/* * Copyright (c) 2002-2008 LWJGL Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'LWJGL' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.opengl; import java.nio.Buffer; import org.lwjgl.BufferUtils; import org.lwjgl.LWJGLUtil; import static org.lwjgl.opengl.ARBBufferObject.*; import static org.lwjgl.opengl.ATIVertexArrayObject.*; import static org.lwjgl.opengl.EXTAbgr.*; import static org.lwjgl.opengl.EXTBgra.*; import static org.lwjgl.opengl.EXTDirectStateAccess.*; import static org.lwjgl.opengl.GL11.*; import static org.lwjgl.opengl.GL15.*; /** * A class to check buffer boundaries in GL methods. Many GL * methods read data from the GL into a native Buffer at its current position. If there is unsufficient space in the buffer when * the call is made then a buffer overflow would otherwise occur and cause unexpected behaviour, a crash, or worse, a security * risk. Therefore in those methods where GL reads data back into a buffer, we will call a bounds check method from this class * to ensure that there is sufficient space in the buffer. *

* Thrown by the debug build library of the LWJGL if any OpenGL operation causes an error. * * @author cix_foo * @version $Revision$ * $Id$ */ class GLChecks { /** Static methods only! */ private GLChecks() { } static References getReferences(ContextCapabilities caps) { return StateTracker.getReferencesStack(caps).getReferences(); } static int getBufferObjectSize(ContextCapabilities caps, int buffer_enum) { return glGetBufferParameter(buffer_enum, GL_BUFFER_SIZE); } static int getBufferObjectSizeARB(ContextCapabilities caps, int buffer_enum) { return glGetBufferParameterARB(buffer_enum, GL_BUFFER_SIZE_ARB); } static int getBufferObjectSizeATI(ContextCapabilities caps, int buffer) { return glGetObjectBufferATI(buffer, GL_OBJECT_BUFFER_SIZE_ATI); } static int getNamedBufferObjectSize(ContextCapabilities caps, int buffer) { return glGetNamedBufferParameterEXT(buffer, GL_BUFFER_SIZE); } /** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */ static void ensureArrayVBOdisabled(ContextCapabilities caps) { if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().arrayBuffer != 0 ) throw new OpenGLException("Cannot use Buffers when Array Buffer Object is enabled"); } /** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */ static void ensureArrayVBOenabled(ContextCapabilities caps) { if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().arrayBuffer == 0 ) throw new OpenGLException("Cannot use offsets when Array Buffer Object is disabled"); } /** Helper method to ensure that element array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */ static void ensureElementVBOdisabled(ContextCapabilities caps) { if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().elementArrayBuffer != 0 ) throw new OpenGLException("Cannot use Buffers when Element Array Buffer Object is enabled"); } /** Helper method to ensure that element array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */ static void ensureElementVBOenabled(ContextCapabilities caps) { if( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().elementArrayBuffer == 0 ) throw new OpenGLException("Cannot use offsets when Element Array Buffer Object is disabled"); } /** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */ static void ensureIndirectBOdisabled(ContextCapabilities caps) { if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().indirectBuffer != 0 ) throw new OpenGLException("Cannot use Buffers when Draw Indirect Object is enabled"); } /** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */ static void ensureIndirectBOenabled(ContextCapabilities caps) { if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().indirectBuffer == 0 ) throw new OpenGLException("Cannot use offsets when Draw Indirect Object is disabled"); } /** Helper method to ensure that pixel pack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */ static void ensurePackPBOdisabled(ContextCapabilities caps) { if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelPackBuffer != 0 ) throw new OpenGLException("Cannot use Buffers when Pixel Pack Buffer Object is enabled"); } /** Helper method to ensure that pixel pack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */ static void ensurePackPBOenabled(ContextCapabilities caps) { if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelPackBuffer == 0 ) throw new OpenGLException("Cannot use offsets when Pixel Pack Buffer Object is disabled"); } /** Helper method to ensure that pixel unpack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */ static void ensureUnpackPBOdisabled(ContextCapabilities caps) { if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelUnpackBuffer != 0 ) throw new OpenGLException("Cannot use Buffers when Pixel Unpack Buffer Object is enabled"); } /** Helper method to ensure that pixel unpack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */ static void ensureUnpackPBOenabled(ContextCapabilities caps) { if ( LWJGLUtil.CHECKS && StateTracker.getReferencesStack(caps).getReferences().pixelUnpackBuffer == 0 ) throw new OpenGLException("Cannot use offsets when Pixel Unpack Buffer Object is disabled"); } /** * Calculate the storage required for an image in elements * * @param format The format of the image (example: GL_RGBA) * @param type The type of the image elements (example: GL_UNSIGNED_BYTE) * @param width The width of the image * @param height The height of the image (1 for 1D images) * @param depth The depth of the image (1 for 2D images) * * @return the size, in elements, of the image */ static int calculateImageStorage(Buffer buffer, int format, int type, int width, int height, int depth) { return LWJGLUtil.CHECKS ? calculateImageStorage(format, type, width, height, depth) >> BufferUtils.getElementSizeExponent(buffer) : 0; } static int calculateTexImage1DStorage(Buffer buffer, int format, int type, int width) { return LWJGLUtil.CHECKS ? calculateTexImage1DStorage(format, type, width) >> BufferUtils.getElementSizeExponent(buffer) : 0; } static int calculateTexImage2DStorage(Buffer buffer, int format, int type, int width, int height) { return LWJGLUtil.CHECKS ? calculateTexImage2DStorage(format, type, width, height) >> BufferUtils.getElementSizeExponent(buffer) : 0; } static int calculateTexImage3DStorage(Buffer buffer, int format, int type, int width, int height, int depth) { return LWJGLUtil.CHECKS ? calculateTexImage3DStorage(format, type, width, height, depth) >> BufferUtils.getElementSizeExponent(buffer) : 0; } /** * Calculate the storage required for an image in bytes. * * @param format The format of the image (example: GL_RGBA) * @param type The type of the image elements (example: GL_UNSIGNED_BYTE) * @param width The width of the image * @param height The height of the image (1 for 1D images) * @param depth The depth of the image (1 for 2D images) * * @return the size, in bytes, of the image */ private static int calculateImageStorage(int format, int type, int width, int height, int depth) { return calculateBytesPerPixel(format, type) * width * height * depth; } private static int calculateTexImage1DStorage(int format, int type, int width) { return calculateBytesPerPixel(format, type) * width; } private static int calculateTexImage2DStorage(int format, int type, int width, int height) { return calculateTexImage1DStorage(format, type, width) * height; } private static int calculateTexImage3DStorage(int format, int type, int width, int height, int depth) { return calculateTexImage2DStorage(format, type, width, height) * depth; } private static int calculateBytesPerPixel(int format, int type) { int bpe; switch ( type ) { case GL_UNSIGNED_BYTE: case GL_BYTE: bpe = 1; break; case GL_UNSIGNED_SHORT: case GL_SHORT: bpe = 2; break; case GL_UNSIGNED_INT: case GL_INT: case GL_FLOAT: bpe = 4; break; default : // TODO: Add more types (like the GL12 types GL_UNSIGNED_INT_8_8_8_8 return 0; // throw new IllegalArgumentException("Unknown type " + type); } int epp; switch ( format ) { case GL_LUMINANCE: case GL_ALPHA: epp = 1; break; case GL_LUMINANCE_ALPHA: epp = 2; break; case GL_RGB: case GL_BGR_EXT: epp = 3; break; case GL_RGBA: case GL_ABGR_EXT: case GL_BGRA_EXT: epp = 4; break; default : // TODO: Add more formats. Assuming 4 is too wasteful on buffer sizes where e.g. 1 is enough (like GL_DEPTH_COMPONENT) return 0; /* // Assume 4 elements per pixel epp = 4;*/ } return bpe * epp; } }