/* * Copyright (c) 2002-2004 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import org.lwjgl.LWJGLException; import org.lwjgl.BufferChecks; public final class ARBMatrixPalette { public static final int GL_MATRIX_PALETTE_ARB = 0x8840; public static final int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841; public static final int GL_MAX_PALETTE_MATRICES_ARB = 0x8842; public static final int GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843; public static final int GL_MATRIX_INDEX_ARRAY_ARB = 0x8844; public static final int GL_CURRENT_MATRIX_INDEX_ARB = 0x8845; public static final int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846; public static final int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847; public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848; public static final int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849; private ARBMatrixPalette() { } static native void initNativeStubs() throws LWJGLException; public static native void glCurrentPaletteMatrixARB(int index); public static void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer) { BufferChecks.checkDirect(pPointer); GLBufferChecks.ensureArrayVBOdisabled(); nglMatrixIndexPointerARB(size, GL11.GL_UNSIGNED_BYTE, stride, pPointer, pPointer.position()); } public static void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer) { BufferChecks.checkDirect(pPointer); GLBufferChecks.ensureArrayVBOdisabled(); nglMatrixIndexPointerARB(size, GL11.GL_UNSIGNED_SHORT, stride, pPointer, pPointer.position()<<1); } public static void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer) { BufferChecks.checkDirect(pPointer); GLBufferChecks.ensureArrayVBOdisabled(); nglMatrixIndexPointerARB(size, GL11.GL_UNSIGNED_INT, stride, pPointer, pPointer.position()<<2); } private static native void nglMatrixIndexPointerARB(int size, int type, int stride, Buffer pPointer, int pPointer_offset); public static void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset) { GLBufferChecks.ensureArrayVBOenabled(); nglMatrixIndexPointerARBVBO(size, type, stride, buffer_offset); } private static native void nglMatrixIndexPointerARBVBO(int size, int type, int stride, int buffer_offset); public static void glMatrixIndexuARB(ByteBuffer pIndices) { BufferChecks.checkDirect(pIndices); nglMatrixIndexubvARB(pIndices.remaining(), pIndices, pIndices.position()); } private static native void nglMatrixIndexubvARB(int size, ByteBuffer pIndices, int pIndices_offset); public static void glMatrixIndexuARB(IntBuffer piIndices) { BufferChecks.checkDirect(piIndices); nglMatrixIndexuivARB(piIndices.remaining(), piIndices, piIndices.position()); } private static native void nglMatrixIndexuivARB(int size, IntBuffer piIndices, int piIndices_offset); public static void glMatrixIndexuARB(ShortBuffer psIndices) { BufferChecks.checkDirect(psIndices); nglMatrixIndexusvARB(psIndices.remaining(), psIndices, psIndices.position()); } private static native void nglMatrixIndexusvARB(int size, ShortBuffer psIndices, int psIndices_offset); }