final int GL_TEXTURE13_ARB = 0x84CD; public static final int GL_TEXTURE14_ARB = 0x84CE; public static final int GL_TEXTURE15_ARB = 0x84CF; public static final int GL_TEXTURE16_ARB = 0x84D0; public static final int GL_TEXTURE17_ARB = 0x84D1; public static final int GL_TEXTURE18_ARB = 0x84D2; public static final int GL_TEXTURE19_ARB = 0x84D3; public static final int GL_TEXTURE20_ARB = 0x84D4; public static final int GL_TEXTURE21_ARB = 0x84D5; public static final int GL_TEXTURE22_ARB = 0x84D6; public static final int GL_TEXTURE23_ARB = 0x84D7; public static final int GL_TEXTURE24_ARB = 0x84D8; public static final int GL_TEXTURE25_ARB = 0x84D9; public static final int GL_TEXTURE26_ARB = 0x84DA; public static final int GL_TEXTURE27_ARB = 0x84DB; public static final int GL_TEXTURE28_ARB = 0x84DC; public static final int GL_TEXTURE29_ARB = 0x84DD; public static final int GL_TEXTURE30_ARB = 0x84DE; public static final int GL_TEXTURE31_ARB = 0x84DF; public static final int GL_ACTIVE_TEXTURE_ARB = 0x84E0; public static final int GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1; public static final int GL_MAX_TEXTURE_UNITS_ARB = 0x84E2; private ARBMultitexture() { } static native void initNativeStubs() throws LWJGLException; public static native void glClientActiveTextureARB(int texture); public static native void glActiveTextureARB(int texture); public static native void glMultiTexCoord1fARB(int target, float s); public static native void glMultiTexCoord1iARB(int target, int s); public static native void glMultiTexCoord1sARB(int target, short s); public static native void glMultiTexCoord2fARB(int target, float s, float t); public static native void glMultiTexCoord2iARB(int target, int s, int t); public static native void glMultiTexCoord2sARB(int target, short s, short t); public static native void glMultiTexCoord3fARB( int target, float s, float t, float r); public static native void glMultiTexCoord3iARB(int target, int s, int t, int r); public static native void glMultiTexCoord3sARB( int target, short s, short t, short r); public static native void glMultiTexCoord4fARB( int target, float s, float t, float r, float q); public static native void glMultiTexCoord4iARB( int target, int s, int t, int r, int q); public static native void glMultiTexCoord4sARB( int target, short s, short t, short r, short q); }