/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id$ * * ARB_vertex_buffer_object constants. * * @author elias_naur * @version $Revision$ */ package org.lwjgl.opengl.arb; public interface ARBVertexBufferObject { public static final int GL_ARRAY_BUFFER_ARB = 0x8892; public static final int GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893; public static final int GL_ARRAY_BUFFER_BINDING_ARB = 0x8894; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895; public static final int GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896; public static final int GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897; public static final int GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898; public static final int GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899; public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A; public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B; public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C; public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D; public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E; public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F; public static final int GL_STREAM_DRAW_ARB = 0x88E0; public static final int GL_STREAM_READ_ARB = 0x88E1; public static final int GL_STREAM_COPY_ARB = 0x88E2; public static final int GL_STATIC_DRAW_ARB = 0x88E4; public static final int GL_STATIC_READ_ARB = 0x88E5; public static final int GL_STATIC_COPY_ARB = 0x88E6; public static final int GL_DYNAMIC_DRAW_ARB = 0x88E8; public static final int GL_DYNAMIC_READ_ARB = 0x88E9; public static final int GL_DYNAMIC_COPY_ARB = 0x88EA; public static final int GL_READ_ONLY_ARB = 0x88B8; public static final int GL_WRITE_ONLY_ARB = 0x88B9; public static final int GL_READ_WRITE_ARB = 0x88BA; public static final int GL_BUFFER_SIZE_ARB = 0x8764; public static final int GL_BUFFER_USAGE_ARB = 0x8765; public static final int GL_BUFFER_ACCESS_ARB = 0x88BB; public static final int GL_BUFFER_MAPPED_ARB = 0x88BC; public static final int GL_BUFFER_MAP_POINTER_ARB = 0x88BD; }