/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal; import java.io.File; import java.util.StringTokenizer; /** * $Id$ * * The base AL functionality (no actual AL methods). * * This has been provided as a base class that we can use for either the * full AL 1.0 specification or as a cut-down OpenAL embedded spec. (aka * a mini-driver). * * @author Brian Matzon * @version $Revision$ */ public abstract class BaseAL { /** Has the ALC object been created? */ protected static boolean created; static { initialize(); } /** * Override to provide any initialization code after creation. */ protected void init() { } /** * Static initialization */ private static void initialize() { System.loadLibrary(org.lwjgl.Sys.getLibraryName()); } /** * Creates the AL instance * * @throws Exception if a failiure occured in the AL creation process */ public void create() throws Exception { if (created) { return; } // need to pass path of possible locations of OAL to native side String libpath = System.getProperty("java.library.path"); String seperator = System.getProperty("path.separator"); String libname; // libname is hardcoded atm - this will change in a near future... libname = (System.getProperty("os.name").toLowerCase().indexOf("windows") == -1) ? "libopenal.so" : "OpenAL32.dll"; StringTokenizer st = new StringTokenizer(libpath, seperator); //create needed string array String[] oalPaths = new String[st.countTokens()+1]; //build paths for(int i=0;i