/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by IntelliJ IDEA. * User: nj * Date: 12-08-2002 * Time: 15:21:57 * To change template for new interface use * Code Style | Class Templates options (Tools | IDE Options). */ package org.lwjgl.opengl; public final class NVTextureShader { public static final int GL_TEXTURE_SHADER_NV = 0x86DE; public static final int GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9; public static final int GL_SHADER_OPERATION_NV = 0x86DF; public static final int GL_CULL_MODES_NV = 0x86E0; public static final int GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1; public static final int GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2; public static final int GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3; public static final int GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4; public static final int GL_CONST_EYE_NV = 0x86E5; public static final int GL_SHADER_CONSISTENT_NV = 0x86DD; public static final int GL_PASS_THROUGH_NV = 0x86E6; public static final int GL_CULL_FRAGMENT_NV = 0x86E7; public static final int GL_OFFSET_TEXTURE_2D_NV = 0x86E8; public static final int GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C; public static final int GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D; public static final int GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9; public static final int GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA; public static final int GL_DOT_PRODUCT_NV = 0x86EC; public static final int GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED; public static final int GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE; public static final int GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E; public static final int GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0; public static final int GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1; public static final int GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2; public static final int GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3; public static final int GL_HILO_NV = 0x86F4; public static final int GL_DSDT_NV = 0x86F5; public static final int GL_DSDT_MAG_NV = 0x86F6; public static final int GL_DSDT_MAG_VIB_NV = 0x86F7; public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA; public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB; public static final int GL_SIGNED_RGBA_NV = 0x86FB; public static final int GL_SIGNED_RGBA8_NV = 0x86FC; public static final int GL_SIGNED_RGB_NV = 0x86FE; public static final int GL_SIGNED_RGB8_NV = 0x86FF; public static final int GL_SIGNED_LUMINANCE_NV = 0x8701; public static final int GL_SIGNED_LUMINANCE8_NV = 0x8702; public static final int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703; public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704; public static final int GL_SIGNED_ALPHA_NV = 0x8705; public static final int GL_SIGNED_ALPHA8_NV = 0x8706; public static final int GL_SIGNED_INTENSITY_NV = 0x8707; public static final int GL_SIGNED_INTENSITY8_NV = 0x8708; public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C; public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D; public static final int GL_HILO16_NV = 0x86F8; public static final int GL_SIGNED_HILO_NV = 0x86F9; public static final int GL_SIGNED_HILO16_NV = 0x86FA; public static final int GL_DSDT8_NV = 0x8709; public static final int GL_DSDT8_MAG8_NV = 0x870A; public static final int GL_DSDT_MAG_INTENSITY_NV = 0x86DC; public static final int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B; public static final int GL_HI_SCALE_NV = 0x870E; public static final int GL_LO_SCALE_NV = 0x870F; public static final int GL_DS_SCALE_NV = 0x8710; public static final int GL_DT_SCALE_NV = 0x8711; public static final int GL_MAGNITUDE_SCALE_NV = 0x8712; public static final int GL_VIBRANCE_SCALE_NV = 0x8713; public static final int GL_HI_BIAS_NV = 0x8714; public static final int GL_LO_BIAS_NV = 0x8715; public static final int GL_DS_BIAS_NV = 0x8716; public static final int GL_DT_BIAS_NV = 0x8717; public static final int GL_MAGNITUDE_BIAS_NV = 0x8718; public static final int GL_VIBRANCE_BIAS_NV = 0x8719; public static final int GL_TEXTURE_BORDER_VALUES_NV = 0x871A; public static final int GL_TEXTURE_HI_SIZE_NV = 0x871B; public static final int GL_TEXTURE_LO_SIZE_NV = 0x871C; public static final int GL_TEXTURE_DS_SIZE_NV = 0x871D; public static final int GL_TEXTURE_DT_SIZE_NV = 0x871E; public static final int GL_TEXTURE_MAG_SIZE_NV = 0x871F; }