/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by IntelliJ IDEA. * User: nj * Date: 12-08-2002 * Time: 15:31:14 * To change template for new interface use * Code Style | Class Templates options (Tools | IDE Options). */ package org.lwjgl.opengl; public class ATIPnTriangles { public static final int GL_PN_TRIANGLES_ATI = 0x87F0; public static final int GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1; public static final int GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2; public static final int GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3; public static final int GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4; public static final int GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5; public static final int GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6; public static final int GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7; public static final int GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8; public static native void glPNTrianglesfATI(int pname, float param); public static native void glPNTrianglesiATI(int pname, int param); }