/* * Copyright (c) 2002 Light Weight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.openal.test; import org.lwjgl.Sys; import org.lwjgl.openal.AL; import org.lwjgl.openal.ALUTLoadWAVData; import java.nio.ByteBuffer; import java.nio.ByteOrder; /** * $Id$ * * This is a basic play test * Yes, over zealous use of getError ;) * * @author Brian Matzon * @version $Revision$ */ public class PlayTest extends BasicTest { /** * Creates an instance of PlayTest */ public PlayTest() { super(); } /** * Runs the actual test, using supplied arguments */ protected void execute(String[] args) { if(args.length < 1) { System.out.println("please specify filename to play"); return; } int lastError; //initialize AL, using ALC alInitialize(); //create 1 buffer and 1 source ByteBuffer buffers = ByteBuffer.allocateDirect(4); buffers.order(ByteOrder.nativeOrder()); ByteBuffer sources = ByteBuffer.allocateDirect(4); sources.order(ByteOrder.nativeOrder()); // al generate buffers and sources al.genBuffers(1, Sys.getDirectBufferAddress(buffers)); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } al.genSources(1, Sys.getDirectBufferAddress(sources)); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //load wave data ALUTLoadWAVData file = alut.loadWAVFile(args[0]); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //copy to buffers al.bufferData(buffers.getInt(0), file.format, file.data, file.size, file.freq); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //unload file again alut.unloadWAV(file.format, file.data, file.size, file.freq); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //set up source input al.sourcei(sources.getInt(0), AL.BUFFER, buffers.getInt(0)); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //lets loop the sound al.sourcei(sources.getInt(0), AL.LOOPING, AL.TRUE); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //play source 0 al.sourcePlay(sources.getInt(0)); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //wait 5 secs try { System.out.println("Waiting 5 seconds for sound to complete"); Thread.sleep(5000); } catch (InterruptedException inte) { } //stop source 0 al.sourceStop(sources.getInt(0)); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //delete buffers and sources al.deleteSources(1, Sys.getDirectBufferAddress(sources)); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } al.deleteBuffers(1, Sys.getDirectBufferAddress(buffers)); if((lastError = al.getError()) != AL.NO_ERROR) { exit(lastError); } //no errorchecking from now on, since our context is gone. //shutdown alc.makeContextCurrent(null); alc.destroyContext(context); alc.closeDevice(device); } /** * main entry point *+ * @param args String array containing arguments */ public static void main(String[] args) { PlayTest playTest = new PlayTest(); playTest.execute(args); } }