/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import org.lwjgl.Sys; /** * $Id$ * * Pbuffer encapsulates an OpenGL pbuffer. * * Each instance of GL is only valid in the thread that creates it. * In addition, only one instance of an OpenGL window or Pbuffer may be * the current GL context in any one thread. To make a GL instance the * current context, use makeCurrent(). * * @author elias_naur * @version $Revision$ */ public final class Pbuffer { public static final int PBUFFER_SUPPORTED = 1; /** Current Pbuffer */ private static Pbuffer currentBuffer = null; /** Handle to the native GL rendering context */ private final int handle; /** Width */ private final int width; /** Height */ private final int height; static { System.loadLibrary(Sys.getLibraryName()); } /** * Construct an instance of a Pbuffer. If this fails then an Exception will be thrown. * The buffer is single-buffered. * * NOTE: An OpenGL window must be created before a Pbuffer can be created. The Pbuffer will * have its own context that shares display lists and textures with the OpenGL window context, * but it will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen * in the window context and vice versa. * * NOTE: Some OpenGL implementations requires the shared contexts to use the same pixel format. * So if possible, use the same bpp, alpha, depth and stencil values used to create the main window. * * @param width Pbuffer width * @param height Pbuffer height * @param bpp Minimum bits per pixel * @param alpha Minimum bits per pixel in alpha buffer * @param depth Minimum bits per pixel in depth buffer * @param stencil Minimum bits per pixel in stencil buffer * @param samples Minimum samples in multisample buffer (corresponds to GL_SAMPLES_ARB in GL_ARB_multisample spec). Pass 0 to disable multisampling. This parameter is ignored if GL_ARB_multisample is not supported. */ public Pbuffer(int width, int height, int bpp, int alpha, int depth, int stencil, int samples) throws Exception { this.width = width; this.height = height; handle = nCreate(width, height, bpp, alpha, depth, stencil, samples); } /** * Method to test for validity of the buffer. If this function returns true, * the buffer contents is lost. The buffer can still be used, but the results are undefined. * The application is expected to release the buffer if needed, destroy it and recreate a new * buffer. * * @return true if the buffer is lost and destroyed, false if the buffer is valid. */ public synchronized boolean isBufferLost() { return nIsBufferLost(handle); } /** * Native method to test for buffer integrity */ private native static boolean nIsBufferLost(int handle); /** * Method to make the Pbuffer context current. All subsequent OpenGL * calls will go to this buffer. */ public synchronized void makeCurrent() { currentBuffer = this; nMakeCurrent(handle); VBOTracker.setCurrent(this); } /** * Native method to make a pbuffer current. */ private native static void nMakeCurrent(int handle); /** * Gets the Pbuffer capabilities. Only the flag PBUFFER_SUPPORTED is * available, and indicates that Pbuffers can be created. * * @return a bitmask of Pbuffer capabilities. */ public static native int getPbufferCaps(); /** * Native method to create a Pbuffer */ private native static int nCreate( int width, int height, int bpp, int alpha, int depth, int stencil, int samples) throws Exception; /** * Destroys the Pbuffer. After this call, there will be no valid GL rendering context - * regardless of whether this Pbuffer was the current rendering context or not. */ public synchronized void destroy() { makeCurrent(); VBOTracker.remove(this); nDestroy(handle); } /** * Natively destroy any GL-related stuff */ private native static void nDestroy(int handle); /** * @return Returns the height. */ public int getHeight() { return height; } /** * @return Returns the width. */ public int getWidth() { return width; } }