/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.LWJGLException; import org.lwjgl.BufferChecks; import java.nio.*; public final class ATIVertexArrayObject { public static final int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767; public static final int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766; public static final int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765; public static final int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764; public static final int GL_DISCARD_ATI = 0x8763; public static final int GL_PRESERVE_ATI = 0x8762; public static final int GL_DYNAMIC_ATI = 0x8761; public static final int GL_STATIC_ATI = 0x8760; private ATIVertexArrayObject() { } public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetVariantArrayObjectivATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVariantArrayObjectivATI(id, pname, params, params.position(), function_pointer); } private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetVariantArrayObjectfvATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetVariantArrayObjectfvATI(id, pname, params, params.position(), function_pointer); } private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glVariantArrayObjectATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglVariantArrayObjectATI(id, type, stride, buffer, offset, function_pointer); } private static native void nglVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset, long function_pointer); public static void glGetArrayObjectATI(int array, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetArrayObjectivATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetArrayObjectivATI(array, pname, params, params.position(), function_pointer); } private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetArrayObjectATI(int array, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetArrayObjectfvATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(params, 4); nglGetArrayObjectfvATI(array, pname, params, params.position(), function_pointer); } private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glArrayObjectATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglArrayObjectATI(array, size, type, stride, buffer, offset, function_pointer); } private static native void nglArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset, long function_pointer); public static void glFreeObjectBufferATI(int buffer) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glFreeObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); nglFreeObjectBufferATI(buffer, function_pointer); } private static native void nglFreeObjectBufferATI(int buffer, long function_pointer); public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer params) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetObjectBufferivATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetObjectBufferivATI(buffer, pname, params, params.position(), function_pointer); } private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer params, int params_position, long function_pointer); public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer params) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetObjectBufferfvATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(params); nglGetObjectBufferfvATI(buffer, pname, params, params.position(), function_pointer); } private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer params, int params_position, long function_pointer); public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining()), pPointer, pPointer.position(), preserve, function_pointer); } public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer); } public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer); } public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve, function_pointer); } private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_position, int preserve, long function_pointer); public static boolean glIsObjectBufferATI(int buffer) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glIsObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); boolean __result = nglIsObjectBufferATI(buffer, function_pointer); return __result; } private static native boolean nglIsObjectBufferATI(int buffer, long function_pointer); public static int glNewObjectBufferATI(int size, int usage) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); int __result = nglNewObjectBufferATI(size, null, 0, usage, function_pointer); return __result; } public static int glNewObjectBufferATI(ByteBuffer pPointer, int usage) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); int __result = nglNewObjectBufferATI((pPointer.remaining()), pPointer, pPointer.position(), usage, function_pointer); return __result; } public static int glNewObjectBufferATI(FloatBuffer pPointer, int usage) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer); return __result; } public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer); return __result; } public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) { long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkDirect(pPointer); int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage, function_pointer); return __result; } private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_position, int usage, long function_pointer); }