/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal; /** * $Id$ * * The base AL functionality (no actual AL methods). * * This has been provided as a base class that we can use for either the * full AL 1.0 specification or as a cut-down OpenAL embedded spec. (aka * a mini-driver). * * @author Brian Matzon * @version $Revision$ */ public abstract class BaseAL { /** Has the ALC object been created? */ protected static boolean created; static { initialize(); } /** * Override to provide any initialization code after creation. */ protected void init() { } /** * Static initialization */ private static void initialize() { System.loadLibrary(org.lwjgl.Sys.getLibraryName()); } /** * Creates the AL instance * * @throws Exception if a failiure occured in the AL creation process */ public void create() throws Exception { if (created) { return; } if (!nCreate()) { throw new Exception("AL instance could not be created."); } created = true; init(); } /** * Native method to create AL instance * * @return true if the AL creation process succeeded */ protected native boolean nCreate(); /** * Calls whatever destruction rutines that are needed */ public void destroy() { if (!created) { return; } created = false; nDestroy(); } /** * Native method the destroy the AL */ protected native void nDestroy(); }