/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal.eax; /** * $Id$ * * This class implements the basic EAX extension constants. * * @author Brian Matzon * @version $Revision$ */ public interface BaseEAXConstants { public static final int ENVIRONMENT_GENERIC = 0; public static final int ENVIRONMENT_PADDEDCELL = 1; public static final int ENVIRONMENT_ROOM = 2; public static final int ENVIRONMENT_BATHROOM = 3; public static final int ENVIRONMENT_LIVINGROOM = 4; public static final int ENVIRONMENT_STONEROOM = 5; public static final int ENVIRONMENT_AUDITORIUM = 6; public static final int ENVIRONMENT_CONCERTHALL = 7; public static final int ENVIRONMENT_CAVE = 8; public static final int ENVIRONMENT_ARENA = 9; public static final int ENVIRONMENT_HANGAR = 10; public static final int ENVIRONMENT_CARPETEDHALLWAY = 11; public static final int ENVIRONMENT_HALLWAY = 12; public static final int ENVIRONMENT_STONECORRIDOR = 13; public static final int ENVIRONMENT_ALLEY = 14; public static final int ENVIRONMENT_FOREST = 15; public static final int ENVIRONMENT_CITY = 16; public static final int ENVIRONMENT_MOUNTAINS = 17; public static final int ENVIRONMENT_QUARRY = 18; public static final int ENVIRONMENT_PLAIN = 19; public static final int ENVIRONMENT_PARKINGLOT = 20; public static final int ENVIRONMENT_SEWERPIPE = 21; public static final int ENVIRONMENT_UNDERWATER = 22; public static final int ENVIRONMENT_DRUGGED = 23; public static final int ENVIRONMENT_DIZZY = 24; public static final int ENVIRONMENT_PSYCHOTIC = 25; public static final int ENVIRONMENT_COUNT = 26; // Single window material preset public static final int MATERIAL_SINGLEWINDOW = -2800; public static final float MATERIAL_SINGLEWINDOWLF = 0.71f; public static final float MATERIAL_SINGLEWINDOWROOMRATIO = 0.43f; // Double window material preset public static final int MATERIAL_DOUBLEWINDOW = -5000; public static final float MATERIAL_DOUBLEWINDOWHF = 0.40f; public static final float MATERIAL_DOUBLEWINDOWROOMRATIO = 0.24f; // Thin door material preset public static final int MATERIAL_THINDOOR = -1800; public static final float MATERIAL_THINDOORLF = 0.66f; public static final float MATERIAL_THINDOORROOMRATIO = 0.66f; // Thick door material preset public static final int MATERIAL_THICKDOOR = -4400; public static final float MATERIAL_THICKDOORLF = 0.64f; public static final float MATERIAL_THICKDOORROOMRTATION = 0.27f; // Wood wall material preset public static final int MATERIAL_WOODWALL = -4000; public static final float MATERIAL_WOODWALLLF = 0.50f; public static final float MATERIAL_WOODWALLROOMRATIO = 0.30f; // Brick wall material preset public static final int MATERIAL_BRICKWALL = -5000; public static final float MATERIAL_BRICKWALLLF = 0.60f; public static final float MATERIAL_BRICKWALLROOMRATIO = 0.24f; // Stone wall material preset public static final int MATERIAL_STONEWALL = -6000; public static final float MATERIAL_STONEWALLLF = 0.68f; public static final float MATERIAL_STONEWALLROOMRATIO = 0.20f; // Curtain material preset public static final int MATERIAL_CURTAIN = -1200; public static final float MATERIAL_CURTAINLF = 0.15f; public static final float MATERIAL_CURTAINROOMRATIO = 1.00f; }