/* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Lightweight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.lwjgl.test.input; import org.lwjgl.input.Mouse; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.Window; import org.lwjgl.opengl.glu.GLU; import org.lwjgl.vector.Vector2f; import org.lwjgl.vector.Vector3f; /** * $Id$ *
* Mouse test * * @author Brian Matzon * @version $Revision$ */ public class MouseTest { /** Direction mouse has moved */ private int direction; /** Last button pressed */ private int lastButton = 0; /** Last direction we scrolled in */ private int lastScrollDirection = -1; /** Width of window */ private static int WINDOW_WIDTH = 640; /** Height of window */ private static int WINDOW_HEIGHT = 640; /** Triangle size (in ½) */ private Vector2f triangleSize = new Vector2f(120, 100); /** Triangle color */ private Vector3f triangleColor[] = new Vector3f[] { new Vector3f(1,1,1), new Vector3f(1,0,0), new Vector3f(0,1,0), new Vector3f(0,0,1) }; private Vector3f quadColor[] = new Vector3f[] { new Vector3f(1,1,1), new Vector3f(1,0,0), new Vector3f(0,1,0), new Vector3f(0,0,1) }; /** Triangles to paint */ private Vector2f[] triangles = { new Vector2f(WINDOW_WIDTH/2, WINDOW_HEIGHT - triangleSize.y), new Vector2f(triangleSize.y, WINDOW_HEIGHT/2), new Vector2f(WINDOW_WIDTH/2, triangleSize.y), new Vector2f(WINDOW_WIDTH-triangleSize.y, WINDOW_HEIGHT/2) }; /** Whether the test is closing */ private boolean closing = false; /** Fullscreen or not */ public static final boolean FULLSCREEN = false; /** Buffered mouse or not */ public static final boolean BUFFERED_MOUSE = true; private int bufferSize; /** Creates a new instance of MouseTest */ public MouseTest() { } private void initialize() { // create display and opengl setupDisplay(); createMouse(); createKeyboard(); } /** * Setup display */ private void setupDisplay() { try { if (FULLSCREEN) { Window.create("MouseTest", 16, 0, 0, 0); } else { Window.create("MouseTest", 50, 50, WINDOW_WIDTH, WINDOW_HEIGHT, 16, 0, 0, 0); } Window.setVSyncEnabled(true); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } initializeOpenGL(); } /** * Initializes OpenGL * */ private void initializeOpenGL() { GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLU.gluOrtho2D(0.0f, WINDOW_WIDTH, 0, WINDOW_HEIGHT); } /** * Executes the actual test */ public void executeTest() { initialize(); runTest(); Mouse.destroy(); Keyboard.destroy(); Window.destroy(); } /** * Creates the mouse */ private void createMouse() { try { Mouse.create(); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } // if compiled for buffered mode, enable that if(BUFFERED_MOUSE) { try { Mouse.enableBuffer(); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } } } /** * Creates the keyboard */ private void createKeyboard() { try { Keyboard.create(); } catch (Exception e) { e.printStackTrace(); System.exit(-1); } } /** * Runs the test */ private void runTest() { // while not exiting while (!closing) { handleWindow(); // secondary check if(!closing) { // poll and check keyboard and mouse handleKeyboard(); handleMouse(); // pause and continue if minimized if(Window.isMinimized()) { pause(100); continue; } // render and flip logic(); render(); Window.paint(); } Thread.yield(); } } /** * Pauses the current thread for a specified time * * @param time milliseconds to pause */ private void pause(long time) { try { Thread.sleep(time); } catch (InterruptedException inte) { inte.printStackTrace(); } } /** * Handles the window */ private void handleWindow() { Window.update(); closing = Window.isCloseRequested(); } /** * handles the mouse */ private void handleMouse() { if(BUFFERED_MOUSE) { readBufferedMouse(); } else { readUnbufferedMouse(); } } /** * reads a mouse in buffered mode */ private void readBufferedMouse() { // poll for current values Mouse.poll(); // read events Mouse.read(); // iterate all events, use the last button down while(Mouse.next()) { if(Mouse.getEventButtonState()) { lastButton = Mouse.getEventButton(); } } updateState(); } /** * Reads the mouse in unbuffered mode */ private void readUnbufferedMouse() { // poll for current values Mouse.poll(); // get last button down for(int i=0;i 0) { direction = 3; } if(Mouse.getDX() < 0) { direction = 1; } if(Mouse.getDY() > 0) { direction = 0; } if(Mouse.getDY() < 0) { direction = 2; } // ---------------------------- if(direction > -1) { // based on which button was last pushed, update model switch(lastButton) { case -1: break; case 1: triangleColor[direction].y = 1; break; case 2: triangleColor[direction].z = 1; break; case 3: triangleColor[direction].x = 1; triangleColor[direction].y = 1; triangleColor[direction].z = 1; break; case 0: // fall through default: triangleColor[direction].x = 1; break; } } // get direction to update in if (Mouse.getDWheel() > 0) { lastScrollDirection++; } else if (Mouse.getDWheel() < 0) { lastScrollDirection--; } else if (Mouse.getDWheel() == 0) { return; } // over/underflow if(lastScrollDirection < 0) { lastScrollDirection = 3; } if(lastScrollDirection > 3) { lastScrollDirection = 0; } // update colors quadColor[lastScrollDirection].x = (float) Math.random(); quadColor[lastScrollDirection].y = (float) Math.random(); quadColor[lastScrollDirection].z = (float) Math.random(); } /** * Handles the keyboard */ private void handleKeyboard() { Keyboard.poll(); // closing on ESCAPE if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) { closing = true; } } /** * Does the "model logic" */ private void logic() { // "we fade to black" // =========================================== for(int i=0; i