/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.LWJGLException; import org.lwjgl.BufferChecks; import java.nio.*; public final class ATIVertexStreams { public static final int GL_VERTEX_STREAM7_ATI = 0x8774; public static final int GL_VERTEX_STREAM6_ATI = 0x8773; public static final int GL_VERTEX_STREAM5_ATI = 0x8772; public static final int GL_VERTEX_STREAM4_ATI = 0x8771; public static final int GL_VERTEX_STREAM3_ATI = 0x8770; public static final int GL_VERTEX_STREAM2_ATI = 0x876f; public static final int GL_VERTEX_STREAM1_ATI = 0x876e; public static final int GL_VERTEX_STREAM0_ATI = 0x876d; public static final int GL_VERTEX_SOURCE_ATI = 0x876c; public static final int GL_MAX_VERTEX_STREAMS_ATI = 0x876b; private ATIVertexStreams() { } static native void initNativeStubs() throws LWJGLException; public static native void glVertexBlendEnviATI(int pname, int param); public static native void glVertexBlendEnvfATI(int pname, float param); public static native void glClientActiveVertexStreamATI(int stream); public static native void glNormalStream3sATI(int stream, short x, short y, short z); public static native void glNormalStream3iATI(int stream, int x, int y, int z); public static native void glNormalStream3fATI(int stream, float x, float y, float z); public static native void glNormalStream3bATI(int stream, byte x, byte y, byte z); public static native void glVertexStream4sATI(int stream, short x, short y, short z, short w); public static native void glVertexStream4iATI(int stream, int x, int y, int z, int w); public static native void glVertexStream4fATI(int stream, float x, float y, float z, float w); public static native void glVertexStream3sATI(int stream, short x, short y, short z); public static native void glVertexStream3iATI(int stream, int x, int y, int z); public static native void glVertexStream3fATI(int stream, float x, float y, float z); public static native void glVertexStream2sATI(int stream, short x, short y); public static native void glVertexStream2iATI(int stream, int x, int y); public static native void glVertexStream2fATI(int stream, float x, float y); }