/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.LWJGLException; import org.lwjgl.BufferChecks; import java.nio.*; public final class GL11 { public static final int GL_TEXTURE_COMPONENTS = 0x1003; public static final int GL_LOGIC_OP = 0xbf1; public static final int GL_T4F_C4F_N3F_V4F = 0x2a2d; public static final int GL_T2F_C4F_N3F_V3F = 0x2a2c; public static final int GL_T2F_N3F_V3F = 0x2a2b; public static final int GL_T2F_C3F_V3F = 0x2a2a; public static final int GL_T2F_C4UB_V3F = 0x2a29; public static final int GL_T4F_V4F = 0x2a28; public static final int GL_T2F_V3F = 0x2a27; public static final int GL_C4F_N3F_V3F = 0x2a26; public static final int GL_N3F_V3F = 0x2a25; public static final int GL_C3F_V3F = 0x2a24; public static final int GL_C4UB_V3F = 0x2a23; public static final int GL_C4UB_V2F = 0x2a22; public static final int GL_V3F = 0x2a21; public static final int GL_V2F = 0x2a20; public static final int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093; public static final int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092; public static final int GL_INDEX_ARRAY_POINTER = 0x8091; public static final int GL_COLOR_ARRAY_POINTER = 0x8090; public static final int GL_NORMAL_ARRAY_POINTER = 0x808f; public static final int GL_VERTEX_ARRAY_POINTER = 0x808e; public static final int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808c; public static final int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808a; public static final int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089; public static final int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088; public static final int GL_INDEX_ARRAY_STRIDE = 0x8086; public static final int GL_INDEX_ARRAY_TYPE = 0x8085; public static final int GL_COLOR_ARRAY_STRIDE = 0x8083; public static final int GL_COLOR_ARRAY_TYPE = 0x8082; public static final int GL_COLOR_ARRAY_SIZE = 0x8081; public static final int GL_NORMAL_ARRAY_STRIDE = 0x807f; public static final int GL_NORMAL_ARRAY_TYPE = 0x807e; public static final int GL_VERTEX_ARRAY_STRIDE = 0x807c; public static final int GL_VERTEX_ARRAY_TYPE = 0x807b; public static final int GL_VERTEX_ARRAY_SIZE = 0x807a; public static final int GL_EDGE_FLAG_ARRAY = 0x8079; public static final int GL_TEXTURE_COORD_ARRAY = 0x8078; public static final int GL_INDEX_ARRAY = 0x8077; public static final int GL_COLOR_ARRAY = 0x8076; public static final int GL_NORMAL_ARRAY = 0x8075; public static final int GL_VERTEX_ARRAY = 0x8074; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_TEXTURE_BINDING_1D = 0x8068; public static final int GL_TEXTURE_RESIDENT = 0x8067; public static final int GL_TEXTURE_PRIORITY = 0x8066; public static final int GL_PROXY_TEXTURE_2D = 0x8064; public static final int GL_PROXY_TEXTURE_1D = 0x8063; public static final int GL_TEXTURE_INTENSITY_SIZE = 0x8061; public static final int GL_TEXTURE_LUMINANCE_SIZE = 0x8060; public static final int GL_TEXTURE_ALPHA_SIZE = 0x805f; public static final int GL_TEXTURE_BLUE_SIZE = 0x805e; public static final int GL_TEXTURE_GREEN_SIZE = 0x805d; public static final int GL_TEXTURE_RED_SIZE = 0x805c; public static final int GL_RGBA16 = 0x805b; public static final int GL_RGBA12 = 0x805a; public static final int GL_RGB10_A2 = 0x8059; public static final int GL_RGBA8 = 0x8058; public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGBA4 = 0x8056; public static final int GL_RGBA2 = 0x8055; public static final int GL_RGB16 = 0x8054; public static final int GL_RGB12 = 0x8053; public static final int GL_RGB10 = 0x8052; public static final int GL_RGB8 = 0x8051; public static final int GL_RGB5 = 0x8050; public static final int GL_RGB4 = 0x804f; public static final int GL_R3_G3_B2 = 0x2a10; public static final int GL_INTENSITY16 = 0x804d; public static final int GL_INTENSITY12 = 0x804c; public static final int GL_INTENSITY8 = 0x804b; public static final int GL_INTENSITY4 = 0x804a; public static final int GL_INTENSITY = 0x8049; public static final int GL_LUMINANCE16_ALPHA16 = 0x8048; public static final int GL_LUMINANCE12_ALPHA12 = 0x8047; public static final int GL_LUMINANCE12_ALPHA4 = 0x8046; public static final int GL_LUMINANCE8_ALPHA8 = 0x8045; public static final int GL_LUMINANCE6_ALPHA2 = 0x8044; public static final int GL_LUMINANCE4_ALPHA4 = 0x8043; public static final int GL_LUMINANCE16 = 0x8042; public static final int GL_LUMINANCE12 = 0x8041; public static final int GL_LUMINANCE8 = 0x8040; public static final int GL_LUMINANCE4 = 0x803f; public static final int GL_ALPHA16 = 0x803e; public static final int GL_ALPHA12 = 0x803d; public static final int GL_ALPHA8 = 0x803c; public static final int GL_ALPHA4 = 0x803b; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_POLYGON_OFFSET_LINE = 0x2a02; public static final int GL_POLYGON_OFFSET_POINT = 0x2a01; public static final int GL_POLYGON_OFFSET_UNITS = 0x2a00; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_ALL_CLIENT_ATTRIB_BITS = 0xffffffff; public static final int GL_CLIENT_VERTEX_ARRAY_BIT = 0x2; public static final int GL_CLIENT_PIXEL_STORE_BIT = 0x1; public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP = 0x2900; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR = 0x2601; public static final int GL_NEAREST = 0x2600; public static final int GL_EYE_PLANE = 0x2502; public static final int GL_OBJECT_PLANE = 0x2501; public static final int GL_TEXTURE_GEN_MODE = 0x2500; public static final int GL_SPHERE_MAP = 0x2402; public static final int GL_OBJECT_LINEAR = 0x2401; public static final int GL_EYE_LINEAR = 0x2400; public static final int GL_TEXTURE_ENV = 0x2300; public static final int GL_TEXTURE_ENV_COLOR = 0x2201; public static final int GL_TEXTURE_ENV_MODE = 0x2200; public static final int GL_DECAL = 0x2101; public static final int GL_MODULATE = 0x2100; public static final int GL_Q = 0x2003; public static final int GL_R = 0x2002; public static final int GL_T = 0x2001; public static final int GL_S = 0x2000; public static final int GL_EXTENSIONS = 0x1f03; public static final int GL_VERSION = 0x1f02; public static final int GL_RENDERER = 0x1f01; public static final int GL_VENDOR = 0x1f00; public static final int GL_DECR = 0x1e03; public static final int GL_INCR = 0x1e02; public static final int GL_REPLACE = 0x1e01; public static final int GL_KEEP = 0x1e00; public static final int GL_SMOOTH = 0x1d01; public static final int GL_FLAT = 0x1d00; public static final int GL_SELECT = 0x1c02; public static final int GL_FEEDBACK = 0x1c01; public static final int GL_RENDER = 0x1c00; public static final int GL_FILL = 0x1b02; public static final int GL_LINE = 0x1b01; public static final int GL_POINT = 0x1b00; public static final int GL_BITMAP = 0x1a00; public static final int GL_LUMINANCE_ALPHA = 0x190a; public static final int GL_LUMINANCE = 0x1909; public static final int GL_RGBA = 0x1908; public static final int GL_RGB = 0x1907; public static final int GL_ALPHA = 0x1906; public static final int GL_BLUE = 0x1905; public static final int GL_GREEN = 0x1904; public static final int GL_RED = 0x1903; public static final int GL_DEPTH_COMPONENT = 0x1902; public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_COLOR_INDEX = 0x1900; public static final int GL_STENCIL = 0x1802; public static final int GL_DEPTH = 0x1801; public static final int GL_COLOR = 0x1800; public static final int GL_TEXTURE = 0x1702; public static final int GL_PROJECTION = 0x1701; public static final int GL_MODELVIEW = 0x1700; public static final int GL_COLOR_INDEXES = 0x1603; public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602; public static final int GL_SHININESS = 0x1601; public static final int GL_EMISSION = 0x1600; public static final int GL_SET = 0x150f; public static final int GL_NAND = 0x150e; public static final int GL_OR_INVERTED = 0x150d; public static final int GL_COPY_INVERTED = 0x150c; public static final int GL_OR_REVERSE = 0x150b; public static final int GL_INVERT = 0x150a; public static final int GL_EQUIV = 0x1509; public static final int GL_NOR = 0x1508; public static final int GL_OR = 0x1507; public static final int GL_XOR = 0x1506; public static final int GL_NOOP = 0x1505; public static final int GL_AND_INVERTED = 0x1504; public static final int GL_COPY = 0x1503; public static final int GL_AND_REVERSE = 0x1502; public static final int GL_AND = 0x1501; public static final int GL_CLEAR = 0x1500; public static final int GL_COMPILE_AND_EXECUTE = 0x1301; public static final int GL_COMPILE = 0x1300; public static final int GL_QUADRATIC_ATTENUATION = 0x1209; public static final int GL_LINEAR_ATTENUATION = 0x1208; public static final int GL_CONSTANT_ATTENUATION = 0x1207; public static final int GL_SPOT_CUTOFF = 0x1206; public static final int GL_SPOT_EXPONENT = 0x1205; public static final int GL_SPOT_DIRECTION = 0x1204; public static final int GL_POSITION = 0x1203; public static final int GL_SPECULAR = 0x1202; public static final int GL_DIFFUSE = 0x1201; public static final int GL_AMBIENT = 0x1200; public static final int GL_LIGHT7 = 0x4007; public static final int GL_LIGHT6 = 0x4006; public static final int GL_LIGHT5 = 0x4005; public static final int GL_LIGHT4 = 0x4004; public static final int GL_LIGHT3 = 0x4003; public static final int GL_LIGHT2 = 0x4002; public static final int GL_LIGHT1 = 0x4001; public static final int GL_LIGHT0 = 0x4000; public static final int GL_NICEST = 0x1102; public static final int GL_FASTEST = 0x1101; public static final int GL_DONT_CARE = 0x1100; public static final int GL_TEXTURE_BORDER = 0x1005; public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; public static final int GL_TEXTURE_HEIGHT = 0x1001; public static final int GL_TEXTURE_WIDTH = 0x1000; public static final int GL_SELECTION_BUFFER_SIZE = 0xdf4; public static final int GL_SELECTION_BUFFER_POINTER = 0xdf3; public static final int GL_FEEDBACK_BUFFER_TYPE = 0xdf2; public static final int GL_FEEDBACK_BUFFER_SIZE = 0xdf1; public static final int GL_FEEDBACK_BUFFER_POINTER = 0xdf0; public static final int GL_TEXTURE_2D = 0xde1; public static final int GL_TEXTURE_1D = 0xde0; public static final int GL_MAP2_GRID_SEGMENTS = 0xdd3; public static final int GL_MAP2_GRID_DOMAIN = 0xdd2; public static final int GL_MAP1_GRID_SEGMENTS = 0xdd1; public static final int GL_MAP1_GRID_DOMAIN = 0xdd0; public static final int GL_MAP2_VERTEX_4 = 0xdb8; public static final int GL_MAP2_VERTEX_3 = 0xdb7; public static final int GL_MAP2_TEXTURE_COORD_4 = 0xdb6; public static final int GL_MAP2_TEXTURE_COORD_3 = 0xdb5; public static final int GL_MAP2_TEXTURE_COORD_2 = 0xdb4; public static final int GL_MAP2_TEXTURE_COORD_1 = 0xdb3; public static final int GL_MAP2_NORMAL = 0xdb2; public static final int GL_MAP2_INDEX = 0xdb1; public static final int GL_MAP2_COLOR_4 = 0xdb0; public static final int GL_MAP1_VERTEX_4 = 0xd98; public static final int GL_MAP1_VERTEX_3 = 0xd97; public static final int GL_MAP1_TEXTURE_COORD_4 = 0xd96; public static final int GL_MAP1_TEXTURE_COORD_3 = 0xd95; public static final int GL_MAP1_TEXTURE_COORD_2 = 0xd94; public static final int GL_MAP1_TEXTURE_COORD_1 = 0xd93; public static final int GL_MAP1_NORMAL = 0xd92; public static final int GL_MAP1_INDEX = 0xd91; public static final int GL_MAP1_COLOR_4 = 0xd90; public static final int GL_AUTO_NORMAL = 0xd80; public static final int GL_NAME_STACK_DEPTH = 0xd70; public static final int GL_ACCUM_ALPHA_BITS = 0xd5b; public static final int GL_ACCUM_BLUE_BITS = 0xd5a; public static final int GL_ACCUM_GREEN_BITS = 0xd59; public static final int GL_ACCUM_RED_BITS = 0xd58; public static final int GL_STENCIL_BITS = 0xd57; public static final int GL_DEPTH_BITS = 0xd56; public static final int GL_ALPHA_BITS = 0xd55; public static final int GL_BLUE_BITS = 0xd54; public static final int GL_GREEN_BITS = 0xd53; public static final int GL_RED_BITS = 0xd52; public static final int GL_INDEX_BITS = 0xd51; public static final int GL_SUBPIXEL_BITS = 0xd50; public static final int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0xd3b; public static final int GL_MAX_VIEWPORT_DIMS = 0xd3a; public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0xd39; public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0xd38; public static final int GL_MAX_NAME_STACK_DEPTH = 0xd37; public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0xd36; public static final int GL_MAX_ATTRIB_STACK_DEPTH = 0xd35; public static final int GL_MAX_PIXEL_MAP_TABLE = 0xd34; public static final int GL_MAX_TEXTURE_SIZE = 0xd33; public static final int GL_MAX_CLIP_PLANES = 0xd32; public static final int GL_MAX_LIGHTS = 0xd31; public static final int GL_MAX_EVAL_ORDER = 0xd30; public static final int GL_DEPTH_BIAS = 0xd1f; public static final int GL_DEPTH_SCALE = 0xd1e; public static final int GL_ALPHA_BIAS = 0xd1d; public static final int GL_ALPHA_SCALE = 0xd1c; public static final int GL_BLUE_BIAS = 0xd1b; public static final int GL_BLUE_SCALE = 0xd1a; public static final int GL_GREEN_BIAS = 0xd19; public static final int GL_GREEN_SCALE = 0xd18; public static final int GL_ZOOM_Y = 0xd17; public static final int GL_ZOOM_X = 0xd16; public static final int GL_RED_BIAS = 0xd15; public static final int GL_RED_SCALE = 0xd14; public static final int GL_INDEX_OFFSET = 0xd13; public static final int GL_INDEX_SHIFT = 0xd12; public static final int GL_MAP_STENCIL = 0xd11; public static final int GL_MAP_COLOR = 0xd10; public static final int GL_PACK_ALIGNMENT = 0xd05; public static final int GL_PACK_SKIP_PIXELS = 0xd04; public static final int GL_PACK_SKIP_ROWS = 0xd03; public static final int GL_PACK_ROW_LENGTH = 0xd02; public static final int GL_PACK_LSB_FIRST = 0xd01; public static final int GL_PACK_SWAP_BYTES = 0xd00; public static final int GL_UNPACK_ALIGNMENT = 0xcf5; public static final int GL_UNPACK_SKIP_PIXELS = 0xcf4; public static final int GL_UNPACK_SKIP_ROWS = 0xcf3; public static final int GL_UNPACK_ROW_LENGTH = 0xcf2; public static final int GL_UNPACK_LSB_FIRST = 0xcf1; public static final int GL_UNPACK_SWAP_BYTES = 0xcf0; public static final int GL_PIXEL_MAP_A_TO_A_SIZE = 0xcb9; public static final int GL_PIXEL_MAP_B_TO_B_SIZE = 0xcb8; public static final int GL_PIXEL_MAP_G_TO_G_SIZE = 0xcb7; public static final int GL_PIXEL_MAP_R_TO_R_SIZE = 0xcb6; public static final int GL_PIXEL_MAP_I_TO_A_SIZE = 0xcb5; public static final int GL_PIXEL_MAP_I_TO_B_SIZE = 0xcb4; public static final int GL_PIXEL_MAP_I_TO_G_SIZE = 0xcb3; public static final int GL_PIXEL_MAP_I_TO_R_SIZE = 0xcb2; public static final int GL_PIXEL_MAP_S_TO_S_SIZE = 0xcb1; public static final int GL_PIXEL_MAP_I_TO_I_SIZE = 0xcb0; public static final int GL_PIXEL_MAP_A_TO_A = 0xc79; public static final int GL_PIXEL_MAP_B_TO_B = 0xc78; public static final int GL_PIXEL_MAP_G_TO_G = 0xc77; public static final int GL_PIXEL_MAP_R_TO_R = 0xc76; public static final int GL_PIXEL_MAP_I_TO_A = 0xc75; public static final int GL_PIXEL_MAP_I_TO_B = 0xc74; public static final int GL_PIXEL_MAP_I_TO_G = 0xc73; public static final int GL_PIXEL_MAP_I_TO_R = 0xc72; public static final int GL_PIXEL_MAP_S_TO_S = 0xc71; public static final int GL_PIXEL_MAP_I_TO_I = 0xc70; public static final int GL_TEXTURE_GEN_Q = 0xc63; public static final int GL_TEXTURE_GEN_R = 0xc62; public static final int GL_TEXTURE_GEN_T = 0xc61; public static final int GL_TEXTURE_GEN_S = 0xc60; public static final int GL_FOG_HINT = 0xc54; public static final int GL_POLYGON_SMOOTH_HINT = 0xc53; public static final int GL_LINE_SMOOTH_HINT = 0xc52; public static final int GL_POINT_SMOOTH_HINT = 0xc51; public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0xc50; public static final int GL_RENDER_MODE = 0xc40; public static final int GL_STEREO = 0xc33; public static final int GL_DOUBLEBUFFER = 0xc32; public static final int GL_RGBA_MODE = 0xc31; public static final int GL_INDEX_MODE = 0xc30; public static final int GL_COLOR_WRITEMASK = 0xc23; public static final int GL_COLOR_CLEAR_VALUE = 0xc22; public static final int GL_INDEX_WRITEMASK = 0xc21; public static final int GL_INDEX_CLEAR_VALUE = 0xc20; public static final int GL_SCISSOR_TEST = 0xc11; public static final int GL_SCISSOR_BOX = 0xc10; public static final int GL_READ_BUFFER = 0xc02; public static final int GL_DRAW_BUFFER = 0xc01; public static final int GL_AUX_BUFFERS = 0xc00; public static final int GL_COLOR_LOGIC_OP = 0xbf2; public static final int GL_INDEX_LOGIC_OP = 0xbf1; public static final int GL_LOGIC_OP_MODE = 0xbf0; public static final int GL_BLEND = 0xbe2; public static final int GL_BLEND_SRC = 0xbe1; public static final int GL_BLEND_DST = 0xbe0; public static final int GL_DITHER = 0xbd0; public static final int GL_ALPHA_TEST_REF = 0xbc2; public static final int GL_ALPHA_TEST_FUNC = 0xbc1; public static final int GL_ALPHA_TEST = 0xbc0; public static final int GL_CLIENT_ATTRIB_STACK_DEPTH = 0xbb1; public static final int GL_ATTRIB_STACK_DEPTH = 0xbb0; public static final int GL_TEXTURE_MATRIX = 0xba8; public static final int GL_PROJECTION_MATRIX = 0xba7; public static final int GL_MODELVIEW_MATRIX = 0xba6; public static final int GL_TEXTURE_STACK_DEPTH = 0xba5; public static final int GL_PROJECTION_STACK_DEPTH = 0xba4; public static final int GL_MODELVIEW_STACK_DEPTH = 0xba3; public static final int GL_VIEWPORT = 0xba2; public static final int GL_NORMALIZE = 0xba1; public static final int GL_MATRIX_MODE = 0xba0; public static final int GL_STENCIL_WRITEMASK = 0xb98; public static final int GL_STENCIL_REF = 0xb97; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0xb96; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0xb95; public static final int GL_STENCIL_FAIL = 0xb94; public static final int GL_STENCIL_VALUE_MASK = 0xb93; public static final int GL_STENCIL_FUNC = 0xb92; public static final int GL_STENCIL_CLEAR_VALUE = 0xb91; public static final int GL_STENCIL_TEST = 0xb90; public static final int GL_ACCUM_CLEAR_VALUE = 0xb80; public static final int GL_DEPTH_FUNC = 0xb74; public static final int GL_DEPTH_CLEAR_VALUE = 0xb73; public static final int GL_DEPTH_WRITEMASK = 0xb72; public static final int GL_DEPTH_TEST = 0xb71; public static final int GL_DEPTH_RANGE = 0xb70; public static final int GL_FOG_COLOR = 0xb66; public static final int GL_FOG_MODE = 0xb65; public static final int GL_FOG_END = 0xb64; public static final int GL_FOG_START = 0xb63; public static final int GL_FOG_DENSITY = 0xb62; public static final int GL_FOG_INDEX = 0xb61; public static final int GL_FOG = 0xb60; public static final int GL_COLOR_MATERIAL = 0xb57; public static final int GL_COLOR_MATERIAL_PARAMETER = 0xb56; public static final int GL_COLOR_MATERIAL_FACE = 0xb55; public static final int GL_SHADE_MODEL = 0xb54; public static final int GL_LIGHT_MODEL_AMBIENT = 0xb53; public static final int GL_LIGHT_MODEL_TWO_SIDE = 0xb52; public static final int GL_LIGHT_MODEL_LOCAL_VIEWER = 0xb51; public static final int GL_LIGHTING = 0xb50; public static final int GL_FRONT_FACE = 0xb46; public static final int GL_CULL_FACE_MODE = 0xb45; public static final int GL_CULL_FACE = 0xb44; public static final int GL_EDGE_FLAG = 0xb43; public static final int GL_POLYGON_STIPPLE = 0xb42; public static final int GL_POLYGON_SMOOTH = 0xb41; public static final int GL_POLYGON_MODE = 0xb40; public static final int GL_LIST_INDEX = 0xb33; public static final int GL_LIST_BASE = 0xb32; public static final int GL_MAX_LIST_NESTING = 0xb31; public static final int GL_LIST_MODE = 0xb30; public static final int GL_LINE_STIPPLE_REPEAT = 0xb26; public static final int GL_LINE_STIPPLE_PATTERN = 0xb25; public static final int GL_LINE_STIPPLE = 0xb24; public static final int GL_LINE_WIDTH_GRANULARITY = 0xb23; public static final int GL_LINE_WIDTH_RANGE = 0xb22; public static final int GL_LINE_WIDTH = 0xb21; public static final int GL_LINE_SMOOTH = 0xb20; public static final int GL_POINT_SIZE_GRANULARITY = 0xb13; public static final int GL_POINT_SIZE_RANGE = 0xb12; public static final int GL_POINT_SIZE = 0xb11; public static final int GL_POINT_SMOOTH = 0xb10; public static final int GL_CURRENT_RASTER_DISTANCE = 0xb09; public static final int GL_CURRENT_RASTER_POSITION_VALID = 0xb08; public static final int GL_CURRENT_RASTER_POSITION = 0xb07; public static final int GL_CURRENT_RASTER_TEXTURE_COORDS = 0xb06; public static final int GL_CURRENT_RASTER_INDEX = 0xb05; public static final int GL_CURRENT_RASTER_COLOR = 0xb04; public static final int GL_CURRENT_TEXTURE_COORDS = 0xb03; public static final int GL_CURRENT_NORMAL = 0xb02; public static final int GL_CURRENT_INDEX = 0xb01; public static final int GL_CURRENT_COLOR = 0xb00; public static final int GL_DOMAIN = 0xa02; public static final int GL_ORDER = 0xa01; public static final int GL_COEFF = 0xa00; public static final int GL_CCW = 0x901; public static final int GL_CW = 0x900; public static final int GL_EXP2 = 0x801; public static final int GL_EXP = 0x800; public static final int GL_LINE_RESET_TOKEN = 0x707; public static final int GL_COPY_PIXEL_TOKEN = 0x706; public static final int GL_DRAW_PIXEL_TOKEN = 0x705; public static final int GL_BITMAP_TOKEN = 0x704; public static final int GL_POLYGON_TOKEN = 0x703; public static final int GL_LINE_TOKEN = 0x702; public static final int GL_POINT_TOKEN = 0x701; public static final int GL_PASS_THROUGH_TOKEN = 0x700; public static final int GL_4D_COLOR_TEXTURE = 0x604; public static final int GL_3D_COLOR_TEXTURE = 0x603; public static final int GL_3D_COLOR = 0x602; public static final int GL_3D = 0x601; public static final int GL_2D = 0x600; public static final int GL_OUT_OF_MEMORY = 0x505; public static final int GL_STACK_UNDERFLOW = 0x504; public static final int GL_STACK_OVERFLOW = 0x503; public static final int GL_INVALID_OPERATION = 0x502; public static final int GL_INVALID_VALUE = 0x501; public static final int GL_INVALID_ENUM = 0x500; public static final int GL_NO_ERROR = 0x0; public static final int GL_AUX3 = 0x40c; public static final int GL_AUX2 = 0x40b; public static final int GL_AUX1 = 0x40a; public static final int GL_AUX0 = 0x409; public static final int GL_FRONT_AND_BACK = 0x408; public static final int GL_RIGHT = 0x407; public static final int GL_LEFT = 0x406; public static final int GL_BACK = 0x405; public static final int GL_FRONT = 0x404; public static final int GL_BACK_RIGHT = 0x403; public static final int GL_BACK_LEFT = 0x402; public static final int GL_FRONT_RIGHT = 0x401; public static final int GL_FRONT_LEFT = 0x400; public static final int GL_NONE = 0x0; public static final int GL_DOUBLE = 0x140a; public static final int GL_4_BYTES = 0x1409; public static final int GL_3_BYTES = 0x1408; public static final int GL_2_BYTES = 0x1407; public static final int GL_FLOAT = 0x1406; public static final int GL_UNSIGNED_INT = 0x1405; public static final int GL_INT = 0x1404; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_BYTE = 0x1400; public static final int GL_CLIP_PLANE5 = 0x3005; public static final int GL_CLIP_PLANE4 = 0x3004; public static final int GL_CLIP_PLANE3 = 0x3003; public static final int GL_CLIP_PLANE2 = 0x3002; public static final int GL_CLIP_PLANE1 = 0x3001; public static final int GL_CLIP_PLANE0 = 0x3000; public static final int GL_FALSE = 0x0; public static final int GL_TRUE = 0x1; public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int GL_CONSTANT_ALPHA = 0x8003; public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int GL_CONSTANT_COLOR = 0x8001; public static final int GL_SRC_ALPHA_SATURATE = 0x308; public static final int GL_ONE_MINUS_DST_COLOR = 0x307; public static final int GL_DST_COLOR = 0x306; public static final int GL_ONE_MINUS_DST_ALPHA = 0x305; public static final int GL_DST_ALPHA = 0x304; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303; public static final int GL_SRC_ALPHA = 0x302; public static final int GL_ONE_MINUS_SRC_COLOR = 0x301; public static final int GL_SRC_COLOR = 0x300; public static final int GL_ONE = 0x1; public static final int GL_ZERO = 0x0; public static final int GL_POLYGON = 0x9; public static final int GL_QUAD_STRIP = 0x8; public static final int GL_QUADS = 0x7; public static final int GL_TRIANGLE_FAN = 0x6; public static final int GL_TRIANGLE_STRIP = 0x5; public static final int GL_TRIANGLES = 0x4; public static final int GL_LINE_STRIP = 0x3; public static final int GL_LINE_LOOP = 0x2; public static final int GL_LINES = 0x1; public static final int GL_POINTS = 0x0; public static final int GL_ALL_ATTRIB_BITS = 0xfffff; public static final int GL_SCISSOR_BIT = 0x80000; public static final int GL_TEXTURE_BIT = 0x40000; public static final int GL_LIST_BIT = 0x20000; public static final int GL_EVAL_BIT = 0x10000; public static final int GL_HINT_BIT = 0x8000; public static final int GL_COLOR_BUFFER_BIT = 0x4000; public static final int GL_ENABLE_BIT = 0x2000; public static final int GL_TRANSFORM_BIT = 0x1000; public static final int GL_VIEWPORT_BIT = 0x800; public static final int GL_STENCIL_BUFFER_BIT = 0x400; public static final int GL_ACCUM_BUFFER_BIT = 0x200; public static final int GL_DEPTH_BUFFER_BIT = 0x100; public static final int GL_FOG_BIT = 0x80; public static final int GL_LIGHTING_BIT = 0x40; public static final int GL_PIXEL_MODE_BIT = 0x20; public static final int GL_POLYGON_STIPPLE_BIT = 0x10; public static final int GL_POLYGON_BIT = 0x8; public static final int GL_LINE_BIT = 0x4; public static final int GL_POINT_BIT = 0x2; public static final int GL_CURRENT_BIT = 0x1; public static final int GL_ALWAYS = 0x207; public static final int GL_GEQUAL = 0x206; public static final int GL_NOTEQUAL = 0x205; public static final int GL_GREATER = 0x204; public static final int GL_LEQUAL = 0x203; public static final int GL_EQUAL = 0x202; public static final int GL_LESS = 0x201; public static final int GL_NEVER = 0x200; public static final int GL_ADD = 0x104; public static final int GL_MULT = 0x103; public static final int GL_RETURN = 0x102; public static final int GL_LOAD = 0x101; public static final int GL_ACCUM = 0x100; private GL11() { } static native void initNativeStubs() throws LWJGLException; public static native void glViewport(int x, int y, int width, int height); public static native void glStencilMask(int mask); public static native void glStencilOp(int fail, int zfail, int zpass); public static native void glTexCoord4f(float s, float t, float r, float q); public static native void glTexCoord3f(float s, float t, float r); public static native void glTexCoord2f(float s, float t); public static native void glTexCoord1f(float s); public static void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglTexCoordPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2); } private static native void nglTexCoordPointer(int size, int type, int stride, Buffer pointer, int pointer_position); public static void glTexCoordPointer(int size, int type, int stride, int pointer_buffer_offset) { GLBufferChecks.ensureArrayVBOenabled(); nglTexCoordPointerBO(size, type, stride, pointer_buffer_offset); } private static native void nglTexCoordPointerBO(int size, int type, int stride, int pointer_buffer_offset); public static void glTexEnv(int target, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglTexEnviv(target, pname, params, params.position()); } private static native void nglTexEnviv(int target, int pname, IntBuffer params, int params_position); public static void glTexEnv(int target, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglTexEnvfv(target, pname, params, params.position()); } private static native void nglTexEnvfv(int target, int pname, FloatBuffer params, int params_position); public static native void glTexEnvi(int target, int pname, int param); public static native void glTexEnvf(int target, int pname, float param); public static void glTexGen(int coord, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglTexGeniv(coord, pname, params, params.position()); } private static native void nglTexGeniv(int coord, int pname, IntBuffer params, int params_position); public static native void glTexGeni(int coord, int pname, int param); public static void glTexGen(int coord, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglTexGenfv(coord, pname, params, params.position()); } private static native void nglTexGenfv(int coord, int pname, FloatBuffer params, int params_position); public static native void glTexGenf(int coord, int pname, float param); public static void glTexParameter(int target, int pname, IntBuffer param) { BufferChecks.checkBuffer(param, 4); nglTexParameteriv(target, pname, param, param.position()); } private static native void nglTexParameteriv(int target, int pname, IntBuffer param, int param_position); public static void glTexParameter(int target, int pname, FloatBuffer param) { BufferChecks.checkBuffer(param, 4); nglTexParameterfv(target, pname, param, param.position()); } private static native void nglTexParameterfv(int target, int pname, FloatBuffer param, int param_position); public static native void glTexParameteri(int target, int pname, int param); public static native void glTexParameterf(int target, int pname, float param); public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 1); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, FloatBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position() << 2); } public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels, pixels.position()); } private static native void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels, int pixels_position); public static void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int pixels_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglTexSubImage2DBO(target, level, xoffset, yoffset, width, height, format, type, pixels_buffer_offset); } private static native void nglTexSubImage2DBO(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int pixels_buffer_offset); public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 1); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, FloatBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position() << 2); } public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, 1, 1)); nglTexSubImage1D(target, level, xoffset, width, format, type, pixels, pixels.position()); } private static native void nglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels, int pixels_position); public static void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int pixels_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglTexSubImage1DBO(target, level, xoffset, width, format, type, pixels_buffer_offset); } private static native void nglTexSubImage1DBO(int target, int level, int xoffset, int width, int format, int type, int pixels_buffer_offset); public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0); } public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage2DStorage(pixels, format, type, width, height, border)); nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels, pixels != null ? pixels.position() : 0); } private static native void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels, int pixels_position); public static void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int pixels_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglTexImage2DBO(target, level, internalformat, width, height, border, format, type, pixels_buffer_offset); } private static native void nglTexImage2DBO(int target, int level, int internalformat, int width, int height, int border, int format, int type, int pixels_buffer_offset); public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 1 : 0); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() << 2 : 0); } public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); if (pixels != null) BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateTexImage1DStorage(pixels, format, type, width, border)); nglTexImage1D(target, level, internalformat, width, border, format, type, pixels, pixels != null ? pixels.position() : 0); } private static native void nglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels, int pixels_position); public static void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int pixels_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglTexImage1DBO(target, level, internalformat, width, border, format, type, pixels_buffer_offset); } private static native void nglTexImage1DBO(int target, int level, int internalformat, int width, int border, int format, int type, int pixels_buffer_offset); public static native void glTranslatef(float x, float y, float z); public static native void glVertex4i(int x, int y, int z, int w); public static native void glVertex4f(float x, float y, float z, float w); public static native void glVertex3i(int x, int y, int z); public static native void glVertex3f(float x, float y, float z); public static native void glVertex2i(int x, int y); public static native void glVertex2f(float x, float y); public static void glVertexPointer(int size, int stride, IntBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglVertexPointer(size, GL11.GL_INT, stride, pointer, pointer.position() << 2); } public static void glVertexPointer(int size, int stride, FloatBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglVertexPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2); } private static native void nglVertexPointer(int size, int type, int stride, Buffer pointer, int pointer_position); public static void glVertexPointer(int size, int type, int stride, int pointer_buffer_offset) { GLBufferChecks.ensureArrayVBOenabled(); nglVertexPointerBO(size, type, stride, pointer_buffer_offset); } private static native void nglVertexPointerBO(int size, int type, int stride, int pointer_buffer_offset); public static native void glStencilFunc(int func, int ref, int mask); public static native void glPopAttrib(); public static native void glPushAttrib(int mask); public static void glPopClientAttrib() { BufferObjectTracker.popAttrib(); nglPopClientAttrib(); } private static native void nglPopClientAttrib(); public static void glPushClientAttrib(int mask) { BufferObjectTracker.pushAttrib(mask); nglPushClientAttrib(mask); } private static native void nglPushClientAttrib(int mask); public static native void glPopMatrix(); public static native void glPushMatrix(); public static native void glPopName(); public static native void glPushName(int name); public static native void glRasterPos4i(int x, int y, int z, int w); public static native void glRasterPos4f(float x, float y, float z, float w); public static native void glRasterPos3i(int x, int y, int z); public static native void glRasterPos3f(float x, float y, float z); public static native void glRasterPos2i(int x, int y); public static native void glRasterPos2f(float x, float y); public static native void glReadBuffer(int mode); public static void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 1); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, pixels, pixels.position() << 2); } public static void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglReadPixels(x, y, width, height, format, type, pixels, pixels.position()); } private static native void nglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels, int pixels_position); public static void glReadPixels(int x, int y, int width, int height, int format, int type, int pixels_buffer_offset) { GLBufferChecks.ensurePackPBOenabled(); nglReadPixelsBO(x, y, width, height, format, type, pixels_buffer_offset); } private static native void nglReadPixelsBO(int x, int y, int width, int height, int format, int type, int pixels_buffer_offset); public static native void glRecti(int x1, int y1, int x2, int y2); public static native void glRectf(float x1, float y1, float x2, float y2); public static native int glRenderMode(int mode); public static native void glRotatef(float angle, float x, float y, float z); public static native void glScalef(float x, float y, float z); public static native void glScissor(int x, int y, int width, int height); public static void glSelectBuffer(IntBuffer buffer) { BufferChecks.checkDirect(buffer); nglSelectBuffer((buffer.remaining()), buffer, buffer.position()); } private static native void nglSelectBuffer(int size, IntBuffer buffer, int buffer_position); public static native void glShadeModel(int mode); public static void glMultMatrix(FloatBuffer m) { BufferChecks.checkBuffer(m, 16); nglMultMatrixf(m, m.position()); } private static native void nglMultMatrixf(FloatBuffer m, int m_position); public static native void glEndList(); public static native void glNewList(int list, int mode); public static native void glNormal3i(int nx, int ny, int nz); public static native void glNormal3f(float nx, float ny, float nz); public static native void glNormal3b(byte nx, byte ny, byte nz); public static void glNormalPointer(int stride, IntBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglNormalPointer(GL11.GL_INT, stride, pointer, pointer.position() << 2); } public static void glNormalPointer(int stride, FloatBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglNormalPointer(GL11.GL_FLOAT, stride, pointer, pointer.position() << 2); } public static void glNormalPointer(int stride, ByteBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglNormalPointer(GL11.GL_BYTE, stride, pointer, pointer.position()); } private static native void nglNormalPointer(int type, int stride, Buffer pointer, int pointer_position); public static void glNormalPointer(int type, int stride, int pointer_buffer_offset) { GLBufferChecks.ensureArrayVBOenabled(); nglNormalPointerBO(type, stride, pointer_buffer_offset); } private static native void nglNormalPointerBO(int type, int stride, int pointer_buffer_offset); public static native void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar); public static native void glPassThrough(float token); public static void glPixelMapu(int map, ShortBuffer values) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkDirect(values); nglPixelMapusv(map, (values.remaining()), values, values.position()); } private static native void nglPixelMapusv(int map, int mapsize, ShortBuffer values, int values_position); public static void glPixelMapusv(int map, int mapsize, int values_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglPixelMapusvBO(map, mapsize, values_buffer_offset); } private static native void nglPixelMapusvBO(int map, int mapsize, int values_buffer_offset); public static void glPixelMapu(int map, IntBuffer values) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkDirect(values); nglPixelMapuiv(map, (values.remaining()), values, values.position()); } private static native void nglPixelMapuiv(int map, int mapsize, IntBuffer values, int values_position); public static void glPixelMapuiv(int map, int mapsize, int values_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglPixelMapuivBO(map, mapsize, values_buffer_offset); } private static native void nglPixelMapuivBO(int map, int mapsize, int values_buffer_offset); public static void glPixelMap(int map, FloatBuffer values) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkDirect(values); nglPixelMapfv(map, (values.remaining()), values, values.position()); } private static native void nglPixelMapfv(int map, int mapsize, FloatBuffer values, int values_position); public static void glPixelMapfv(int map, int mapsize, int values_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglPixelMapfvBO(map, mapsize, values_buffer_offset); } private static native void nglPixelMapfvBO(int map, int mapsize, int values_buffer_offset); public static native void glPixelStorei(int pname, int param); public static native void glPixelStoref(int pname, float param); public static native void glPixelTransferi(int pname, int param); public static native void glPixelTransferf(int pname, float param); public static native void glPixelZoom(float xfactor, float yfactor); public static native void glPointSize(float size); public static native void glPolygonMode(int face, int mode); public static native void glPolygonOffset(float factor, float units); public static void glPolygonStipple(ByteBuffer mask) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(mask, 1024); nglPolygonStipple(mask, mask.position()); } private static native void nglPolygonStipple(ByteBuffer mask, int mask_position); public static void glPolygonStipple(int mask_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglPolygonStippleBO(mask_buffer_offset); } private static native void nglPolygonStippleBO(int mask_buffer_offset); public static native void glMatrixMode(int mode); public static native boolean glIsTexture(int texture); public static void glLight(int light, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglLightiv(light, pname, params, params.position()); } private static native void nglLightiv(int light, int pname, IntBuffer params, int params_position); public static void glLight(int light, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglLightfv(light, pname, params, params.position()); } private static native void nglLightfv(int light, int pname, FloatBuffer params, int params_position); public static native void glLighti(int light, int pname, int param); public static native void glLightf(int light, int pname, float param); public static void glLightModel(int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglLightModeliv(pname, params, params.position()); } private static native void nglLightModeliv(int pname, IntBuffer params, int params_position); public static void glLightModel(int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglLightModelfv(pname, params, params.position()); } private static native void nglLightModelfv(int pname, FloatBuffer params, int params_position); public static native void glLightModeli(int pname, int param); public static native void glLightModelf(int pname, float param); public static native void glLineStipple(int factor, short pattern); public static native void glLineWidth(float width); public static native void glListBase(int base); public static native void glLoadIdentity(); public static void glLoadMatrix(FloatBuffer m) { BufferChecks.checkBuffer(m, 16); nglLoadMatrixf(m, m.position()); } private static native void nglLoadMatrixf(FloatBuffer m, int m_position); public static native void glLoadName(int name); public static native void glLogicOp(int opcode); public static void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points) { BufferChecks.checkDirect(points); nglMap1f(target, u1, u2, stride, order, points, points.position()); } private static native void nglMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points, int points_position); public static void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) { BufferChecks.checkDirect(points); nglMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points, points.position()); } private static native void nglMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points, int points_position); public static native void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2); public static native void glMapGrid1f(int un, float u1, float u2); public static void glMaterial(int face, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglMaterialiv(face, pname, params, params.position()); } private static native void nglMaterialiv(int face, int pname, IntBuffer params, int params_position); public static void glMaterial(int face, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglMaterialfv(face, pname, params, params.position()); } private static native void nglMaterialfv(int face, int pname, FloatBuffer params, int params_position); public static native void glMateriali(int face, int pname, int param); public static native void glMaterialf(int face, int pname, float param); public static native boolean glIsList(int list); public static void glGetPolygonStipple(ByteBuffer mask) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(mask, 1024); nglGetPolygonStipple(mask, mask.position()); } private static native void nglGetPolygonStipple(ByteBuffer mask, int mask_position); public static void glGetPolygonStipple(int mask_buffer_offset) { GLBufferChecks.ensurePackPBOenabled(); nglGetPolygonStippleBO(mask_buffer_offset); } private static native void nglGetPolygonStippleBO(int mask_buffer_offset); public static native java.lang.String glGetString(int name); public static void glGetTexEnv(int coord, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexEnvfv(coord, pname, params, params.position()); } private static native void nglGetTexEnvfv(int coord, int pname, FloatBuffer params, int params_position); public static void glGetTexEnv(int coord, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexEnviv(coord, pname, params, params.position()); } private static native void nglGetTexEnviv(int coord, int pname, IntBuffer params, int params_position); public static void glGetTexGen(int coord, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexGenfv(coord, pname, params, params.position()); } private static native void nglGetTexGenfv(int coord, int pname, FloatBuffer params, int params_position); public static void glGetTexGen(int coord, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexGeniv(coord, pname, params, params.position()); } private static native void nglGetTexGeniv(int coord, int pname, IntBuffer params, int params_position); public static void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, pixels, pixels.position() << 1); } public static void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, pixels, pixels.position() << 2); } public static void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)); nglGetTexImage(target, level, format, type, pixels, pixels.position()); } private static native void nglGetTexImage(int target, int level, int format, int type, Buffer pixels, int pixels_position); public static void glGetTexImage(int target, int level, int format, int type, int pixels_buffer_offset) { GLBufferChecks.ensurePackPBOenabled(); nglGetTexImageBO(target, level, format, type, pixels_buffer_offset); } private static native void nglGetTexImageBO(int target, int level, int format, int type, int pixels_buffer_offset); public static void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexLevelParameteriv(target, level, pname, params, params.position()); } private static native void nglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params, int params_position); public static void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexLevelParameterfv(target, level, pname, params, params.position()); } private static native void nglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params, int params_position); public static void glGetTexParameter(int target, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexParameteriv(target, pname, params, params.position()); } private static native void nglGetTexParameteriv(int target, int pname, IntBuffer params, int params_position); public static void glGetTexParameter(int target, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetTexParameterfv(target, pname, params, params.position()); } private static native void nglGetTexParameterfv(int target, int pname, FloatBuffer params, int params_position); public static native void glHint(int target, int mode); public static native void glInitNames(); public static void glInterleavedArrays(int format, int stride, ShortBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position() << 1); } public static void glInterleavedArrays(int format, int stride, IntBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position() << 2); } public static void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position() << 2); } public static void glInterleavedArrays(int format, int stride, ByteBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglInterleavedArrays(format, stride, pointer, pointer.position()); } private static native void nglInterleavedArrays(int format, int stride, Buffer pointer, int pointer_position); public static void glInterleavedArrays(int format, int stride, int pointer_buffer_offset) { GLBufferChecks.ensureArrayVBOenabled(); nglInterleavedArraysBO(format, stride, pointer_buffer_offset); } private static native void nglInterleavedArraysBO(int format, int stride, int pointer_buffer_offset); public static native boolean glIsEnabled(int cap); public static java.nio.ByteBuffer glGetPointer(int pname, int result_size) { java.nio.ByteBuffer __result = nglGetPointerv(pname, result_size); return __result; } private static native java.nio.ByteBuffer nglGetPointerv(int pname, int result_size); public static native void glFinish(); public static native void glFlush(); public static void glFog(int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglFogiv(pname, params, params.position()); } private static native void nglFogiv(int pname, IntBuffer params, int params_position); public static void glFog(int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglFogfv(pname, params, params.position()); } private static native void nglFogfv(int pname, FloatBuffer params, int params_position); public static native void glFogi(int pname, int param); public static native void glFogf(int pname, float param); public static native void glFrontFace(int mode); public static native void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); public static native int glGenLists(int range); public static void glGenTextures(IntBuffer textures) { BufferChecks.checkDirect(textures); nglGenTextures((textures.remaining()), textures, textures.position()); } private static native void nglGenTextures(int n, IntBuffer textures, int textures_position); public static void glGetInteger(int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 16); nglGetIntegerv(pname, params, params.position()); } private static native void nglGetIntegerv(int pname, IntBuffer params, int params_position); public static void glGetFloat(int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 16); nglGetFloatv(pname, params, params.position()); } private static native void nglGetFloatv(int pname, FloatBuffer params, int params_position); public static void glGetDouble(int pname, DoubleBuffer params) { BufferChecks.checkBuffer(params, 16); nglGetDoublev(pname, params, params.position()); } private static native void nglGetDoublev(int pname, DoubleBuffer params, int params_position); public static void glGetBoolean(int pname, ByteBuffer params) { BufferChecks.checkBuffer(params, 16); nglGetBooleanv(pname, params, params.position()); } private static native void nglGetBooleanv(int pname, ByteBuffer params, int params_position); public static void glGetClipPlane(int plane, DoubleBuffer equation) { BufferChecks.checkBuffer(equation, 4); nglGetClipPlane(plane, equation, equation.position()); } private static native void nglGetClipPlane(int plane, DoubleBuffer equation, int equation_position); public static native int glGetError(); public static void glGetLight(int light, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetLightiv(light, pname, params, params.position()); } private static native void nglGetLightiv(int light, int pname, IntBuffer params, int params_position); public static void glGetLight(int light, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetLightfv(light, pname, params, params.position()); } private static native void nglGetLightfv(int light, int pname, FloatBuffer params, int params_position); public static void glGetMap(int target, int query, IntBuffer v) { BufferChecks.checkBuffer(v, 256); nglGetMapiv(target, query, v, v.position()); } private static native void nglGetMapiv(int target, int query, IntBuffer v, int v_position); public static void glGetMap(int target, int query, FloatBuffer v) { BufferChecks.checkBuffer(v, 256); nglGetMapfv(target, query, v, v.position()); } private static native void nglGetMapfv(int target, int query, FloatBuffer v, int v_position); public static void glGetMaterial(int face, int pname, IntBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetMaterialiv(face, pname, params, params.position()); } private static native void nglGetMaterialiv(int face, int pname, IntBuffer params, int params_position); public static void glGetMaterial(int face, int pname, FloatBuffer params) { BufferChecks.checkBuffer(params, 4); nglGetMaterialfv(face, pname, params, params.position()); } private static native void nglGetMaterialfv(int face, int pname, FloatBuffer params, int params_position); public static void glGetPixelMapu(int map, ShortBuffer values) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(values, 256); nglGetPixelMapusv(map, values, values.position()); } private static native void nglGetPixelMapusv(int map, ShortBuffer values, int values_position); public static void glGetPixelMapusv(int map, int values_buffer_offset) { GLBufferChecks.ensurePackPBOenabled(); nglGetPixelMapusvBO(map, values_buffer_offset); } private static native void nglGetPixelMapusvBO(int map, int values_buffer_offset); public static void glGetPixelMapu(int map, IntBuffer values) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(values, 256); nglGetPixelMapuiv(map, values, values.position()); } private static native void nglGetPixelMapuiv(int map, IntBuffer values, int values_position); public static void glGetPixelMapuiv(int map, int values_buffer_offset) { GLBufferChecks.ensurePackPBOenabled(); nglGetPixelMapuivBO(map, values_buffer_offset); } private static native void nglGetPixelMapuivBO(int map, int values_buffer_offset); public static void glGetPixelMap(int map, FloatBuffer values) { GLBufferChecks.ensurePackPBOdisabled(); BufferChecks.checkBuffer(values, 256); nglGetPixelMapfv(map, values, values.position()); } private static native void nglGetPixelMapfv(int map, FloatBuffer values, int values_position); public static void glGetPixelMapfv(int map, int values_buffer_offset) { GLBufferChecks.ensurePackPBOenabled(); nglGetPixelMapfvBO(map, values_buffer_offset); } private static native void nglGetPixelMapfvBO(int map, int values_buffer_offset); public static void glFeedbackBuffer(int type, FloatBuffer buffer) { BufferChecks.checkDirect(buffer); nglFeedbackBuffer((buffer.remaining()), type, buffer, buffer.position()); } private static native void nglFeedbackBuffer(int size, int type, FloatBuffer buffer, int buffer_position); public static native void glDepthFunc(int func); public static native void glDepthMask(boolean flag); public static native void glDepthRange(double zNear, double zFar); public static native void glDrawArrays(int mode, int first, int count); public static native void glDrawBuffer(int mode); public static void glDrawElements(int mode, IntBuffer indices) { GLBufferChecks.ensureElementVBOdisabled(); BufferChecks.checkDirect(indices); nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_INT, indices, indices.position() << 2); } public static void glDrawElements(int mode, ShortBuffer indices) { GLBufferChecks.ensureElementVBOdisabled(); BufferChecks.checkDirect(indices); nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_SHORT, indices, indices.position() << 1); } public static void glDrawElements(int mode, ByteBuffer indices) { GLBufferChecks.ensureElementVBOdisabled(); BufferChecks.checkDirect(indices); nglDrawElements(mode, (indices.remaining()), GL11.GL_UNSIGNED_BYTE, indices, indices.position()); } private static native void nglDrawElements(int mode, int count, int type, Buffer indices, int indices_position); public static void glDrawElements(int mode, int count, int type, int indices_buffer_offset) { GLBufferChecks.ensureElementVBOenabled(); nglDrawElementsBO(mode, count, type, indices_buffer_offset); } private static native void nglDrawElementsBO(int mode, int count, int type, int indices_buffer_offset); public static void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, pixels, pixels.position() << 1); } public static void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, pixels, pixels.position() << 2); } public static void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(pixels, GLBufferChecks.calculateImageStorage(pixels, format, type, width, height, 1)); nglDrawPixels(width, height, format, type, pixels, pixels.position()); } private static native void nglDrawPixels(int width, int height, int format, int type, Buffer pixels, int pixels_position); public static void glDrawPixels(int width, int height, int format, int type, int pixels_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglDrawPixelsBO(width, height, format, type, pixels_buffer_offset); } private static native void nglDrawPixelsBO(int width, int height, int format, int type, int pixels_buffer_offset); public static native void glEdgeFlag(boolean flag); public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglEdgeFlagPointer(stride, pointer, pointer.position()); } private static native void nglEdgeFlagPointer(int stride, Buffer pointer, int pointer_position); public static void glEdgeFlagPointer(int stride, int pointer_buffer_offset) { GLBufferChecks.ensureArrayVBOenabled(); nglEdgeFlagPointerBO(stride, pointer_buffer_offset); } private static native void nglEdgeFlagPointerBO(int stride, int pointer_buffer_offset); public static native void glDisable(int cap); public static native void glEnable(int cap); public static native void glDisableClientState(int cap); public static native void glEnableClientState(int cap); public static native void glEvalCoord2f(float u, float v); public static native void glEvalCoord1f(float u); public static native void glEvalMesh2(int mode, int i1, int i2, int j1, int j2); public static native void glEvalMesh1(int mode, int i1, int i2); public static native void glEvalPoint2(int i, int j); public static native void glEvalPoint1(int i); public static native void glClearIndex(float c); public static native void glClearStencil(int s); public static void glClipPlane(int plane, DoubleBuffer equation) { BufferChecks.checkBuffer(equation, 4); nglClipPlane(plane, equation, equation.position()); } private static native void nglClipPlane(int plane, DoubleBuffer equation, int equation_position); public static native void glColor4ub(byte red, byte green, byte blue, byte alpha); public static native void glColor4f(float red, float green, float blue, float alpha); public static native void glColor4b(byte red, byte green, byte blue, byte alpha); public static native void glColor3ub(byte red, byte green, byte blue); public static native void glColor3f(float red, float green, float blue); public static native void glColor3b(byte red, byte green, byte blue); public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); public static native void glColorMaterial(int face, int mode); public static void glColorPointer(int size, int stride, FloatBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglColorPointer(size, GL11.GL_FLOAT, stride, pointer, pointer.position() << 2); } public static void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { GLBufferChecks.ensureArrayVBOdisabled(); BufferChecks.checkDirect(pointer); nglColorPointer(size, unsigned ? GL11.GL_UNSIGNED_BYTE : GL11.GL_BYTE, stride, pointer, pointer.position()); } private static native void nglColorPointer(int size, int type, int stride, Buffer pointer, int pointer_position); public static void glColorPointer(int size, int type, int stride, int pointer_buffer_offset) { GLBufferChecks.ensureArrayVBOenabled(); nglColorPointerBO(size, type, stride, pointer_buffer_offset); } private static native void nglColorPointerBO(int size, int type, int stride, int pointer_buffer_offset); public static native void glCopyPixels(int x, int y, int width, int height, int type); public static native void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border); public static native void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border); public static native void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width); public static native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); public static native void glCullFace(int mode); public static void glDeleteTextures(IntBuffer textures) { BufferChecks.checkDirect(textures); nglDeleteTextures((textures.remaining()), textures, textures.position()); } private static native void nglDeleteTextures(int n, IntBuffer textures, int textures_position); public static native void glDeleteLists(int list, int range); public static native void glClearDepth(double depth); public static native void glArrayElement(int i); public static native void glEnd(); public static native void glBegin(int mode); public static native void glBindTexture(int target, int texture); public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap) { GLBufferChecks.ensureUnpackPBOdisabled(); BufferChecks.checkBuffer(bitmap, (((width + 7)/8)*height)); nglBitmap(width, height, xorig, yorig, xmove, ymove, bitmap, bitmap.position()); } private static native void nglBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap, int bitmap_position); public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int bitmap_buffer_offset) { GLBufferChecks.ensureUnpackPBOenabled(); nglBitmapBO(width, height, xorig, yorig, xmove, ymove, bitmap_buffer_offset); } private static native void nglBitmapBO(int width, int height, float xorig, float yorig, float xmove, float ymove, int bitmap_buffer_offset); public static native void glBlendFunc(int sfactor, int dfactor); public static native void glCallList(int list); public static void glCallLists(IntBuffer lists) { BufferChecks.checkDirect(lists); nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_INT, lists, lists.position() << 2); } public static void glCallLists(ShortBuffer lists) { BufferChecks.checkDirect(lists); nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_SHORT, lists, lists.position() << 1); } public static void glCallLists(ByteBuffer lists) { BufferChecks.checkDirect(lists); nglCallLists((lists.remaining()), GL11.GL_UNSIGNED_BYTE, lists, lists.position()); } private static native void nglCallLists(int n, int type, Buffer lists, int lists_position); public static native void glClear(int mask); public static native void glClearAccum(float red, float green, float blue, float alpha); public static native void glClearColor(float red, float green, float blue, float alpha); public static native void glAlphaFunc(int func, float ref); public static native void glAccum(int op, float value); }